Recently a thesis work for a doctorate of arts was published by Francisco Gerardo Toledo Ramirez for the University of Western Ontario. Ramirez discusses the work of four Second Life artists, Eva and Franco Mattes, Gazira Babeli, Bryn Oh and China Tracy (Cao Fei). I am flattered to have been included alongside the other three talented artists. If you have an interest in the history of virtual art with Second Life as the medium for presentation, or rather of virtual worlds in general, then you can download the thesis work at the top right side of this webpage listed below.
"Because I am not here" Selected Second Life-based art case studies: subjectivity, autoempathy and virtual world aesthetics.
http://ir.lib.uwo.ca/etd/1031/
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AM Radio |
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Blotto Epsilon |
Artists come and go in Second Life with some leaving a lasting impression, others a legion of artists they have influenced and a few who create a style that stands uniquely on its own spawning new ways to think inside this medium. One of the very early artists in Second Life was a recluse by the name of Starax who then created a successful alt named Light Waves. He was known for sims such as Black Swan and Greenies. Some of his creations are still mind boggling today. There were mathematicians and scripters such as Seifert Surface and Desdemona Enfield who suddenly found themselves being classified as artists. There were the predominantly sound based creators like Adam Ramona and Dizzy Banjo, those with talent and personality such as Four Yip and fan favorites like Baron Greyson, Madcow Cosmos and AM Radio. And finally the unheralded like Cutea Benelli and Blotto Epsilon whose work at the Spencer Museum is still one of my favorites to have ever been created in this medium.
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Gazira Babeli observing a work by Starax |
Today we have great veteran talents such as Glyph Graves, Selavy Oh, Rose Borchovski, Nessuno Myoo, DB Bailey, Maya Paris and others who are quite active. The big names in art companies have changed from Rezzables to Madpea, and some of the newer artists on the scene making an impression are those like Claudia222 Jewell, Yooma Myoo, Romy Nayar and quite a few others. Stellarc has even been working here recently.
The problem with naming names is that there is always someone annoyed they were not mentioned. So just to clarify these are only artists I can remember at this particular moment and in an hour I could recall someone who I have forgotten. Actually to prove that I am going to think of someone right now. Eupalinos Ugajin. A very talented and unique artist. Oh and of course Marcus Inkpen. See I can keep going, but I have stuff to do dammit. One thing I have to do is return a tv series to the library, suggested to me by Caer Balogh, called the singing detective. I had no time to watch it unfortunately and it now also has late charges... grumble. Those librarians they'll break your knee caps so I better get over there.
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spent it |
Anyway, yes this is just the history and some artists I remember off the top of my head but someone really should write a definitive one before it is all forgotten. If this kind of history does interest you then there is a good blog called
NPIRL which recalls some of the the active SL artists up until 2009. Since then there hasn't really been such a prolific virtual art based resource blog on a scale like NPIRL, but info can be discovered as Mr Ramirez has shown us with his fine thesis research and interpretation.
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spent it |
And finally I would like to say goodbye to our penny here in Canada which will stop being made after today. This was my favorite penny (the bird above) but I think I only ever came across a few in my whole life. Was a pretty rare one. I had a lucky one once that I carried around but I spent it one day by accident. Then I found a rare nickel with a rabbit on it. I felt like my luck upgraded from the penny and it was meant to be until I eventually freaking spent it by accident as well. But yes we are getting rid of our penny today because people generally only ever use them to throw at one another when trying to get each others attention.
Comments
Having got that out of the way I for one will be looking forward to seeing your work realised in a gallery environment.
As an aside AngryBeth Shortbread certainly deserves to be mentioned with Adam and Dizzy as amongst the pioneers of sound based art in SL. You can still see her work at The Port.
The ephemeral nature of SL makes comparisons difficult so I dont envy you in your attempt. This is particularly so with performanced based art. I recently saw, and was quite blown away by a performance piece by Jo Ellesmere and Pyewacket Kazyanenko. It was however only viewed by about half a dozen people and while was documented by a machinima this is not the same as the piece itself.
I find that while often works of art in there own right machinima often dosnt do justice to a piece.
This is a perenial issue I think and not sure the best solution.
I do have a constant small stream of visitors, but when I go to yours the words constantly and flooded are connected. I’m very pleased for you, but gosh I really feel frustrated, I’m blogged and flickered all over the place, (we have great active art bloggers and photographers inside sl), spent a lot of energy on giving out information, made it after a hiccup back into the destination guide and the responses are very appreciative. And then again I know I have no rights to complain because at the end of the month when I have to return the sim to Lea, The Arrival will have been seen by a good crowd, which is not bad for an art-sim which has not hunt or game elements being part of it. But when you imagine that in average around 45.000 pple are constantly online in SL, it feels rather small.
I take another example (I know it is dangerous to name single names, but I feel save with this name because I’m a great admirer of his work), Nessuno Myoo made a stunning art work at his Lea sim: Danger In Evolution.
I find it amazing, there is no real movement, no sound, but when you visit this installation your eyes compose the soundtrack inside this void of silence, feel the speed of this split second and undergo the danger.
Why, Why, why is this artwork of Nessuno and Kicca not crowded?
Why, why, why is there not a constant speechless starring crowd at this sim, which wonders about its magic and is dazzled by the emotion it is expressing?
Where and how does it go wrong that many of these stunning Art installations are the best-kept secret in Sl, despite the effort of so many dedicated bloggers?
I wonder if in the end SL is maybe not the right platform to shoot off digital 3d art installations. I’m sure (or hope) that tomorrow I’m again filled with great optimism and it is just me murmuring on a very grey windy rainy day.
Francisco Gerardo Toledo Ramirez
In SL we have a problem: how we (artists,, gallerists...) can scape to the street? Can it be possible to plant an art installation in a RP sim to meet and embrasse the public?
love, sunshine
and http://honourmcmillan.wordpress.com/
http://lindenarts.blogspot.ca/
They also have 20 regions which are specifically given to artists and curators so you could always check them out or even apply to use the space. Some machinima and performance regions are available too.
Ziki's Blog
http://zikiquesti.blogspot.com
http://toctoccenessuno.myblog.it/archive/2013/04/28/in-verita-vi-dico-e-niente.html