An interview with Cutea Benelli and Blotto Epsilon
Cutea Benelli and Blotto Epsilon
I remember seeing the Bogon Flux at Burning Life years ago and thinking how wonderful it was, how it really used the unique properties of a virtual space successfully. Then they created the Petrovsky Flux (essentially an updated version of the Bogon) which is still one of my favorite creations which you can see here http://maps.secondlife.com/secondlife/Spencer%20Art%20Museum/57/36/21
Cutea and Blotto are two playful minds and their personalities, in themselves, perhaps explain how their quirky artworks were ever devised in the first place. The idea for these interviews are for the reader to see who some of my favorite artists are as people, their attitudes, beliefs, interests and hopefully some unexpected revelations. Hope you enjoy it.
Bryn Oh: Where are you from? And who are the most renowned artists (not necessarily best) from
your country in your opinion?
Cutea Benelli: I’m from Germany, but to be honest I’ve never really looked
at where an artist comes from. If you ask specifically for German artists...i
like a lot of earlier 20th century things.
Gerhard Richter |
If you’re asking for more recent stuff...hm... I suppose
Gerhard Richter is among the best-known, internationally. The last show i went
to - it’s been a while - was a Sasha Waltz retrospective. It was particularly
interesting to me as it seemed to oscillate between installation and
performance, with live dancers interacting with and completing the art spaces.
Blotto Epsilon: from east coast U.S., specifically the state that futurama
likes to make fun of. i’m honestly drawing blank on renowned U.S. artists,
probably because they’re the ones i mostly ignore...i’m generally oblivious to
the nationality of artists i respect.
Sasha Waltz |
Bryn Oh: Often the average person
outside SL is perplexed with virtual
worlds in general. When people
unfamiliar with the virtual ask you what you do how do you explain it?
Cutea Benelli: I have never developed a good explanation and always wished
i had one. Got one for me, blotto? Bryn? Anyone?
Tardi |
Cutea Benelli: With me, that changes very often. I’II go through phases,
and i’m not at all sophisticated as an art lover, more a bit of an omnivore. In
the past few years, I’ve been photographing for some small modern dance
productions. It was interesting to
expose myself to that without prior dance knowledge and to see what looking at
dance could do to and with me, and how my brain tried to decode dance as an
entirely different level of artistic expression, how dance invaded my emotions.
On the “well, that’s easy to get, is it even art” end of the accessibility
spectrum, there are favourite graphic/comic artists such as Tardi, or Carl
Barks, people whom i admire for their skills. Generally speaking, I am often
drawn towards the courageous, the radical, art that is daring and risks
failure. But I’m most charmed by art that doesn’t take itself too seriously. If
it’s silly, I’m in. Like, of all the Picasso portraits out there, “les pains de
picasso” by Robert Doisneau is the one I like most.
Robert Doisneau |
Mark Ryden |
other than gray or dirt). And I’d be remiss not to mention the SL artists whose work I respect most: Claudia222 Jewell, Djehan Kidd, Aston Leisen, Eupalinos Ugajin, and of course Bryn Oh - it is easiest to remember the people who have directly influenced me.
Bryn Oh: Whose artwork do you
personally dislike the most and why?
giant buttplug |
Bryn Oh: Which of your own works
are you most proud of? Do you feel any
failed and if so do you now know why?
Blotto Epsilon: i have only done two, both were so much fun, and the four
year run the Petrovsky Flux has had is amazingly gratifying. i’m proud of the
collaboration with Cutea that grew throughout the making of the fluxes -- she
has become one of my closest friends. i’m sort of disappointed that the
petrovsky flux was never really finished (on the other hand i never finish
anything, so i’m used to that). We’re also proud of the bond we’ve formed with
Steveke Wulluf, our gracious host at Spencer.
Bryn Oh: Do you have a method when creating? If so how does it often progress? For example do you sketch or write out ideas first for weeks or do you perhaps just jump directly into the project with little planning and adapt as you go?
