Wednesday, December 4, 2019

"Hand" opening in Sansar


     This Friday December 6th will open "Hand" my new virtual reality artwork built in Linden Labs second virtual space called Sansar.  You can download the client here if you wish to visit my new work 
To find it on Friday just search for Bryn Oh and Hand will show up.

 I would like to acknowledge the generous support of the Ontario Arts Council without whose financial help I would not have been able to create Hand in Sansar.  As virtual spaces fluctuate, it becomes more difficult to financially commit to working in Second Life and Sansar.  As an oil painter I sell paintings in the virtual space there is not a whole lot to sell for revenue. Organizations such as the OAC who offer financial support and, to be honest, an open keen interest in virtual spaces as an art medium, they deserve credit for projects such as Hand as without them I really could not have spent a year working on it.  I believe that the virtual reality medium is a new art form
which, in my case, focuses on immersion.  Throughout art history many artists have striven to immerse the viewer in their sculpture, painting or even cinema.  They want you become lost in their artwork whether it be compositional methods such as the eyepath leading the viewer around a painting, to cinema where they turn off the lights, turn the sound up high with a screen large enough to reduce the peripheral vision distractions to a degree where the immersion is strongest.  They overwhelm or control your senses, then tell you a story which, if well written, will take the viewer away from the world for a while.  We had the Cubists, Impressionists, Surrealists, Modernists and I see our movement as the Immersivists.  I have believed in this idea a long time but now with virtual reality headsets such as Vive or Oculus rift the immersion is less fragile.  You don't look at a computer screen and beyond its borders see a bill that needs to be paid or your cell phone rings... instead you are in the world I have created and firmly there.  Unlike painting where you stand from a distance and look at a static scene or cinema where you are told a story as a passive observer,  virtual reality artwork can offer the ability to be an active participant in the art.  For example, if you watch a movie and see a space under a bed you can not break free of the camera to look under that bed, but with virtual reality it is open ended to such a degree that your freedom is only hampered by the ability of the artist to provide for you.  Looking under a bed in a VR space might find you something taped to the mattress.. but you only find it if you look.

     Hand is best experienced with a virtual reality headset, but Sansar also allows for traditional
navigation through the screen and if you have a fairly new computer you should have no problem exploring the artwork.  Hand is the story of a girl named Flutter who carries something precious in a suitcase.  You follow her story in the same world that my others characters inhabit, and some of these you will recognize furthering their story and place within the world I have been working on for over a decade. If you do try it using VR then please feel free to contact me and tell how the experience was as I would to hear what worked and also anything that didn't.  Also for VR,  click the three dots to the left of your screen, click settings and in graphics turn on shadowed atmospherics and ambient occlusion.  They are off by default.  Hope you enjoy!

Monday, December 2, 2019

Giclee print #4 Rabbicorn and daughter of gears

This is the fourth Giclee print being made available, it is of the Rabbicorn and Daughter of gears characters currently on my region Immersiva.

The Giclee prints are on Hahnemuehle cotton Photo Rag paper.  They are museum quality prints and rated with a 200+ years of fade resistance.  If you are interested in purchasing one send me an email for details

Monday, November 18, 2019

Giclee print #3 "Scissors"

     This is the third print I am making available for Christmas season.   It is from a build called "Scissors" which I never actually exhibited, I just filmed the narrative in a machinima/movie which I will embed below should you like to see it.    The story is of the girl who is cutting endless paper soldiers outside at a table, then a storm rolls in.  A flash of lightning startles her resulting in the dropping of the scissors.  They twirl falling to pierce the earth almost in the shape of a cross.  An Emperor moth comes to land upon the scissors looking down upon the insects around it, and from there the other insects look up at the mysterious scissors made of metals and plastics so seemingly foreign and magical to their world of sand and grasses.  They begin to worship the symbol and the moth upon it.  The Ants and wasps vie for position and begin fighting among themselves as the storm worsens.  The girl watches the events unfolding and in horror retrieves her lost scissors while eradicating the damage it caused.

   No I am not against rational religion, it is the blind obeying that alarms me.

The Giclee prints are on Hahnemuehle cotton Photo Rag paper.  They are museum quality prints and rated with a 200+ years of fade resistance.  If you are interested in purchasing one send me an email for details

Sunday, November 10, 2019

Giclee print number two "The sky fisher"

Every Sunday for the next while I am releasing Giclee prints of my work.  The Giclee prints are on Hahnemuehle cotton Photo Rag paper.  They are museum quality prints and rated with a 200+ years of fade resistance.

