Friday, December 23, 2011

Marketplace me

 Still no word on the fate of Immersiva.  Some have been asking where to collect my artwork with my shop gone and so I have begun to put things on marketplace.  I guess that I should have done it ages ago but just never really thought about it.  You can find my shop here..

 Above is one called Cerulean and if you click it
there is the machinima inside.
Cerulean machinima
 Above here is 26 tines.  It was originally created for the University of Texas.  If you click the robot boy inside the jar it will take you to the machinima story of the two lonely robots who connect by a cable late at night when the scientists are gone home.
26 tines machinima
 Above and to the right are two scenes from a recent build called "Family Unit" which I made for MiC or Museo in Comtempori in Rome.

 To the left here is Gretchen and Teddy.  Two more characters who were part of the narrative for Immersiva.  By clicking her you will be taken to their machinima story.
Gretchen and Teddy machinima

 To the right here is the Rabbicorn.  Still have to put up the Daughter of Gears and others but it is a start.  By clicking her nose you will get a poem and a music box chime to go with it.  By typing "Rabbicorn" in local chat you will activate the base to open exposing a second poem. 

Anna's fox is also there.  Actually the one below is too.  It is called Run Rabbit Run.  They are both from a scene in a build called Anna's Many Murders which you can see here...
Anna's Many Murders machinima

I will continue putting things on marketplace as I get time.  If there is something in particular you wanted to get then just message me and I will make it a priority.  If it is something you need by Christmas then message me and I will find it for you.  But I am leaving to visit my parents tomorrow so you kind of have to message me now if you want it for Christmas.

Monday, December 12, 2011

Immersiva closed

Unfortunately some unforeseen circumstances arose whereby Immersiva has now been closed.  In fact it has ceased to exist as it doesn't even show up on the map.  Sorry if you came to the opening of Standby on Sunday but sadly that was the day it went offline.  Many of you have been asking what is going on and to be honest I really don't know too much. When I do and know what my future holds and where, I will post it here.

I was reminiscing about Immersiva and I was not sure if I posted this before, but the photo above was a project I did for Nuit Blanche a few years ago.  Immersiva was played on hundreds of video screens across the entire subway system in Toronto over one night for an art event.  It was quite surreal to see it up there with all the people bustling around.  Anyway, hopefully everything will work out but thought I should let people know who have been trying to get to Immersiva for Standby.

Tuesday, December 6, 2011

Standby opening on Immersiva

I will be filming Standby, the third and final chapter to the Rabbicorn story on Immersiva over the next little while and it will be open to anyone who missed it while it was at IBM.  I have also put out some of the sketches I did while I was brainstorming ideas, as well as a poem that didn't make it into the final narrative.  If you don't know the Daughter of Gears and Rabbicorn story up to Standby then really you need to watch them or it wont make much sense.   Unfortunately I had to remove both of those builds from in world as Standby is just under 15, 000 prims and needed the whole sim.  You can still see the machinima though.

Here is a link to the first part The Daughter of Gears

And the second part The Rabbicorn Story

Here is the SLURL to Immersiva

It will be open to the public at the latest this Sunday the 11th of December, but I may open it earlier if I get the bugs out before then.  Figured out an interesting new use for sky presets in the build too.   You will need to be using Firestorm viewer to experience them though.

Sunday, December 4, 2011 interview with Path artists

Tricia Aferdita from interviewed Colin Fizgig, Marcus Inkpen, Douglas Story & Rose Borchovski from our recent build "The Path".  Which is here.. if you have not seen it.

Some fun insight into what each was thinking when they created their part of the build.  And it also contains definitive proof that Douglas Story is an oddball.  Just kidding .. much more testing is needed.

Wednesday, November 23, 2011

MiC and Vogue update

This is a post just to update some things from a month or so ago.  The machinima above was created by Mexi Lane for the Museum in Contempori (MiC)  of my work called Family Unit.  She did a wonderful job to record it which is great because I didn't get much footage of the build for myself.  The build was quite successful with over 10, 000 visitors to MiC.  I am sure they didn't all come to see my build but lets pretend they did.  Thank you Mexi for inviting me to show and it was fun to know it was being shown in Rome at the same time.

The other update is for the Vogue magazine article.  I still think it is pretty interesting that Bryn, a digital characters, was written about in a magazine for humans.  There was no mention nor inquiry into who is behind Bryn Oh and that acceptance goes in the opposite direction to where other social media demand a connection to ones real life.  Facebook for example no doubt demands our personal information because companies will not purchase info that will not lead them to a bank account.  What they don't seem to understand yet, is that anonymous accounts still  have bank accounts but they often are just used as barriers or filters to prevent intrusion into our real life.
   I have an email I use just for filling out forms online that may end up filling my email with spam.  So if I buy a new monitor from Samsung for example, they will require i fill out a registration to get help if I need it in the future.  I will give them my info but for my name I will put Bryn Samsung or Bryn Monitor.  Then if I get an email in a few months saying Dear Bryn Samsung we want to sell you so and so.  I then know it was Samsung who sold my personal info to whoever just contacted me.  My point though is that I create a barrier to filter everyone who is trying to get at my money from those who are important to me such as family and friends.  I think companies will do whatever they can to prevent this from happening but really the people have the power and they will do as we say if we end up pushing the matter.