Blotto quietly thinking |
Cutea Benelli: When creating in SL,
i don’t really know what i am doing - I’m a very inefficient and
rather spontaneous builder. i sometimes refer to what i do as stream of consciousness-building, but really that’s just a friendly way of saying “it gets messy”. It’s associative and playful and there is a lot of trial and error and spontaneity and plywood leftovers - maybe bricolage is a good word for it?
rather spontaneous builder. i sometimes refer to what i do as stream of consciousness-building, but really that’s just a friendly way of saying “it gets messy”. It’s associative and playful and there is a lot of trial and error and spontaneity and plywood leftovers - maybe bricolage is a good word for it?
Blotto Epsilon: i will think about things for a long time, interspersed with
seemingly aimless hacking and playing to test ideas; the actual creation part
tends to be kind of convulsive, but working with Cutea moderated this a bit, as
we are trying to adapt to each other’s approach. Then there’s a long period of
dissatisfaction and tweaking, as if allergic to closure, which is why i never
finish anything. Eventually, apathy dominates.
Blotto and Cutea unique avatars |
Cutea Benelli: I just finished re-reading both “Nine Stories” by J. D.
Salinger and “le rouge et le noir” by Stendhal. Technically, the last book i
finished is the very cute “a hole is to dig”. Currently I’m reading two
non-fiction ones: “Smoke gets in your eyes” by Caitlin Doughty and “Being
Mortal” by Atul Gawande. Not sure what this combination says about me. Maybe
“this person reads stuff”?
Blotto Epsilon: i’m (slowly) reading “The Information” by James Gleick and
“Pikhal, a chemical love story” by the late Alexander Shulgin. These may or may
not be for inspiration.
Bryn Oh: Does your work have an
overall theme and if so what might that be?
If not please describe how you tend to pick your topics.
Petrovsky Flux |
small and in big ways, but there is no theme i am aware of. Some of my more extravagant wearables have been described as political, and maybe they are. I would love to believe that some of my work is indeed satire, but the truth is i just enjoy a good laugh.
Blotto Epsilon: i don’t think i have a theme, unless selfishness counts. i do
things that feel fun, stuff that stirs my imagination.
Bryn Oh: Have you ever had to
deal with negative publicity or a disappointing rejection of your artwork? How do you deal with it?
Blotto Epsilon: when we were making the Bogon Flux at Burning Life back in
‘08, one of the script police told me the script load of our build was *much* too heavy (it was, we could not
have coexisted there). i panicked and threw away most of my code and started
over. i’m not sure even Cutea knew how close we came to failing to even begin.
Apart from that, i’m neurotic enough to be negative and disappointed on my own.
Cutea Benelli: Ha! I seem to remember that you were trying to tell me but
i suspect was too far in “Yay! pipes! Shiny! Rusty!” mode to grasp it.
In the end, we were there to fail better.
Bryn Oh: Would you like to take a
stab at explaining what defines virtual art?
Blotto Epsilon: um. [makes stabbing gesture with a squirrel]. i read the
wikipedia page for virtual art and i still can’t answer this.
Cutea Benelli: hey, let go of Rupert!
Blotto Epsilon: i regret picking up a squirrel
Early Bogon Flux at Burning Life (I think Ub Yifu and Am Radio flank the build) |
Cutea Benelli: immersion is a great factor, and the fact that you basically
can ignore gravity (yay!).
apart from that i believe that medium is not as important as content (or maybe i don’t. geesh). What i loved about the original SL in-world building system is that it was so accessible, so easy. “Here’s a wooden cube. now build a world.” In that sense, it was as democratic and inclusive(?) as we once naively thought the Internet would be.
apart from that i believe that medium is not as important as content (or maybe i don’t. geesh). What i loved about the original SL in-world building system is that it was so accessible, so easy. “Here’s a wooden cube. now build a world.” In that sense, it was as democratic and inclusive(?) as we once naively thought the Internet would be.
Blotto Epsilon: my favorite aspect is not being limited by physics and other
constraints of nature, in particular making things that take on a life of their
own. There are few other mediums that allow this kind of meta-creation, where
the ultimate result can be surprising even to the creator. Of course,
generative art is nothing new, but combining this quality with immersion,
allowing one to get inside a living structure, seems relatively unique.
Marcel Duchamp |
Cutea Benelli: i think that sense of humor is the greatest subversive
force. Also i think i may be captain obvious.
Blotto Epsilon |
Comments