Thursday, May 21, 2009

4Jetpacks4



There has been some interest in the 4Jetpacks4 immersive performance here with Hamlet Au and NWN and here with Alpha Auer and NPIRL. I figured I should talk about it too. So here is what I was thinking when I made it.
Georg Jannick who has set up an impressive artist colony in second life called Caerleon asked me to do a chapter in an upcoming book on Immersion. My focus in second life is on immersion and I like to think of the movement towards this as Immersiva or as Alpha calls it Presence. The idea being to use the medium of second life to drag ones awareness away from real life for a period of time. To push second life into first life so to say. Much of what I try and do with Immersiva is centered around engaging the viewer. Using different techniques to draw ones attention into the things i make. With 4jetpacks4 I wanted to create a performance piece which would capture the viewer for at least a portion of the show.
I think full immersion is still off in the future with helmets and do dads to make it easier, but right now i can try and use other techniques to do this. Unfortunately, much of it involves trust on the opposite side of the computer. I ask people to minimize distractions for the show. If you look right now around your computer screen there are a multitude of things that can ruin immersion. For me there is a calculator beside my mouse which reminds me I have to do my taxes. Stress. I have a cat that likes to scratch the couch which is very distracting. However, I feel it is my duty to stop Loki from scratching it even though the couch is already fucked and I have given up on it. If in 4Jetpacks you are fleeing the tornado only to answer the phone then Immersion is broken. Any of these things can suck our attention away from an event in SL. Its our peripheral damn it. We need cones around our heads attached to the computer screen. Anyway, so this was the thought process behind the build.
A group of 10 avatars are brought to a science station for a tour. They were met by myself glyph Graves and Nonnatus Korhonnen (also played by Gattina Dumpling and Blued Food). We welcome them and explain that we are going to show them a revolutionary new breakthrough called reverse teleportation or "summoning". We can summon organisms from other places and have been able to study them. First of all though they had to put on a visitor pass. The visitor pass had a script inside it which allowed the tornado to pick them up. The next thing we did was to leave the group at the waiting area for 5 min as we prepared our stations for the tour. While we are gone they tend to look around and click on things. The main thing to find was a box on a shelf by a gramophone. When clicked the box fell and broke open revealing a message by Glyph Graves which pretty much said he felt it was unsafe and didn't think we had studied it all enough yet and that Bryn Oh was merely doing the tour to gain funding.
The idea was to get the group into thinking there was a back story but before they can dwell on it too much we come back. This leaves a residue of WTF. We come back and bring the group to the first area which is a wonderful build done by Glyph Graves. Glyph begins to talk about the organism shown in my machinima that takes me for a short ride. The idea of the talks by both Glyph and Nonn are to lull the participants. Relax them and give them time to cam around and see everything while also determining that the show is going to be more of a "hey look what we built" kind of show. Make them comfortable and expect a certain outcome. We move on to Nonn and he talks about his build. At the end of Nonn's talk I inform everyone that I will do a brief summoning to demonstrate how it works. And after the summoning of a cute little rain pixie we will see the grand finale which is a 10 story creature that can read our minds etc etc etc. The idea being to make the summoning of the pixie less of an event and the grand finale the real point of interest. There is no grand finale as the summoning of the rain pixie goes horribly wrong and I instead bring in a tornado. This is where the build gets a bit crazy. Each piece of the build has a number of scripts in it which are affected by the tornado. Some will be pulled off immediately, some are random, some will shake. The group of 10 visitors are then told to flee back to the waiting area and grab a jetpack to escape. Sadly there are 10 avs and only 4 jetpacks. Each group acted different, where some stood gawking at the tornado until i sucked them up while others fled or fell of railings. It was generally mayhem. On the way we teleported from stage to stage. Upon the arrival of the tornado the teleports ceased to function and everyone would have to run back to the visitor area. Fly was disabled. Each door on the way back would rise by typing "open" in chat. They would stay open for less and less time as you got closer to the waiting area creating more anxiety. Each door didn't open particularly fast so in many cases people would be plucked up by the tornado as they waited and looked back. All along the way i would slowly come behind them with the tornado tearing up the build. When they arrived back four people would get backpacks and fly off while the remaining survivors would have to watch the tornado slowly come and get them. I particularly liked this point as we would activate the gramophone to play an old surreal scratchy tune (from the beginning of Evo's machinima) while the tornado approached. I loved the atmosphere this created during the ensuing chaos.
This was my first collaborative project and while I was a bit nervous, as I am a bit of a control freak, it actually worked quite well. Nonnatus and Glyph were easy choices to create organisms as that is a focus for both of them in sl and they did fantastic jobs. Tryptofaa Sands as you know from my top 10 made the tornado. It was not made specifically for this build but he did make some nice adjustments for me which I greatly appreciated.