It was just my luck that the article was printed in a special month where the magazines price was inflated to $65.  Sigh.  It is embarrassing to spend that much when I know I will just put it in a box somewhere.  I have attempted to place the magazine precariously on the edge of a bookshelf so that when friends come by they may accidentally knock it off thus starting a conversation about me being in the magazine.  Maybe if I bend it enough it may even open up to the exact page of the article when it hits the floor.  Sadly my friends are more coordinated than I am.  Anyway here are two jpegs of the magazine.  All joking aside I was flattered to be mentioned.  The translation can be read here if you would like to see what they said about the artists.

Wednesday, November 16, 2011

Game Mechanics

The other day Viale Linden gave me a landmark to a portal sitting in the middle of an empty region.  It would seem that Linden Labs are beta testing game tools for builders.  I asked when these tools might become available but alas no response.  This is kind of off topic, but one thing I have learned recently, is that business people never seem to respond, or sometimes answer different questions if they don't know the answer to something you have asked.  It is like somewhere along the line it has become taboo to say "I don't know the answer to your question".  I am not sure but I think people must go through dialogue training somewhere.  As an artist I just make things and as such I am not accustomed to this if it actually does exist.  I am not just talking about Linden Labs either just in general it seems to be everywhere.  It is hard to explain but here is a typical example of what I might experience.

Bryn- "Are there any apples in your bag?"
L-"Fruit may be made available"
Bryn-"hmm yes but do you have an apple in that bag?"
L-"Apples are nutritious"
Bryn-"ok well if there is an apple in that bag could you pass me one because I am hungry"
L-"We would prefer if you took the apple yourself"
Bryn-"yes but you are right beside.. and why did you say we?  It is just me and you here... ok nevermind I will come get one"
Bryn"This bag is full of Meeroos"
Bryn-"Why didn't you just tell me there were no apples in it?"
L-"It's not my bag, I have not seen inside it"

Ok that last part might be inaccurate since they likely wouldn't tell you they didn't know what was inside it.

So back to the real blog post.  I went through some of the game they were testing and it was pretty fun.  I ran around with PatriaAnne Daviau and Ziki Questi for a while and it was kind of funny seeing people rush past with an angry rock creature chasing them.  So essentially when you arrive a hud appears on your screen without you having to wear it.  That would be handy for hosting events or even forcing windlights.  I guess these are some restrained life viewer traits being used.  How naughty.  The idea was to collect different coloured crystals in order to make things out of them.  I don't know if you could actually trade them in for things but it seemed that could be an eventual goal.  I collected a stink load of crystals and then had to find a big cannon to shoot.  After I shot the cannon I received 1L and a link to marketplace.  I realize it was just a beta test but I sure felt ripped off for all that work.  The only thing I can compare it to was cutting my grandmothers grass with this old rusty dull motorless lawn mower when I was 12.  I loved my Gran and would have done it for free, in fact I think I thought I was doing it for free, but when she gave me a Loonie for all that struggle it somehow put an unfavorable price on my hard work.  And a Loonie is what we call a dollar here in Canada.  She gave me one dollar.
     In the end though  I think it is a great idea to put in game tools.  Not because I am itching to make a game but rather because I can imagine the tools being incorporated into experiences far beyond what they were originally intended.

Here is one portal to the game.
It is only open to premium users right now so if you have a basic account you can't get there.  It should be opened up to all users once the testing is done.

Monday, November 7, 2011

Gretchen and Teddy

Gretchen and Teddy is a work commissioned by Thalia Heckroth for the Costa Rica Sims.  Thalia was wonderful in that she merely asked how much it would cost for me to build something, I told her and then she paid me within moments.  She just trusted that I would make something worth the money that she had paid me and hopefully I did.
I really do appreciate her faith in me and her support for the arts.  Second Life ranges from the the professional experience to those who mistakenly think you are talking in Linden Dollars rather than real life rates.  Thalia is definitely from the former category.  Over the years she had commissioned people like Dizzy Banjo who composed a soundtrack for her islands.  She has work from Patch Thibaud the architect and his mentor DB Bailey the legendary architect who built work for this medium rather than recreations that worry about silly things like ... well gravity.  Have a look at DB's island called LOCUS.  It is kind of funny now that I think of it.  Second Life is the place where architects can create without the structural engineers harassing them about collapsing this or that death and destruction.  She also supports music by hiring people like ColeMarie Soleil to play for her visitors.

     Gretchen and Teddy is an adaptation of a poem I wrote a while ago to fit in with the overall narrative on Immersiva.  Gretchen is away from home when a catastrophe happens.  She hides in the basement of an old theatre and writes letters, that she can't mail, to her mother reassuring her and herself that everything is fine.  She is scared and alone but wakes up one morning to find that her childhood toy teddy bear has walked across the city to find her.  A robot toy that she grew out of but who never forgot her.

it is also in destinations guide if you want to tp from there..

