Gretchen and Teddy
Gretchen and Teddy is a work commissioned by Thalia Heckroth for the Costa Rica Sims. Thalia was wonderful in that she merely asked how much it would cost for me to build something, I told her and then she paid me within moments. She just trusted that I would make something worth the money that she had paid me and hopefully I did.
I really do appreciate her faith in me and her support for the arts. Second Life ranges from the the professional experience to those who mistakenly think you are talking in Linden Dollars rather than real life rates. Thalia is definitely from the former category. Over the years she had commissioned people like Dizzy Banjo who composed a soundtrack for her islands. She has work from Patch Thibaud the architect and his mentor DB Bailey the legendary architect who built work for this medium rather than recreations that worry about silly things like ... well gravity. Have a look at DB's island called LOCUS. It is kind of funny now that I think of it. Second Life is the place where architects can create without the structural engineers harassing them about collapsing this or that death and destruction. She also supports music by hiring people like ColeMarie Soleil to play for her visitors.
Gretchen and Teddy is an adaptation of a poem I wrote a while ago to fit in with the overall narrative on Immersiva. Gretchen is away from home when a catastrophe happens. She hides in the basement of an old theatre and writes letters, that she can't mail, to her mother reassuring her and herself that everything is fine. She is scared and alone but wakes up one morning to find that her childhood toy teddy bear has walked across the city to find her. A robot toy that she grew out of but who never forgot her.
SLURL
http://maps.secondlife.com/secondlife//113/183/1002
it is also in destinations guide if you want to tp from there..
http://secondlife.com/destination/gretchen-and-teddy
Gretchen and Teddy oil painting unfinished |
Comments
the lighting, colours, tone evocative mood, build, sound design, expert camerawork (I always love your mega long shots).... THIS is what virtual world filmmaking can be.
Brilliant.
BobE