     Today I am releasing "The sky fisher".   She is a character that I have been slowly working on.  She wears antlers with long strings dangling from them with little hooks.  She walks through fields and forests occasionally capturing small birds as they are flying by.  In the detail below you can see a goldfinch and cardinal hanging from her antlers which she had caught earlier in the day.  The sky fisher is an evolving character who might get her own story one day the same way the Rabbicorn, Anna, Lady Carmagnolle, Flutter and others have before.   If you would like this print for Christmas please contact me soon as they need to be produced then shipped.  Message me at for details on price.

Sunday, November 3, 2019

Giclee prints of my artwork

     So last year I put out bronze sculptures of my Rabbicorn and Daughter of gears ... after Christmas.  Yes terrible idea I know.  I kept hearing "Oh but I spent all of my christmas money already!"  It wasn't actually my fault they just took longer than expected to be ready but sigh.  Some people told me that at $700 us the bronzes were too expensive and could I have things at different price points.. well yes I can!.   So for the last little while I have been creating what are called Giclee prints on Hahnemuehle cotton Photo Rag paper.  They are museum quality prints and rated with a 200+ years of fade resistance.

     I plan to release a new print each week for a while so they can be created and shipped before Christmas should anyone wish one for a present.  Each one is 16 inches by 24 inches and will cost $160 USD + shipping.

The first print is called Seahorse carousel and is from my work called Tilt-a-whirl but also seen in a newish video called the girl with the paper crown.  Watch the video should you wish to see it in the poem build.

I had one framed to show what they look like but the artworks will not be, they will come in a rolled tube which you could bring to a framer if you liked or display as you wish.

If you are interested in ordering a Giclee print (pronounced Zee-Clay) or have any questions then please email me at

Friday, September 13, 2019

Daughter of Gears and Rabbicorn in Bronze

So this is kind of embarrassing but I forgot to post about making bronze sculptures of the Rabbicorn and Daughter of Gears.  I came to the blog to see what I wrote about it and discovered that the answer
was .. nothing.

     Every so often I create limited editions in bronze of my artwork.  In the past I did one of a ballet dancer from "Hand" and a Long Legged Maskitt as a commission for awards to artists for the Santorini biennial.  Then just after christmas last year, which is a really dumb time to release anything i think, I put out the bronzes for two of my personal favorite characters, the Rabbicorn and Daughter of Gears.  At the same time I released the three part story, rebuilt in mesh,  in Second Life which told the story of these same characters.

     The whole story was originally conceived one day years ago as I was walking through the forest. 

Daughter version 1
Daughter version 2
As I was walking I saw a peculiarly shaped branch with a bend in it.  I stood looking at it a while and began to imagine it as a leg for a girl.  From there I started to think why this leg would be so bent and it grew into a story called the Daughter of Gears.  Now I had not built this story yet, just sketched out ideas, but shortly after I was approached by a company called Rezzable who built sims such as Greenies and black swan in Second Life, and they asked if I might build something to go on the black swan sim for a month or two.  The black swan sim was created by artist Starax also known as Light Waves.  It was a bit daunting because at the time Light Waves was quite a legendary artist in Second Life and I really didn't want to mar his work.   So I decided to build the tower for the Daughter of gears story, which I worried was a terrible idea as I had just come up with the concept of creating immersive artworks as a style or movement, but I hadn't really built any substantial ones yet. What was interesting to me was to try and create a story within second life as I had not
Daughter version 3
Daughter version 4
come across any at that time.  In my art practice before second life
i was an oil painter and each work essentially was a snapshot in time.  My work would indicate a story, but there was no duration.  When I discovered Second Life and the virtual space I realized that I could create art where the visitor was an active participant to the piece not a passive observer as most other mediums treat the viewer.  For example in cinema we sit on the couch and are told a story, or in a gallery looking at paintings we are separate and stand looking upon a scene which might captivate us to imagine something happening, but we are separate.  Cinema and painting both try to immerse the viewer, and succeed, yet to me I saw the virtual space as a far more powerful medium for immersion.  I wanted
Daughter version 5
people not  to just get caught up in my artwork, similar to how you
Daughter version 6
get caught up in a good movie, but to also be an active participant to the artwork.  To be alive and exploring in an open ended manner within my artwork.  The tower for the daughter of gears was my first attempt to do so.  It was quite popular with tens of thousands coming to see it which then had IBM approach me to build something for their region.  For IBM I built the second part of the story a year later which introduced the Rabbicorn.  Oh and did I mention that for some inexplicable reason I decided to write it all in poetry.  I am not a poet but I determined to be one for all three parts of the story.  The story was well received and I agreed to do the final part of the story a year from then for IBM.  The final part of the story was called Standby which referred to an empty white space where the Daughter of gears would stay
Daughter of gears oil painting
within her mind alone with her memories.  Like the standby our computer goes to when its been idle too long.  The final part finished the story and was written, as most of my work is, to let the ending be debated by those who explored it.  Was it a happy ending or sad one? Was the Standby, a place the daughter and rabbicorn hid from the world, a good thing or bad thing?  I like to take the fears of society and its universal dislikes, such as the fear of virtual spaces, and show them in another light. 