 Below is the start to an oil painting for Gretchen and Teddy.  I will post the finished work when it is done but just thought i would include this now since it is all tied in.  These colours are a bit off since my tungsten lightbulb died today.  So it has been affected by my yellow lightbulbs.  By the way if you are a painter and have the problem of yellow light bulbs affecting how you see the colours on your painting.  Meaning you do a painting and bring it to the gallery only to find the colours are way different than you thought because everything was tinted a bit yellow by your lightbulbs.  Well what you do is use one normal bulb and then buy a cool bulb with a blueish tint.  The combination will create light which resembles normal daylight.  Less surprises this way.  Anyway, it will be fun to have a first life art exhibit that is influenced by my second life art.  It used to be the other way around.
Gretchen and Teddy oil painting unfinished
I finally had the opportunity to play with mesh and this build uses a few tests.  I have actually made Gretchen and Teddy out of a combination of mesh, sculpts and prims.  The draw of using a sculpt which costs 1 prim for a simple shape seemed more economical then a mesh.  But it is also quite possible I could reduce the cost of the mesh  in prim equivalents so that it is on par with a sculpt.  Have to experiment more.  Anyway this is my first try.

Sunday, October 30, 2011

Season Finale of the Avatar Games

 I am ending this season of the Avatar Games on Sunday November 6th at 2pm SLT.  It has been great fun with wonderful attendance.  The finals will be the group in blue below and that will be held on November 6th at 2pm SLT.

The slurl is

I am not sure if there will be a second season as the LEA group has to decide if they want to use the sim for the games or to create something new.  Also I would have to make a new course which is kind of time consuming.   I would really like to thank Galea Yates and Taralyn Gravois for their help contacting the contestants and keeping them organized during the show.  They were amazing.  Sasun Steinbeck for her brilliant scripting which made the scoreboards and start gates.  They were essential to the games actually functioning.  Crap Mariner and Honour McMillan for very entertaining commentary which had the audience laughing much of the time.  They were a funny combo.

Below are the fastest runners over the season.  Some of them were just fast, while others were fortunate enough to be shot in the air then shot in the arse propelling them almost to the finish line.

1 -ZoZo Raven - One minute six seconds
2 -Kumiyo Nakamori - One minute eight seconds
3 -Fei Bourdeille - One minute nine seconds
4 -hugues Haiku - One minute eleven seconds
5 -Zev Titanium - One minute sixteen seconds
6 -Cion Aeghin - One minute twenty one seconds
7 -Myndi Meredith - One minute twenty two seconds
8 -theblackcloud Oh - One minute thirty three seconds
9 -AlmostThere Inventor - One minute thirty three seconds
10 -Spectr3 Belfire - One minute thirty five seconds
11- quentinrez Resident - One minute thirty six seconds
12 -Opensource Obscure - One minute forty seconds
13 -April Kohl - One minute forty seconds
14 -WhyAmIHere Zadark - One minute forty four seconds
15 -Kev Sweetwater - One minute forty five seconds
16 -Zeev Dinzeo - One minute forty seven seconds

Red is rarely a good colour and today it is not as well.   Below are the worst runners from last season.  I have a soft spot for them all as they just did it for fun and were wonderful sports.  Robin Moore ran as a giant carrot and Filthy Fluno was just terrible in underpants.  I thought Filthy might still be running it but it says he finished in just under five minutes.  I don't actually remember Accord taking twelve minutes to run the course which leads me to believe I blocked it out or was in a trance of some sort.  I am just being evil and teasing.  They were often the most outlandishly dressed and fun ones.

Robin Moore - Three minutes sixteen seconds
annamarie Dagostino - Three minutes twenty eight seconds
Estaban Olivieri - Three minutes twenty nine seconds
Ux Hax - Three minutes forty four seconds
 nutron Ornitz - Three minutes fifty two seconds
fabilene Cortes - Four minutes twenty seconds
Acrylickitty Resident - Four minutes fifty four seconds
Filthy Fluno - Four minutes fifty eight seconds
Dekka Raymaker - Five minutes thirty three seconds
Randy Firebrand - Five minutes forty seconds
gina Broono - Five minutes fifty seconds
Accord Carling  - Twelve minutes fifty nine seconds

I have not  decided on a prize yet so if anyone wants to donate something or make a suggestion then let me know and we can work it out.  Can have a private party on Immersiva with live music maybe.    I should really ask the contestants what they would want.

Friday, October 28, 2011

LEA Land rush info

On October 30th, 10AM and 4PM Second Life time,
Two regions: LEA28 and LEA29 will open for the Land Rush.   LEA28 will be for the 10AM land rush, and LEA29 will be the 4PM one.

Join the LEA Special Events group and you will be able to see the announcement of when the region(s) are open for the rush.  When it begins find a way to click on one of the big red buttons. Once you've done that, and it tells you that you've won, you're set. If not, keep trying...

