Those of you who have been around a while will remember Phaylen Fairchild's funny machinima series called Divas, which is about a Second Life girl who goes to World of Warcraft by mistake.
Here is an example of one episode below.
Good news! I saw on Kara Trapdoors blog that after years she is coming back with a new season.
The trailer is below
Wednesday, July 30, 2014
Sunday, July 20, 2014
An interview with Alpha Auer

Alpha Auer is the first artist I have interviewed. She is not only a very talented artist whom I have collaborated with on the Exquisite Corpse build Further Along the Path and also more recently with The Golden age of the Russian Avant-Guard, but also an academic writer and editor for an arts magazine.
Bryn Oh: Where
are you from? And who are the most
renowned artists from your country in your opinion?
Alpha Auer: I am Turkish, living
in Istanbul, Turkey. My RL name is Elif Ayiter and I am a professor at the
visual art and visual communication program at Sabanci University in Istanbul. (http://www.citrinitas.com/

Two of my personal
favorites are actually people that are also close friends: Murat Germen
(http://muratgermen.com/) and Erdağ Aksel (for whom I can't seem to find a website, but here is a
link to his work on google images: http://tinyurl.com/oq58zgr)
Bryn Oh: Often
the average person outside SL is
perplexed with virtual worlds in general.
When people unfamiliar with the virtual ask you what you do how do you
explain it?
Alpha Auer: Very very hard to
explain it, as I am sure you know also. I usually try to draw analogies to online
gaming worlds, with which most people seem to be more familiar with, and then
throw in the building stuff to explain further.
Bryn Oh: Who
are a few of your favorite artists and why?
Alpha Auer: If you are asking RL -
then most of my faves are long dead. I like Nordic Renaissance art and I look
at a lot of it. I also like illuminated manuscripts, miniatures, old
copperplate gravures, maps, celestial atlases - things like that.
Bryn Oh: Whose
artwork do you personally dislike the most and why?
Alpha Auer: I really dislike
Cloaka by Vim Delvoye (http://vimeo.com/45127139). For all the obvious reasons,
but I am especially outraged by the amount of money that cultural foundations
across the world shelled out to manufacture this thing.
Bryn Oh: Which
of your own works are you most proud of?
Do you feel any failed and if so do you now know why?
Alpha Auer: Whatever I am
currently making I like best. And as soon as I have made it, I lose all
interest.

As to why they failed
- I find that hard to explain actually. Usually I end up not liking how
something looks or it fails to come together somehow. So, mostly my rejection
criteria are visual ones. And also, I noodle around quite a bit with making my
own soundscapes, and there I have even more problems like that, since music is
not a native medium for me. So, more often than not, things don't sound right,
no matter what I do...
Bryn Oh: Do
you have a method when creating? If so how does it often progress? For example do you sketch or write out ideas
first for weeks or do you perhaps just jump directly into the project with
little planning and adapt as you go?
Alpha Auer: When it comes to the visual
stuff, I am a complete un-planner Bryn. I just get an idea and do it, and adapt
as I go. And very quickly, I like to work very fast. And very often what I
started out with has absolutely nothing to do with what I actually do as I go
along.

However, when I write
it is different. Then, there is no issue of fun, and I do plan. I write because
I have to. As an academic it is a professional necessity - as in "publish
or perish." And so, since it is a chore rather than a play session (as the
visual stuff always seems to be), I proceed very rationally. And, trust me, I
loathe every minute of it...
Bryn Oh: What
are you currently reading, listening to or looking at to inspire your work?
Alpha Auer: I am a crime fiction
addict. I have a very large collection, accumulated over decades. I always
become hooked on new authors, but then I also re-read the books that I already
have. And I have so many that I can do this in a very long cycle. I especially
like procedurals, and one of my all-time favorites is the Rebus series by Ian
Rankin and another one is Ed McBain's 87th precinct series.
I am not a big music
person. I never listen to music when I do other stuff. I really only listen to
music on the shuttle going to and coming back from work. And then, it is
usually hard rock that I listen to. But, I can't say that the things I read or that
I listen to directly inspire what I make, except maybe in a very general way -
as in crime fiction which is usually a "dark" genre and I think most
of the thingies that I make are "dark" also. ;-)
As for visual stuff -
I already gave this rather quaint list above, like manuscripts, maps, old
paintings etc etc. These things do inspire what I make directly and I am very
conscious of the fact that quite a bit of what I do are actually a remediations
of these antique artifacts.
Bryn Oh: Does
your work have an overall theme and if so what might that be? If not please describe how you tend to pick
your topics.