For example I recently had a studio tour and showed VR to visitors to my studio and some would say VR is fantastic, but that people would become obsessed with it and live in virtual spaces rather than
unused poem
real life.  A very common comment and to be honest some will.  Just as some get addicted to gambling or alcohol or social media.  Stand
staring at your phone when in groups of people checking meaningless things? yep social constipation.
     One of  my favorite stories after the final piece was release, and I heard years later, was of two people who went on a sl "date".  They had met and were getting to know one another and decided to explore the final part to the Rabbicorn story together as each had already seen the previous two parts.  She told me that before they went to the exhibit she was not sure if she really liked this guy and was not convinced they would talk again.  They went through the story together and at the end, faintly over his microphone, she could hear him silently crying for the Rabbicorn.  And she told me that at this moment she fell in love with him.  Later on they got married and now many years later they are still together and still enjoy exploring art in second life.

So back to the bronzes.  I apologize to those of you who were reading my blog expecting this information and so were unaware for that they had come up for sale, that was my mistake but there is good news!  I do have a few left so if you would like to purchase the bronze of both the Daughter and Rabbicorn (they only come as a pair naturally) then just email me at  The Daughter is six inches tall and the Rabbicorn is 4inches and together they sell for $700 + shipping.

And to finish up the post I will embed the machinima story for Standby.

Monday, July 1, 2019

FILE Electronic Language International Festival

FILE Electronic Language International Festival

 I have four machinima being exhibited at FILE that opened last week.  If you are in the area then you can experience the festival at the Art Gallery of the Fiesp.  I will put my machinima below should you wish to see them.

FILE – Electronic Language International Festival is a non-profit cultural organization that sparks a reflexion on the main aspects of contemporary digital and electronic universe; disseminating the electronic language across Brazil and South America through events and publications since the year 2000.

FILE gathers works of aesthetic expression that capture the main trends and movements of our contemporary culture, which are diversified amongst the main categories of the festival:

Electronic Sonority: Sound Performance, Sound Installations, Sound Art, Genetic Music, Biologic Music, Classical Electronic Music, Pop Electronic Music, Dramatic Radio Broadcasting, Radio Art, Sound Landscape, Sound Robotics, Music Video, Sound Poetry, Sound Robotics, etc.

Interactive Art: installations, performances, internet projects, virtual reality, augmented reality, multitouch tables, digital objects, outdoor projections, phone projects, electronic graffiti, VRML, etc.

Digital Language: digital games, animation, digital theatre, machinima, digital video, digital architecture, digital fashion, digital design, robotics, artificial life, biological art, transgenic art, software art, new interfaces, animes, hypertexts, non-linear scripts, artificial intelligence, programming language, digital poetry, digital dance, etc.

Founded in the year 2000 by Ricardo Barreto and Paula Perissinotto, FILE aims to magnify technological discussions in the cultural scope. Besides the traditional annual event in São Paulo city, the festival expands itself across national and international borders to cities such as Rio de Janeiro, Vitória, Belo Horizonte, Curitiba, Porto Alegre, São Luis and Brasilia.

FILE’s mission is to promote a wider access from the general public to technologic languages demonstrating how our contemporary world builds itself on the advances of new and digital medias.