tag:blogger.com,1999:blog-944516208447810948.post7168552935361668145..comments2024-01-16T06:14:42.330-05:00Comments on Bryn Oh: A necessary stepBryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-944516208447810948.post-8967169868498294752013-07-10T19:26:28.776-04:002013-07-10T19:26:28.776-04:00Typically what you are talking about is using a ca...Typically what you are talking about is using a camera view, which is common for gaming (think: security cameras). The real problem is the centralized system because bandwidth and stress follows a logarithmic (or maybe an exponential curve) for each participant.<br /><br />In order to accomplish (reliably) what you're after would have to address the root and make an area of interest network on a p2p system in order to alleviate the central system to begin with. Cascade the updates outward and the circles overlap with the proximity dictating fidelity.Will Burnshttps://www.blogger.com/profile/14369186130470176679noreply@blogger.comtag:blogger.com,1999:blog-944516208447810948.post-75642263573595444522013-07-10T19:22:09.187-04:002013-07-10T19:22:09.187-04:00In a system that predates SL, there was this idea ...In a system that predates SL, there was this idea of external camera views. It is a fairly simple trick that is standard fare in gaming (think: security camera)<br /><br />That being said, I believe a lot of the issue has to do with concurrent and asynchronous updating per user. It's a compound problem, maybe logarithmic curve of complexity or exponential. This likely stems from the centralized methodology of one server having to relay all of the updates and info to all of the other users in the area.<br /><br />Better to cascade the updates in an area of interest network in a limited p2p manner than having all of the updates resting on the main server. In this case, anyone in proximity would be higher detail but the farther they got outward they would LOD degrade.<br /><br />Solves a couple of problems while reducing or removing the burden from the central server for it all.Will Burnshttps://www.blogger.com/profile/14369186130470176679noreply@blogger.comtag:blogger.com,1999:blog-944516208447810948.post-32334751094288946102013-07-10T18:29:34.422-04:002013-07-10T18:29:34.422-04:00Haha good point Div, I never do read the small pri...Haha good point Div, I never do read the small print. Well Lap said that it doesn't always work right now, and it didn't for me each time, but perhaps we can take that glitch/bug and turn it into a feature! I mean like we all loved mega prims and sculpts and they were essentially hacks on bugs.Bryn Ohhttps://www.blogger.com/profile/10649767662883786382noreply@blogger.comtag:blogger.com,1999:blog-944516208447810948.post-10790508521194281742013-07-10T18:08:05.823-04:002013-07-10T18:08:05.823-04:00Brilliant! What a greta idea. Will it work consist...Brilliant! What a greta idea. Will it work consistently for everyone, is the question. Let me know if you plan an experiment.<br />-ChingALing BlingAnonymoushttps://www.blogger.com/profile/17577695444205266696noreply@blogger.comtag:blogger.com,1999:blog-944516208447810948.post-17523400295227726232013-07-10T17:10:30.180-04:002013-07-10T17:10:30.180-04:00Umm ... Bryn ... you know I've always supporte...Umm ... Bryn ... you know I've always supported and even encouraged your fantasy life, but you seem to have forgotten that significant improvements to lag violate TOS.Dividni Shostakovichhttps://www.blogger.com/profile/17134699729838873403noreply@blogger.com