This wonderful machinima by Chantal Harvey shows the LEA location at the SL7B event. It has occurred to me I have not posted here that I was asked to be in a committee called The Linden Endowment for the Arts or LEA. Essentially Linden Labs have been criticized for years for not helping the arts in Second Life, in addition many have called for them to make an effort to catalogue and preserve great artworks. So they asked each of us in the list below to be on a committee to help with the arts in SL. We are not being paid nor do we receive any special treatment. In fact its somewhat detrimental to be on the committee as I will not even attempt to have my own works preserved through the LEA as it may appear corrupt to do so. Why am I worried about corruption? Well I did a search to see if people were encouraged by this new committee and discovered that I am quite naive. Some bloggers are suggesting we have 70+ sims and are going to hand them out to our friends. Some believe we are puppets or are currently working under the radar to do nefarious things, whatever they may be.
I am not speaking for the LEA, this is merely my blog which I am chatting on. My personal perspective is that perhaps we can strengthen the arts community in SL. My love is creating art in this medium, its as simple as that. I don't get paid and if I detect Linden Labs trying to use me as a puppet or if they are pushing agendas I disagree with strongly, then I will resign my spot to someone else. I am not going to set up my relationship with LL as me against the evil empire. In fact they seem honest and I am going to try to see each topic from both sides. Can we make each art sim moderate rather than PG? Was SL7B set to PG as its a forum from which LL showcases SL to businesses? Do these businesses come expecting the stereotypical sex and violence? Do educators only wish to bring students to PG events? If their marketing department need only concern them self with American or European culture then nudity would not be a big deal. However, we are a multicultural virtual world where investment can also potentially come from conservative countries whose perceptions of nudity are quite different from our own. I want to know the real concerns behind issues beyond those I can see for myself.
We can all hold hands and shout screw business and lawyers, but after seeing LL lay off 30% of their employees it made me realize that SL can cease to exist. That they do have to make money. That perhaps I take it for granted and would indeed be sad should I wake up tomorrow and not have the option to log in and build an art piece or a gun that shoots flying sharks who nibble your bum as you run away.
I am going to do the best I can to help the arts in SL because I really do believe we are in the frontier of a new art movement which will go down in history books. My art movement or style is Immersiva. Dancoyote and others are Hyperformalism. Look at this art medium and decide what it can do that is unique. What separates it from painting, sculpture and other first life arts?. What can it do artistically that no others can? Think about these things, plan and compose.
I have said in the past that I am a painter. I create a 2D surface which the viewer can interact with in a very limited way. Here I create paintings you can enter and explore. I have access to sound and movement in a 3D environment. We can create strong emotion in this medium and magic through scripting. There are very few limits and I hope to make first life exhibits which combine wind fans and scent to an experience using goggles. I want an open ended immersive environment unlike the scripted path of a movie where we passively are told a story. These are possibilities to SL the art medium yet there are so many other ways, so lets get working.
AM Radio is a well loved artist whose sims include the Far Away, Under the tree that died, the refuge and the prospect and others. He is IDIA's inaugural artists-in-residence hosted by the Institute for DIgital Intermedia Arts at Ball State University.
Bettina Tizzy founded the working group "Not Possible IRL," on July 4, 2007: 1) To identify, showcase and promote quality content creation (art, architecture, fashion, landscaping) in virtual worlds that would not be possible in Real Life; 2) To seek and disseminate knowledge that empowers content creators; and 3) To advocate for better recognition and protection of the rights of content creators in virtual environments. In October 2007, Bettina founded a second group, "Impossible IRL," in order to share NPIRL's findings with a wider audience, but ImpIRLers have increasingly become both a source for information and inspiration.
http://npirl.blogspot.com - Not Possible IRL blog
Bryn Oh is the creation of a first life professional oil painter. Bryn is the founder of the art movement Immersiva and has shown inworld ranging from IBM sponsored builds to a wide range of universities. In first life events such as Nuit Blanche and the World Expo in Shanghai. In Second Life she builds large scale narratives based off the concept of Immersiva. Attached is Bryn's CV which contains more info.