Now this machinima is ok.. was done before I got my spacenavigator. But the good news is that Evo Szuyuan made a better one. And here it is.

Friday, May 15, 2009

Angler Girl




This is a character from Immersiva. Angler girl was a benign robot at the theme park but when it became abandoned she was forced to find ways to replenish her battery. She did this by attaching a lightbulb on the end of a cable. The light would attract little robots to her and she would catch them, then take their battery. She gets no pleasure from this, but has develloped a will to survive despite being a robot. The characters on Immersiva all slowly evolve and add to their programming. They try to find a purpose and all in thier own way dream of love and search for a place to belong.

Angler girl
Lights the dark
In the abandoned
Robopark

Mismatched robots
In salvaged parts
Come to her
Past shopping carts

In tears she catches
Those she sees
To live she needs
Their batteries

Friday, May 8, 2009

Ars Simulacra

Ars Simulacra is a gallery run by Tayzia Abbatoir on the NMC sims. It has a nice range of works from a variety of Second Life artists and last night they had an opening. I have a thing where I like to pick a favorite when there are multiple artists. Just what I like to do, and I often ask people what their favorite one is too. A surprising amount of people don't like to say specifically which is their favorite in a group show. Picking a favorite for me forces me to look closer at each piece. Anyway, I was wandering around looking at the Madcows and a nice one by Sunn Thunders when I came across Elizabeth Tinsley. I don't think I have ever seen a piece by Elizabeth before but this one really grew on me. As you can see in the video when you walk through
the flowers it triggers laughing. There are a variety of laughs ranging from a cute little boy to someone who sounds remarkably like Homer Simpson. As I moved through the flowers I found myself smiling slightly then grinning then giggling along with the rest. Laughing is infectious and this one got me laughing with it. In many ways its the combination of elements which made this work for me.
Soror Nishi or Vroom Short make nicer flowers while Dizzy Banjo makes great sound compositions. This one is well made but its not the build which made it my favorite but the overall experience. Its just nice and fun. And nice and fun wins sometimes. If I were to make one suggestion it would be to remove the signs which tell you to walk inside it. You would lose a few people who might just walk on by without going inside, but to not know it was going to have the laughing and wandering into it would be a really fun unexpected element. Thats just me though, I like hidden surprises.

video

Thursday, May 7, 2009

Masterclass talk on May 11th 7pm sl time



White Lebed has taken it upon herself to revive Angelgate Gallery. Recently she created a show called Primavera which has some of the best creators in second life showing there. Here is the show... and here are some of the artists there...

and this is the website for Angelgate
which will have more info than what I give here.

Selavy Oh
Kolor Fall
Blued Food
Soror Nishi
Eddiesan Bailey
Oberon Onmura
Filthy Fluno
Strawberry Holiday
Spiral Walcher
Alzarin Goldflake
Glyph Graves
Bryn Oh
Ub Yifu
AuraKyo Insoo
Dr Debruyere
Elros Tuominen
Garnet Trilling
Solkide Auer
Suzanne Graves
Wizard Gynoid
Pixels Sideways
shellina Winkler
Yarosh Nohkan
Scarp Godenot
Xenophile Neurocam
Lippy Korobase
Talia Tokugawa
Poid Mahovlich
Madcow Cosmos

Another thing which White has done is to have people come in and talk about their work. The first talk was by the great Madcow Cosmos. And for the second talk she has asked me. So should you be interested in hearing a talk on line composition then a further talk at Immersiva sim about the design of Immersiva then come! Its quite possible my talk will be boring but that's the chance you are taking. Fortunately sl has teleport so you can bugger off if its killing you. But if i see you teleport away then i am going to write your name down on a post it note by the computer. I will then tent my fingertips and stare at your name.. planning ... planning...... Its monday the 11th at 7pm sl time.

this is the slurl to Angelgate talk

Saturday, May 2, 2009

Handsome boy models



I am so sorry. I feel partly responsible. You did do what I asked though. The moral of this machinima is don't let anyone film you unless you know what they are going to use the film for. Ok fine there is no moral to this machinima. More of a hindsight moral for Tez and the other handsome boy models.