Friday, January 4, 2019

An image in Vogue

     It is ironic that I am in Vogue magazine as my fashion choices involves various clothes in black.  I will stop wearing black when they invent a darker colour.  That's not true I actually do wear grey sometimes.  I am as elegant as a black friday Wallmart aisle fight.  I have all the grace of someone
trying to put on a sweater with one sleeve inside out.  My sense of direction is so poor I would get lost on the runway.  All these attributes add up to someone who should not be in Vogue.... unless.
    Unless it is about art, I can do art ok.  So it was a nice surprise when Linden Lab said they were contacted by Vogue who wanted some of my images.  My plan is to get the print magazine and strategically open it to the page where my art is shown and pretend the magazine fell off the bookshelf to that page for when friends and family visit.  They will stoop to pick it up and say "Oh is this  your art?" and I will be all like "Oh seems so, I am not really sure how that magazine got here but yeah I guess they must have put my art in there, I hadn't really looked at it.  I don't keep track of that sort of thing"  play it all cool and indifferent.  And if they don't notice it on the ground then maybe I will say something like "I think I dropped my contact lens on the floor by this magazine.. can you help me find it?  it may have fallen on that picture there" or actually I could just tape the magazine, open to that page, to my face so that when they talk to me they actually have to look at the article instead of my face.  Anyway, I have plans.

     So here is the link to the article.    https://www.vogue.in/content/this-is-how-technology-is-changing-the-way-we-see-art/

     Would have been nice if they had embedded the machinima in the article since it better shows what the virtual space is like, though still not the same as experiencing a virtual space.  If you have not seen the machinima for Lady Carmagnolle you can watch it below if you like.  Oh and I am on instagram as bryn oh now if you want some phone candy.


Friday, December 7, 2018

Jane and Eloise opening Saturday December 8th.


My new artwork Jane and Eloise will be opening tomorrow, Saturday December 8th.  Here is the slurlhttp://maps.secondlife.com/secondlife/Immersiva/16/103/22

So what to say about this new work.  I wanted to play with the idea of what art can be in the virtual space.  I have mentioned before how this medium has unique traits that differ from more traditional ones such as painting, sculpture or cinema.   In the virtual space we are not passive observers to the artwork.  In a museum or theatre we stand back and look at a painting or sculpture, we don't touch
them nor interact usually, while in the theatre the movie tells us a story and we sit and listen.  We follow the camera where it leads us and should we wish to open a door or look under a bed.. well that is not part of the experience.   We are passive observers to the artwork.  In virtual spaces we can be active participants who interact and are part of the work itself.

     With this work I wanted to have a short narrative within an artistic environment focusing on colour, line and form but also creating a gamification of the artwork itself.  The story revolves around two sisters who go out fishing together.  They are caught in a storm and their canoe collapses.  The maze is a symbolic recreation of the nightmares that get embedded within our mind after a traumatic experience.  The maze is the mind of Eloise.  Now with a traditional artwork  you can then step back and say observe and contemplate!  For this work you enter the mind of Eloise and navigate a fairly scary maze trying to find the exit.  If you find the exit you get a different ending then should you never find it.  The maze will be fun to do with friends.  It is designed to rebuild itself every hour randomly so that nobody can memorize the pattern.  Once you have put on advanced lighting with shadows (directions at the start) you will find
yourself in a dark space with just a flashlight.  I would suggest using first person view, as I find it easier.  Along the way you might find, what I call, mouse holes.  The mouse holes are thin doorways that only a single avatar can squeeze through into another hallway, if a monster is coming you can slip through and they can not follow, but if you are with friends then there might be some frantic pushing and screaming as the monster approaches :)  The maze can be scary and cause some anxiety, in tests I have watched people who find mouse holes and linger by them afraid to go further out into the maze.  Also inside the maze are three "safe rooms" where the monsters cant go and you can see scenes to the story.  Inside these safe rooms your headlamp will turn off allowing you see the room in its proper lighting and also making it hard to see the corridors you just left.  I would strongly suggest taking off your facelight should you wear one as it will impact the shadows in each scene.  I love to compose with shadows so really hate when they are washed out with a facelight.  Something else to consider is to use run.. which is ctrl and R to activate.
    At the front of the maze is a gacha machine where you can get all the parts of Jane and Eloise should you like to own some.  This build took three months to create due to the really complex scripting, which I don't mind, except that it means three months of paying tier with no income from visitors.  If you could leave a small donation that will go a long way to keeping Immersiva around.
     So what else... the scripting.  This work required that a whole new set of scripting was built because other forms would not work with it.  For example, pathfinding is a great way to have a monster navigate a maze, except when a maze randomly rebuilds itself.  In pathfinding the monster would need to know where each wall is, and then it could move through them.. when you make a new maze every hour the pathfinding creature cant see those new walls.  So a new type of movement had to be created where the creatures would "see" the maze as they move while also looking for people to chase.  There are two types of creatures, the toothy nightmare which fills the hallway.. if you see him coming you should turn and run as you cant slip by him.  The other, perhaps more terrifying creature is hook Jane.  She floats down the hallways and will quickly and aggressively chase you. If you see her then try running for a mouse hole  and I would suggest praying as you do.  It is actually too crazy to get into the details of the scripting involved but let me tell you it is deceptively elaborate and very good on lag.  Might actually do another post just on all of that.  Ok I am blathering on, please come visit and have fun.