I think this also has
to do with the fact that I am a graphic designer first and foremost, and I have
had the ground rules of that profession pounded into me for as long as I have
been professionally active: Graphic designers work with multiple styles
depending upon the product or client that they are designing for. And, as an
art director (which is what I was before I became a nasty old professor) I
spent almost two decades doing just that - changing styles between one campaign
and another as a routine part of the work.
Bryn Oh: Have
you ever had to deal with negative publicity or a disappointing rejection of
your artwork? How do you deal with it?
Alpha Auer: But of course. :-).
Especially with academic writing. So much gets rejected in that world. And also
back when I worked as a graphic designer, where clients will routinely decimate
your work and furthermore seem to take a huge kick out of doing so. So, yes, I
am very used to the rejection of my work given that as a professional designer
I have had a long life to get used to it.
So, rejection doesn't get
to me in a big way - I take it very much as par for the course of creative
activity.
Bryn Oh: Would
you like to take a stab at explaining what defines virtual art?
Alpha Auer: For me it is really
one word alone: "Play!"
Bryn Oh: What
would you say makes virtual creations unique over other art forms?

This turns digital
work into a perpetually "unfinished" process - and I will in fact
quote Brian Eno on this:
“Think
of cultural products, or art works, or the people who use them even, as being
unfinished. Permanently unfinished. We come from a cultural heritage that says
things have a ‘nature,’ and that this nature is fixed and describable. We find
more and more that this idea is insupportable – the ‘nature’ of something is
not by any means singular, and depends on where and when you find it, and what
you want it for. The functional identity of things is a product of our
interaction with them”
(Eno 1995).

Does this make
virtual/electronic art better? No. Just makes it different, I think.
Bryn Oh: Centuries
ago there was no such thing as an "artist" just craftsmen, as time
progressed superior technical ability and creativity created the elite
"Master" artist whose work stood recognized above all others. In 1917 Marcel Duchamp submitted a work
entitled "Fountain" to the Society of Independent artists. He stated "... He (the artist) CHOSE
it. He took an article of life, placed it so that its useful significance
disappeared under the new title and point of view – created a new thought for
that object" He wanted to shift the
focus away from technical craft to more of an aesthetic intellectual
interpretation. Some say that because of
him almost everything is considered art today.
From an elephant painting with its trunk, a Banksy, a child's drawing to
someone vomiting paint onto a canvas.
What is your perspective on this?
Alpha Auer: Well, at the risk of
sounding a bit like a fuddy-duddy elderly person - my vote goes to all the
craftsmen who evolved into "master artists." And I do not think that
this evolution was just due to technical ability or even creativity, but also
due to the intellectual sophistication needed to transform abstract concepts
into visual artifacts (religious paintings, for example), which they
accomplished through the usage of highly evolved skills and techniques.

But, even though my
personal preference is for the "old stuff" (it just inspires me more,
I find more imaginative material in it); at the end of the day, it is all a
question of how good the individual artist who has created the work (crafted or
found) is. So, no need to make a drastic choice, I guess.
Thursday, July 10, 2014
upcoming artist interviews
![]() |
soon to receive a punch in the face |
1-Where are you from? And who are the most renowned artists from your country in your opinion?
Simply to give a context from where the artist is creating. For example, when I lived in Florence,