Step by step:

1) Join the LEA Special Events group. Because, as you know, this event is special.

2) Wait until October 30th, which is the day of the land rush.

3) On the day of the rush, there will be two announcements on the LEA Special Events group, one at 10 AM, and one at 4 PM. These announcements will let you know that the regions are open.

4) Wear the group tag. You must be wearing the LEA Special Events group tag to claim land.

5) When this announcement is made, teleport to the region and look for the big red buttons.

6) Press a button. When you press a button, and it tells you that you've won, you will have claimed the land.

7) Once the dust settles down, we'll be able to invite you to the land group, and then you can start building.

8) Enjoy yourself, because even if you don't end up claiming some land, we'll do this all over again in 2 months.

Tuesday, October 25, 2011

The Daughter of Gears and Rabbicorn on Immersiva


 I mentioned a while ago that I received a grant from the Canadian government to work on some second life projects.  One part of the grant is to make a 30 minute machinima of the Daughter of Gears, Rabbicorn and its final part Standby.    Right now Immersiva has both the Daughter of Gears and Rabbicorn on it and I have nearly finished filming.  Once I am done I will be deleting both narratives in order to put down Standby for filming.  Then I will be tearing that down to start building a new and really exciting (to me) build for the grant called Virginia Alone.
   So I am just letting those of you who are interested know that once I take down those two builds it is unlikely they will go up again in Second Life.  Go see them now if you wish to see them.  The tower in the middle is the first part of the story.  It is called the Daughter of Gears and tells a story in poems as you climb it.  The second part is called the Rabbicorn story and starts here at this slurl...

Daughter of Gears oil painting
If you prefer you can watch the Daughter of Gears machinima at the start of the Rabbicorn build rather than climb it (which is quite hard to do).  You will find a ball to click by the start that contains the machinima.  The Rabbicorn story has 13 scenes each with a poem to find and a teleport to the next scene in the narrative.  If you plan on coming to Immersiva to see the final part "Standby" then please experience the first two parts or watch the movies.  I always seem to take down a build only to have someone ask the next day where to find it.  It is the fleeting nature of SL art and machinima doesn't properly express the unique nature of an open ended immersive environment so do come see it if that interests you.


    I will also be moving back from Second Life over the next little while.  I won't be leaving completely just perhaps stepping back a bit.  I miss the simplicity of just creating.  That is really what I am passionate about and lately it seems all around me is gossip, politics  and distrust.  And that is because I have placed myself within that environment.  Working with the artists from the Path was such a pleasure as the atmosphere was so positive and encouraging.  The result of what we achieved was inspiring to me.  I want to refocus.

Neat video!

Tuesday, October 18, 2011

LEA Land rush

     Another announcement to make.  The LEA will be holding a project called the Land Rush Residency on the 30th of October.  It will be done twice during the day once at 10AM SLT and the other at 4PM SLT.  It will be for 16 parcels on two sims.  Essentially we announce a place to go for those in a group, they tp there and run to be the first to click a big red button.  If you are first to click the button then you get the land for two months.  We are an art group so you will be expected to make some type of art rather than erect a penis store.  Hopefully to make things that are unique to this medium.  Well I guess a penis store would be unique to this medium but you know what I mean.
     If you are familiar with Burning Life and have participated in their land rushes then it is about the same as that.  I encourage pinching, biting and kicking but please no gouging.  We will be doing the land rush over the entire year so if you don't manage to get one then you can try again and again.  The land rush sims will be within the 20 endowment regions so should be part of a fun community.   More info on the group to join and so on will be available on the LEA blog.

Friday, October 14, 2011

The Path opens today

The Path opens today Friday October 14th at 2pm SLT.  Here is the SLURL


It is a build based off the Exquisite corpse concept often used by the Surrealists.  Click on the Inventors head in each scene to tp from one spot to the next.  Also put your volume up high as the ambient sound has turned out quite good.  The build was created by eight extraordinary artists whose work I admire.  Each worked exceptionally hard on this project and the final result was easily the best collaborative I have ever been involved with.    I would like to thank the artists for agreeing to be a part of this project.  The artists in order by scene are..

1-bryn oh
2-colin Fizgig
3-marcus inkpen
4-desdemona enfield / douglas story
5-Maya paris
6-claudia222 jewell
7-scottius polke
8-Rose borchovski 

I am not going to post pictures of the other artists work just yet as it may spoil the surprise but I will add a little machinima side story I made for the scene that I created.

Rowan Derrith wrote a great post on it already for Prim Perfect.

Monday, October 10, 2011

Introducing the LEA Land Grant

LEA Land Grant

The LEA committee is very excited to announce something that we have been working towards for quite a while now.  Essentially we have convinced Linden Labs and their stockholders to give us 20 sims for a year in order to support the arts in Second Life.  Below you will find the official announcement and application form to consider.  Shortly we will create the online application form and you can start to fill it out if you are interested.  The applications will be due by November 1st 2011.  Check the Linden Endowment for the Arts blog for updates.