Wednesday, October 31, 2018

Various things

     This is a post to keep a record of a few things going on.  Or went on like a recent talk I did for York University in their course called Art and Artists in digital environments.  This has been somewhat of a tradition doing a talk for York University over the past few years or so.  It is so fun because the students are very keen and interested.  I think I stayed an extra hour answering questions from the students.  It is interesting because the students are younger and more used to virtual spaces now and whats better, they either don't care or are unaware of all that bad media press Second Life took for so long as a result of.. well lazy reporters.  "Hey I have a deadline to do an article on that virtual space called Second Life.. and I need people to click on my article! hmmm I could write about the huge amount of money the virtual space raises for various causes such as Relay for Life or I could write about the groundbreaking art or the fascinating psychology of social groups in virtual worlds.. or maybe I will just write about people having virtual affairs.  Yeah I will get the editor to put up a giant virtual sex title for the article and loads will click it."  You know... it is shocking because the human race.. you know...  have never before tried to incorporate sex into anything.  Especially on the internet.  I mean who could have predicted it!
     Anyway, I digress, it is always fun to give a talk and rewarding because I recall being in art school at the Ontario College of Art and Design and learning about various artists.  At that time, in those art history classes, all starry eyed it seemed so far away to achieve anything even remotely like them.  And while I am not suggesting I am anything like those artists I studied, it is fun to think that my art is being studied by students in a course as part of the syllabus.  A South Korean university was on my sim several months ago too I remember.  It just cool the kind of road trips that can happen in a class now and some of their stops take them to our virtual world.
Students from York University
 Anyway what else has been happening?.  Linden Lab sent me a message a few weeks ago saying that Vogue magazine wishes to use some images of my artwork for their magazine.  That is the second time Vogue magazine have featured my work in Second Life.  No idea yet when the magazine will come out but will do another post when it does with pics.   Below is one of the images they wish to use.  From An evening at the Ballet.  The other dancers in the background looking at their cell phone rather than at the dancer.


      And finally I am working on a new build which will hopefully open in a few weeks.  It was going to open for Halloween but the scripting has been really complex and wont be able to get it done by then.  SL scripting is not really made to do the things in this build so will see if it works.  Progress has been slow but each obstacle has been overcome so I have faith.  Essentially it is a small story about living in a civilized society and the sudden intrusion of our instincts causing us to behave outside those norms.  In this case an overwhelming need to fight for survival, even against those we love.  Then the aftermath where we fight against shame and confusion when our instincts clashed with the civilized norm.  So with this as the premise I have gamefied the psychology of existing within our own minds and the various dark corridors that reside there.  The story is called Jane and Eloise and will make more sense when you see it.  It will be something to do with friends, it will be fun and scary.

Jane and Eloise

Sunday, October 14, 2018

The Body Electric

The Body Electric was launched at ICRE 2014. An inspiring selection of visual art, in a range of media – photography, drawing, painting, sculpture and film – explored the conference theme of medical technology from new critical and artistic angles.


The Body Electric is a digital visual art show to be presented at the Royal College of Physicians and Surgeons of Canada’s (RCPSC) upcoming International Conference on Resident Education (ICRE), October 18-20, 2018 in Halifax NS.  

