|Lady Carmagnolle with Virginia and Fern in the background|
The artwork that won is entitled "A night at the Ballet" which essentially is every character from all my various stories put together into one room where they are watching a ballet. Upon the stage is the dancer while off to the side are the other ballet performers who are captivated by something on the screen of a cell phone rather than that which surrounds them. For me it was
|Left is 26 tines, Rabbicorn, The Daughter of gears, Milkdrop and Lady Carmagnolle|
After I take down Hand, which should be in a few weeks, then I will explore single recreations of some of my characters such as from 26 tines and Lady Carmagnolle.
|left: Willow, Juniper, Flutter and Birdy|
Sansar currently is a bit laggy and takes time to load, so this creation was built around making the work accessible. The areas are shrouded in darkness and in most cases your computer only has to render objects in the light, as I don't place any objects in the darkness. An object in the darkness, even if you can't see it, still needs to be rendered. I have
|Left: The Dancer and the cell phone dancers|
|Left: Gretchen, Teddy, Elliot Amber, Rabbicorn, The Daughter|
chocolate cake ever!". Hey I am not f-ing done you pantload! Sansar is beta. It opened a week ago. What you see today will not be the same Sansar in a year (if it lasts), exactly how SL was when it opened and then as it grew. Do you know it used to cost money for each TP in Second Life when it opened? A lot of it is testing what works right now and they are constantly collecting feedback as to what people would like added or improved. Hey WTF! this old image of early Second life shows a continent named.... Sansara?! I am not sure how old this picture is but it is before islands I think. Probably 2003.
|Old second life|
The way I currently see Sansar in relation to Second Life is more of a fancy spot to visit. So imagine hanging out with friends at a home in SL and saying "Oh hey lets go over to see that experience in Sansar" maybe it is an interactive movie or whatever... and then after going to Sansar and having some fun you return home to SL to chat about it. You live in SL and go out to dinner or a movie in Sansar. The problem with Sansar, for me, is that I don't know how to script in C#. I also don't know any programmers who do. So my current works look nice... but are static and not interactive. What Sansar should work on next is to have some kind of scripting database where you can take scripts you need to use. Such as opening doors or whatever... and the directions to use these scripts have to be explained simply. Essentially you should be able to drag a script into an object and then edit variables in the script. Sansar needs plenty of things, I know. Avatar customization is pretty important ... an avatar is often an extension of the person using it.. so they must be able to create an identity and look that they cherish. Right now the avatars are very basic and everyone looks the same. But I have faith that all these things will come over time, and because they don't exist perfectly now does not, to me, mean that Linden Labs are "idiots" as some suggest, but rather that they are at the beginning of a process.
To visit "An evening at the Ballet" in Sansar click this