 LEA Land Grant application:

The Linden Endowment for the Arts (LEA) has negotiated with Linden Labs to make available twenty new regions for the arts in Second Life. Four regions will be reserved for exhibitions curated from LEA sandbox art, and two will be allocated through a land rush.  Details will follow on those six regions.  Fourteen will be allocated by application.  These regions will be awarded to selected artists for a period of five months. After the completion of five months those regions will be transferred to a new set of awardees. Recipients can be considered for a second endowment of five months.

Choose a category you wish to apply for and write a 200 word description of what you plan to achieve over the endowment period.  Include a curriculum vitae or resume, and/or ways to see previous work (links to images, YouTube, slurl, websites).

Art organizations, patrons, or curators applying for a region should be able to show an active record of supporting the arts within Second Life or experience in first life that can be translated to the virtual world.

Thank you for your interested in the LEA Land Grant Award, a five-month grant of land for art.

Please answer all questions.

1. Please enter your full Second Life name.  (This should be your username, not your display name.)

2. Please enter your primary email address. (This is the email address by which we will contact you if your application is accepted.)

3. I am applying for a region as a:
1. individual
2. group of artists working together (including performance)
3. representative of artist organization
4. patron
5. curator
6. other

4. I am applying for a full ___  or half ____ region
5.  Application Title:
6. Describe your proposed art project in 200 words or less:
7. Maturity rating of your project:
8  Please include your cv or resume.  Attach or link.
9.  Please include links to previous work (images, video, etc.)
10. Do you understand Second Life’s Terms of Service and Community Standards and do you agree to abide by them while participating in this Linden Endowment for the Arts event?

Terms of Service:
Community Standards:

Yes, I understand Second Life’s Terms of Service and Community Standards and agree to abide by them.

8. Do you understand the Linden Endowment for the Arts’ Code of Conduct and do you agree to abide by the Code while participating in this Linden Endowment for the Arts event?

Code of Conduct

Yes, I understand the Linden Endowment for the Arts’ Code of Conduct and agree to abide by the Code.

Thank you for submitting your proposal to the Linden Endowment for the Arts! 

The LEA committee:

Bryn Oh
Dancoyote Antonelli
Dekka Raymaker
JayJay Zifanwe
L1 Loire
Sasun Steinbeck
Solo Mornington
Werner Kurosawa

PatriciaAnne Daviau (advisor) 

Wednesday, October 5, 2011

LEA info

The Linden Endowment for the Arts is proud to announce four art shows opening in mid-October:

On LEA1: The 2011 Survey of Hyperformalists in Second Life, curated by DC Spensley AKA DanCoyote
Opening October 15

The Museum of Hyperformalism, founded in 2006, to promote the unique genre of metasculptural abstraction in simulated space.

featuring the metasculptural artwork of:

Josina Burgess
Oberon Onmura
Ray FX
Sabine Stonebender
Selavy Oh
Suzanne Graves
Velasquez Bonetto

On LEA2: The Path, curated by Bryn Oh
Opening October 14

Based off the Surrealists exquisite corpse concept, each artist was randomly given a scene to compose. A narrative is begun by artist one who then passes it on to artist number two. Artist two adds to the story and passes it on to three and so on until the narrative reaches its conclusion at artist number eight.

Artists in order by scene
1-Bryn Oh
2-Colin Fizgig
3-Marcus Inkpen
4-Desdemona Enfield / Douglas Story
5-Maya Paris
6-Claudia222 Jewell
7-Scottius Polke
8-Rose Borchovski

On LEA3: FAST ART: Competitive Build Improvisation In The Virtual World, hosted by Solo Mornington

A series of speed build competitions, until the sim is full.

Twice-weekly events, with a number of options for artists in all time zones.

On LEA4: Interact!, curated by L1Aura Loire/Lori Landay
Opening October 15

Virtual art can invite, or even insist, that you interact with it. The artists in this exhibition cleverly and creatively make art out of interactions between data, objects, actions, and people within and beyond the virtual world in a stunning array of installations and experiences that stretch the possibilities of virtual art. Expect the unexpected, and click whenever you can. 

Installations by:
AM Radio
Glyph Graves
Lorin Tone
Maya Paris
Misprint Thursday
PinkPink Sorbet
Selavy Oh

Interactive environment for audience participation & interactive mixed reality cross-cultural performances by: Butler2 Evelyn/Senses Places

With: Mesh by Sage Duncan, Machinima Mutoscope Viewers by FreeWee Ling, Twitter Garden by Frans Charming, Inner Tube Ride of Your Life by UzzU Artful

All four art shows will run for three months.

Also, on LEA6, ongoing, monthly, the LEA Full Sim Art Series starting off with Rebeca Bashly's creation based off of Dante's Inferno.  Curated by JayJay Zinfanwe and me.

and the first Wednesday of each month, 7 pm SLT, at the LEA Theater, the Month of Machinima Screening Event, with conversations about the films with L1Aura Loire & the filmmakers

Hmmm what else... each Monday at 4pm SLT is the Avatar Games run by myself Galea Yates, Sasun Steinbeck, Taralyn Gravois with voice commentary from Crap Mariner and Honour McMillan.  Crap may be actually running the course this upcoming week so feel free to come shoot him good.  I know Honour will be in the front row with her gun sights set firmly on his arse.