     Three of my machinima works are being exhibited there as part of the show.  The Singularity of Kumiko, Juniper and Virtual Environments which is a machinima showing the virtual work created for soldiers with Post Traumatic Stress Disorder as a commission for the United States Military.  Essentially we created a virtual space to  help soldiers with  PTSD,  I would like to say it was a great success, however, I have no idea if it was as those military types are a tight lipped bunch.  In fact after I completed the project they chloroformed me and I woke up in a motel on the other side of the country.  I looked at a Polaroid on the night table and it showed me with two friends and I could see that my body was slowly disappearing.  It became clear to me that I had to go back in time and get my parents to kiss in order to not fade away.  Ok that last part is a lie mixed with Back to the Future.

If you are in Halifax you are welcome to attend the show if there are still tickets.  The tickets are a bit pricey I think so I  have included the three machinima in this post below.


 

Friday, August 17, 2018

"Pretty" opening August 18th at Blue Orange

Tomorrow (Saturday the 17th) at 12pm slt will open a new work of mine which I created for Blue Orange.  It is called "Pretty" and is based off a poem I wrote.  I was playing with a few characters from the Sansar work called "Canis" and made a little space.  It will open at 12 so if you wish to see it with the windlight (Bryn Oh's condos in heaven #2) and advanced lighting then maybe come then, as at 1pm Skye Galaxy will be playing live and the sim will be too laggy for the settings I would imagine.   The artwork is based around the need to collect and to be collected.  It is about technology, change and the obsolete.  I don't want to say too much as I think it is more fun for people to interpret on their own rather than be told, I hope you will come and enjoy the exhibit.  My work is just one part to a large photo based show with a wide range of talented artists taking part.

Slurl to Blue Orange and "Pretty".  http://maps.secondlife.com/secondlife/Empire%20State%20Island/237/57/1446

Saturday, July 21, 2018

Maskitt bronze sculptures

The Long-legged Maskitt bronze sculptures are now complete and in my studio.  It took quite some time as the legs and tail were devilishly thin and difficult to cast, but they are here now and placidly grazing in the back yard as you can see by the picture.  There is still one (possibly two) available if you are interested in owning one.  They are $500 usd + shipping.  Just send me a message, I am elusive, but can reach me in world perhaps.  There were a total of 24 created with 14 being used as awards for the Santorini Biennial to be given out to artists.  The remaining 10 were for me which I am first making available to SL residents and then will use the remainder in gallery exhibits.

Here is the list of those who purchased one.  No particular order, each was cast individually from its own mould using the lost wax process.

1 Bine Rodenberger
2 doob
3 Fitch Lekvoda
4 Pathfinder Linden
5 Inkspott
6 Saskia Boddeke
7 John01 Freng
8 BelAmi Runningbear
9 (Gallery)
10 

And my new light hearted work called "What the Orphans saw" is now open on Immersiva. http://maps.secondlife.com/secondlife/Immersiva/24/98/31 

And "Catching Feathers" a commission is open on Sparta region
http://maps.secondlife.com/secondlife/The%20Spartan%20Empire/238/238/24


Here is the poem machinima for Catching Feathers 



Tuesday, July 3, 2018

"What the orphans saw" a new work

     I have a new artwork opening on Sunday called "What the orphans saw".  It is a playful work that
combines Cyber-Edwardian sensibilities with Kawaii.  Seems a natural hybrid haha.   As the matron languishes in her VR dreamworld the orphans sneak out of the house to see what one of them has discovered.  An appalling scene that turns their world upside down.
     I have some great news too,  Skye Galaxy will make a rare appearance and do a live show for the opening on Sunday July 8th at 10am SLT.  If you are unfamilliar with Skye then google him or watch the video below.  He is a rare talent, a sl legend.  Now much less legendary will be me playing some of my favorite songs at this
moment for an hour before Skye's show at 9am slt.  That is if I can figure out how to use my stream to be a dj.  How hard can it be?  And when I say "me playing some of my favorite songs" that naturally means me playing other peoples music.. not me singing.  I would never subject someone to that horror, not even Donald Trump.  Ok maybe I would for Donald the sandy pantload but nobody else. 
     This will be a half sim build and I have moved the other three 26 tines, Lady Carmagnolle and Tilt-a-whirl to the left side.  I have also used a feature in firestorm which will change  your windlight in each parcel.  It will unfortunately work only using Firestorm viewer and only if you change your preferences to allow windlights to change automatically.  To do this simply press Ctrl and P to open preferences.  Then click the Firestorm tab three up from the bottom of the list of tabs, then click Windlight tab.. then turn on everything on that page.  It also uses advanced lighting with shadows.


Skye Galaxy Grid Hitz Performance from Metaverse TV on Vimeo.