![]() |
Georges de la Tour |
2-Often the average person outside SL is perplexed with virtual worlds in general. When people unfamiliar with the virtual ask you what you do how do you explain it?
Ah the question about whether we should even bother to try to explain what we do here. Perhaps there will be some insights.
3-Who are a few of your favorite artists and why?
This was interesting to me as I wanted to see if those "favorite artists" would also include Second Life ones, be predominately Second Life ones or not include them at all. Also it is a chance to learn a bit about the artist themselves and, in some cases, discover new artist who were previously unknown to us.
4-Whose artwork do you personally dislike the most and why?
It is rare for an artist to point out another (well known) artist whose work they dislike, and then explain why. For example I find many of Modigliani's drawings to be fairly shitty, while I do enjoy his paintings. I recall seeing a show just of his drawing at the AGO in Toronto once and thinking how they were trying to elevate his drawings into masterworks when really he just wasn't very good with a pencil, and he may have agreed with me if not extremely dead. It is just my personal aesthetic though, I love the drawings of Van Gogh and Degas for example, they were both known mainly as painters but they were brilliant draughtsmen as well, but there is no rule that a good painter must also be good with a pencil or vice versa.
5-Which of your own works are you most proud of? Do you feel any failed and if so do you now know why?
It is interesting to see how an artist evaluates their own work, especially the ones that didn't work
out as well as they hoped, and then their insight as to why they failed.
6-Do you have a method when creating? If so how does it often progress? For example do you sketch or write out ideas first for weeks or do you perhaps just jump directly into the project with little planning and adapt as you go?
I always find the process of art creation to be interesting, there are so many different methods ranging
![]() |
Ray Ceasar |
7-What are you currently reading, listening to or looking at to inspire your work?
I always enjoy hearing of the varied and sometimes disjointed ways people get inspired, or the quirky unexpected things people read like an encyclopedia of insects for example (ok thats me)
8-Does your work have an overall theme and if so what might that be? If not please describe how you tend to pick your topics.
![]() |
Swoon |
![]() |
Banksy |
For many artists, their entire careers focus on a very precise interest or theme which is sometimes quite small in scope. They twist and rearrange the way they see that theme over an over always trying to understand it, this question might uncover what these artists focus on.
![]() |
An Elephant |
9-Have you ever had to deal with negative publicity or a disappointing rejection of your artwork? How do you deal with it?
I recall having a painting rejected from a juried exhibition once only to have the exact same painting win a much larger juried show later that same year. Had I let the rejection from the first show affect me then I would likely not have put the same work out to the second, and much more prestigious, show. For some artists it is very difficult to accept any criticism at all, or if they do, for some, it can fester in the back of their mind spoiling any positive words of encouragement, even if there are ten times more accolades than criticisms.
10-Would you like to take a stab at explaining what defines virtual art?
Ah the art trap. It is usually a lose/lose situation when an artist tries to define "art" as there are often people waiting on the sidelines ready to hammer them. Most artists prefer to side step this question.
11-What would you say makes virtual creations unique over other art forms?
Sharing a space with people from around the world simultaneously? The powerful immersion it is capable of? An open ended medium that gives the viewer the ability to chart their own experience within a medium that uses colour, composition, sound, interaction and emotion without being a static painting or the fixed camera of cinema?... or maybe its not unique?
12- Centuries ago there was no such thing as an "artist" just craftsmen, as time progressed superior technical ability and creativity created the elite "Master" artist whose work stood recognized above all others. In 1917 Marcel Duchamp submitted a work entitled "Fountain" to the Society of Independent artists. He stated "... He (the artist) CHOSE it. He took an article of life, placed it so that its useful significance disappeared under the new title and point of view created a new thought for that object" He wanted to shift the focus away from technical craft to more of an aesthetic intellectual interpretation. Some say that because of him almost everything is considered art today. From an elephant painting with its trunk, a Banksy, a child's drawing to someone vomiting paint onto a canvas. What is your perspective on this?
![]() |
Marcel Duchamp |
Another tricky question, Duchamp is revered by many and any criticism aimed towards him can result in you being unfairly categorized as an "elitist". He made the world think of art in a different way, but did his message get twisted over time?
Next week I will post the first artists responses to these questions.
Friday, July 4, 2014
biometrics and things

What really impressed me though, was this permanent remarkable set up they had to test peoples
reactions as they played the games. Before someone was to play a game, sensors were attached all over their body (though they didn't hook up everything as some were a bit invasive for a public event) but there were things which measured the heart, sweat or even little muscles above the eye. Then on a series of monitors streamed a wide range of data in real time. One screen showed the hands of the person playing, then another screen the game itself. A screen showed the face of the person playing and there was another but I forget what it showed. So this highly advanced system measured, in great detail, what was going on with a person, emotionally, as they played a game.

This final bit of info is just for myself to read in five years or so from now. I found this thing on my blog that tells me where traffic comes from across the world to my blog. I am close to a million page hits now and so here is the current list of the top ten countries that come to my blog. It does vary apparently but this is how it currently looks. Kind of surprising that Germany and Japan are ahead of Canada. Spain and the Russian Federation were just outside the top ten.
1-United States
2-Germany
3-Japan
4-Canada
5-United Kingdom
6-Australia
7-Italy
8-Netherlands
9-Sweden
10-France
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