If you would like to sign up to be a contestant then do so here.... SIGN UP 

LEA Art Sandbox Building Areas

The LEA Art Sandbox is located on the LEA5 region, which is split into the following parcels:
  • General Sandbox Area: This is what people think of when they think of a sandbox. A big area of virtual land with a relatively long autoreturn time.
  • Self-Curating Gallery Area: The purpose of this area is to provide Second Life artists a two-week place to rez their work, and to provide other Residents a place to browse the works of Second Life artists.
  • Building Resource Area: This area contains freebie build tools, LDPW and Torley texture collections, and so forth. It is the landing point, and visitors can get the sandbox rules and policies from the kiosk at the landing point location.
In all areas, scripting will be turned off for non-group Residents. Residents who join the land group can run scripts. The group is open to the public, so anyone can join. Just search on “LEA Art Sandbox” to find the group.
Or ask for help from the wonderful PatriciaAnne Daviau queen of the Sandbox.

And finally in the upcoming week we will be making a huge announcement.  The LEA is made up of some very careful ultra conservatists mingled with some rational minds and then one raving lunatic which sadly is me.  Once we can agree on a formal announcement then I will post it here, but it is great news!

Tuesday, September 27, 2011

The Path - Opening October 14th

     I am excited to announce the opening date for a new project called "The Path".  It will be October 14th.  The LEA will be opening a set of sims with each being curated by a member of the LEA.  I was given the opportunity to do something with one sim and decided on creating a collaborative narrative based off of the principle of the exquisite corpse sometimes used by the Surrealists.  If you can imagine this was the group who are believed to have worked together on one.  Yves Tanguy, Marcel Duchamp, Jacques Prévert, Benjamin Péret, Pierre Reverdy, André BretonMax Morise, Joan Miró, Man Ray, Simone Collinet, Tristan Tzara, Georges Hugnet, René Char, Paul and Nusch Éluard.  Essentially each chosen artist adds to a composition in sequence.   I invited eight artists whose work I admire, some have worked in SL for ages and are well known, while others less so but equally talented.  Each artist was invited to stand on a coloured box and once all were ready I rezzed a chart which listed the sequence of scenes in a narrative by colour.  Not sure if the Surrealists cared about the random start but it seemed like a good idea.  So if red was first on the chart then the artist standing on the red cube would begin the narrative.  The artist who goes first begins a story.  Imagine something like this  "There once was a darling little girl named Gretchen.  One day while playing in her room she heard heavy steps coming up the stairs to just outside her door.  She quietly got up and peeked through the keyhole and saw..."  Then artist one passes that off to the next artist in the sequence who reads it and continues the story.  Artist two then passes it off to artist number three and so on.  We have all been working hard for a month now and most are still busily crafting their scene.  We did a walk through last night and the variety was wonderful.  I really think this may be something people talk about for a long time.  I personally couldn't pick my favorite scene last night as each excelled in some area or another.  And that to me is a very good sign.

These are the artists involved with the Path, as well as the order.

I have put a link to each name so you can read an interview or see something each has done at one point or another.  It really is an all star cast and I want to thank all for working so hard on this project when I know they are quite busy with other things.  After the build opens we will invite machinima artists to tell the story as they see fit and show those works here as well.

1-bryn oh
2-colin Fizgig
3-marcus inkpen
4-desdemona enfield / douglas story
5-Maya paris
6-claudia222 jewell
7-scottius polke
8-Rose borchovski

I will also be making some very important announcements in regards to the LEA.  We have negotiated with Linden Labs and have achieved something that will give art organizations and artists new opportunities.

Sunday, September 11, 2011

Vogue Article and Musei in Comune di Roma opening

     I have a few things to mention today. One is a print article where Bryn Oh, Rose Borchovski the UWA and others are talked about in Vogue Magazine, while the other is an opening of mine tomorrow at a real life / SL museum in Rome called MiC Musei in Comune di Roma.
Interview with MiC

      If you wish to take out the grace and beauty of a language then Google translate it. Sadly the Vogue article below is a bit confusing after the translation but you will get the idea of its focus. It is commendable that Simona Lamonaca came into SL and did a responsible job of reporting unlike the many others who strive for sensationalism.  Below is a much better translation kindly done by Opensource Obscure.