After working for TV in the Netherlands for +15 years, Chantal Harvey found a new challenge in virtual worlds, creating machinima since 2007.
Always pushing boundaries and searching for new projects, she focusses on connecting international machinimatographers and bringing machinima to the attention of the world.
She organises the MMIF annual machinima festival, produces the 48 Hour Film Project for machinima, and runs several film groups inworld. As a strong believer ánd promotor of the genre, she wants to provide a platform in which every aspect (and benefit) of machinima is represented.
http://mamachinima.eu http://MMIF.org http://www.48hourfilm.com/machinima http://www.youtube.com/user/ChantalHarvey http://wernervandermeersch.wordpress.com/werner-kurosawa/ http://www.flickr.com/photos/werner_kurosawa/
Is an alum of the San Francisco Art Institute, a graduate student at the CADRE Laboratory for New Media and Managing Editor of SWITCH Journal of New Media. DC's art (SL and RL) has appeared at the ZERO1 Biennial at the San Jose Museum of Art, Yerba Buena Center for the Arts in San Francisco, The Dutch Electronic Arts Festival in Rotterdam, Ars Electronica in Linz Austria, Jack the Pelican Presents in Brooklyn NY and many venues inside and outside of the virtual world. Publications include The New York Times, Step Inside Design, Art21 and a variety of blogs and online critical journals.
Dekka Raymaker joined Second Life in February 2007, principally an SL artist producing large scale installation pieces that generally explore relationships with Second Life and real life, exhibiting at many venues in SL. Dekka manages the Soup sim estate, where he also does care taking for "Brooklyn is Watching", a hybrid SL/RL art project.
Dekka studied graphic design at Newcastle Polytechnic, UK and was a freelance designer after moving to London, UK in 1984. He is presently the studio manager for contemporary artists Tim Noble & Sue Webster. He liaises with galleries and art organisations around the world, providing them with information and specifications of artworks for exhibitions. one of their largest projects being Electric Fountain a 30 foot high light artwork which was shown on the Christmas tree spot outside The Rockefeller Center, NY.
SL musician and composer. Currently working with Apple on new music technologies.
Jayjay Zifanwe is the founder and owner of the University of Western Australia presence in Second Life. This presence is dedicated towards highlighting the research, teaching, art and architecture capabilities of virtual environments for the field of education and the wider community. Founder also of the UWA 3D Art& Design Challenge, which brings together artists and builders from across the globe. In RL, Jayjay is the Manager of the School of Physics at the University of Western Australia. http://uwainsl.blogspot.com/
participates in the SL arts community as a machinamist, artist, educator, writer, member of groups including Brooklyn Is Watching, and otherwise bumbling around the grid. She is also Lori Landay, an interdisciplinary scholar and new media artist exploring the making of visual meaning in 20th and 21st century American culture. She spent the academic year 2008-09 on sabbatical in Second Life researching "virtual subjectivity" through her machinima, art installations, and writing. For links to machinima, journal articles, slurls, and cv: http://lorilanday.com/NewMedia/
Sasun Steinbeck is an early explorer of dynamic, interactive art in Second Life with the creation of Sasun's Morphing Sculpture in late 1995. Sasun is the creator and long-time maintainer of the Art Galleries of Second Life list at http://sasun.info/ArtGalleriesOfSL.aspx, fulfilling the need to help art lovers everywhere discover, explore, and connect with the many excellent art galleries and creative minds in Second Life. Sasun founded the Art Gallery Owners group in late 2006 to support gallery owners in SL and remains involved in various projects to support the arts in SL.
Werner Kurosawa aka Werner Van dermeersch is a RL Architect and Artist http://www.youtube.com/watch?v=MbLFOsbAhkE. He is on the board of directors of http://www.champdaction.be/ an ensemble for contemporary music, Artists in residence at the http://www.desingel.be/. I coach and promote individual art projects and phd's of Masters and Master after Masters at the faculty of Arts in Antwerp. http://www.sintlucasantwerpen.be/