"In its earliest years, Second Life has been talked about and hyped as the bleeding edge of communication and business on the Net; many perceived (and marketed) it as a promised land, which would allow anybody to create fabulous parallel lifes just inside their computer.
Then, like a modern Ferdinandea island, the virtual archipelago seemed to have sunk right after its volcanic rise. Awareness about Second Life faded. Just yet another trend? Actually, those who think this world is dead are wrong. After the hype, Second Life simply became what it meant to be: an inter-disciplinary platform for experimentation. Here, art is one of the most vibrant experiences.
All over the world, institutions are leveraging on Second Life as a medium, buying virtual islands called 'sims' to promote and host art research: UWA (University of Western Australian), ArtSpace UTSA (University of Texas), and Spencer Museum of Art (University of Kansas).
This is happening in Italy too.
Mind (Milan network for design, 2010) is a successful Italian master course hosted by the Academy of Brera (Politecnico di Milano, Milan) to spread innovative skills in the planning of artistic events. The project includes Second Life, where it is based in Imparafacile Island (
Mic is the one-year-old virtual space of the Capitoline Museums Network in Rome ( Research in Mic is developed across a dual channel: virtualization of ongoing exhibitions in Roman museums (currently featured: Leonardo and Michelangelo), and promotion of purely virtual installations which include video projections at Macro Museum. An ongoing example is the highly anticipated exhibition by Canadian artist Bryn Oh. As a sim designer, Bryn Oh uses virtual spaces to develop 3D representations of her interactive stories ("Immersiva", "Anna's many murders"). Also an artist in real life, Bryn recently received a grant from the Canadian government to pursue her virtual activity.
And there are huge expectations for another event, which is planned for this Autumn: virtual art gallery Arte Libera ( will host Dutch artist Rose Borchovski (aka Saskia Boddeke). She will introduce a new chapter of "The Susa Bubble Story", a noir tale that has long enchanted the Metaverse. An interesting theater author, in 2009 Boddeke presented in Italy (at Parco della Musica in Rome and at Teatro Arcimboldi in Milan) "The Blue Planet", a 'multimedia oratorio' written with Peter Greenaway. In that occasion, videos made in Second Life had been released; Boddeke says Susa will appear in theaters soon.
Of course, not all virtual art endeavors stand to such achievements. Many people experiment with virtual art; few of them leave their mark by being sensitive, original and qualified with the technicalities of the medium. And the available budget can play an important part too: playing Second Life is free, but land space ownership has to be paid for. A full virtual island currently runs for USD 295/month + a one-time fee of USD 1.000.

-Simona Lamonaca / Vogue Magazine (translation by Opensource Obscure)

Next thing I need to mention is a new build I have opening tomorrow for the MiC a real life museum that is also in second life.  It is called "Family Unit" and it is a bit of a quirky take on, yes you guessed it, my family.  It was an interesting challenge to create a build for Musei in Comune di Roma because it was to be based around a machinima of the build rather than the actual 3D inworld creation.   Most of my works are made for the experience of navigating the 3D environment and then a machinima is created to catalogue or narrate the build.  But for me the unique artistic element to this medium is the navigation of the 3D space as an avatar.  So this build is a hybrid of something for the resident of the virtual world who will enjoy the open ended exploration with the other importance of it being composed for the real life machinima showcase in the Museum.  The only suggestion I would make is for you to click the "Urn" if you wish to find my Grandparents in the build.  They are not easy to find and you will have to quick and agile to get to them.  Your chances will be much better if you attempt it with a group of friends.

The opening is September 12 at 1.00 pm sl.  I will remind everyone in the Immersiva group.

SLURL to main meeting area at MiC

SLURL to start of my build

Saturday, September 10, 2011

Farewell Kirstens viewer

Some sad news today.  Kirstens viewer will stop development.  For those of you unfamiliar with viewers other than the default Linden Labs Viewer that comes with SL then you should know that there are quite a few great 3rd party viewers created for Second Life.  Essentially Linden Labs has made everything open source minus anything which requires a license (such as Havok physics engine).  A variety of people or groups take this code and create their own ways for us to interact with Second Life.  Some focus on performance others on graphics etc.  Kirstens was the top viewer for graphics.  Quite easily.  You definitely had to have a powerful computer to run it, but should you be so fortunate the experience was fantastic.  Shadows and ambiance were unmatched.  To put it in perspective I think the default setting for LOD in Kirstens was set at 12 where other viewers are at 1 or 2.  As I said in a previous post, that means most sculpts wont take their shape until you are right beside them.  Kirstens focus was on beautifying Second Life.  For the machinimatographer this is very sad news.  It was the viewer of choice for high quality film with effects.  My Annas Many Murders machinima was done in it and had it not been then many of the scenes you see would not have shown up quite the same.

It's really unfortunate that this comes at the time when Linden Labs have just brought out mesh capability.  Mesh allows for almost direct movement of high quality works created in computer animation programs like Maya, 3D Studio max, Softimage XSI and Zbrush to be brought into Second Life with minimal loss from the original creation.  This means that a new level of quality can be shown in the 3D environment but also exhibited outside SL in the form of machinima.  Machinima passes through the feared "walled garden" that prevents the outside world seeing what we can achieve here.  Linden Labs marketing people are focusing on supporting machinima for that advertising dimension.   So essentially they have given us the capability to make high end graphic work yet now the top machinima making viewer has shut down.
     This brings me to the fairly new Linden Labs philosophy which I have come across since being part of the Linden Endowment for the Arts group.  Linden Labs would like to step back and let the users take control of their own projects.  We have seen this with events such as Burning Life which now exists only due to the generosity of users who supply sims for the event.  I understand the reasoning for doing this as any large event requires the use of many Linden employees who they would prefer to be working on other things.  The problem with this philosophy is that users such as KirstenLee Cinquetti , who created this very useful viewer, essentially make content for Linden Labs for free in their spare time.  Creating this viewer is a huge undertaking, constantly upgrading it then fixing the little bugs etc all were done by the user with virtually no encouragement or support.         Personal issues have forced Kirsten to focus on finding additional work in RL.  To do this she pretty much has to sacrifice her time spent in Second Life.  It would seem to me that it may be a good idea for the Lab to adjust this philosophy in order to employ Kirsten to continue making this viewer for their own marketing benefit.  What is the value in showing the capabilities of Second Life outside the walled garden in the highest level of graphical representation?  Is it worth 10k a year? 20 or 40k to a company which profits each year in the hundreds of millions of dollars?  Perhaps they would fear setting a precedent whereby other content creators would demand payment to stay within second life.  I don't  know but it is really is disappointing to see this viewer disappear.

Thursday, September 1, 2011

#1 The Petrovsky Flux

I have been doing my top ten list of my personal favorite builds for what seems like an eternity this year.  My computer passed away earlier this year and somehow I kept telling it not to make a back up for about six months.  I had made all my top ten machinimas in that period so you get the idea.  It's kind of alarming that it is now September as that means I have to start filming for the 2011 picks already.

The Petrovsky Flux was created by Blotto Epsilon and Cutea Benelli.  It was named after Ivan Georgievich Petrovsky a Soviet mathematician.  The wiki says that he greatly contributed to the solution for Hilbert's 19-th and 16th problems.  I will just have to take their word for it.  Unfortunately all my associations with Math involve the terrible feeling of being asked to go to the front of the class to work out a formula on the chalk board, meanwhile feeling all the eyes of my classmates on my back as I publicly struggled.

The Spencer Art Museum
Patron is Steveke Wulluf
University of Kansas

The Petrovsky Flux was my favorite build in 2010 for a variety of reasons.  There is the initial striking composition of it sprawling across the sky as you arrive at the sim.  Watching little flashes as new pods are born to the structure.  The strange flying sheep or hopping chairs.  The creation will grow and grow over time only to collapse and disappear in order to grow once again.  The composition in the sky is random with new and interesting shapes constantly being created.  The scripting element is just brilliant.  The Flux starts out as a small structure and slowly adds elements one upon another.  These elements generally are taken from a wide range of rooms or hallways.  So the structure will determine that it wishes to add a new pod.  A random pod is chosen and attached to one of perhaps 12 different faces to add it to.  It will then continue to add pods at various appendages.  When a pod is created there is a flash (as you can see in the machinima) so you can see how many pods are constantly being added to the Flux.  My guess is that once one of the arms hits a predefined boundary it will set them all to physical and allow them to drop.

     What also works for the Flux is that it excels on multiple levels both macro and micro.  I have said how interesting it is to watch grow from afar but it's also equally interesting to fly up to and enter.  You can actually climb inside and walk within its random corridors.  In some cases falling with the structure as you explore.  The pods in themself are beautifully crafted and quite entertaining when you are inside.

For me the success of a SL work of art is based on its use of a range of tools.  Does it inspire wonder?  Is it well crafted including ambient sound and narrative? immersive? interactive? Does it have the ability to hold my attention for longer than 10 min and would I like to come back to see it again?  The Flux has all these and more.  Soon we will have many nice looking mesh creations popping up all over the grid.  Perhaps someone will produce a finely crafted tree, unicorn or abstract work.  It will look nice but if it remains just a 3D build then it will not fully capture what this medium is capable of.  The emotional content with the Monet work on the left is far more appealing to me than the hyper realism of Bernardi.  Technically the one on the right is wonderful.  However it shows that just making something look very real doesn't actually touch us inside, it only makes us appreciate the technical ability.  The Petrovsky Flux is tied into a wide range of technical features from math to scripting in order to make it exist, yet it lives and breathes closer to the Monet if that makes any sense.  That is the true skill of these talented artists.  They have created an immersive environment using the unique tools that SL supplies, and have created something that fits for SL as a medium.  On the other hand if a mesh build were done of the painting to the right, then it really would not take advantage of this particular medium.  If it were a portion of a larger build incorporating other unique elements of a virtual world then that's fine, but on its own it doesn't say anything.  We could struggle to give it meaning by saying the fact it is in a 3D virtual world gives it relevance, but really that only works a limited amount of times and its been done.  So there you have it.  My favorite builds from 2010.  If you have any you think I should look at for 2011 let me know and I will pop over to them.

#1 favorite from 2009
Under the tree that died by AM Radio

#1 favorite from 2008
Tryptofaa Sands (tornado)