tag:blogger.com,1999:blog-9445162084478109482024-03-14T11:02:45.903-04:00Bryn OhBryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.comBlogger513125tag:blogger.com,1999:blog-944516208447810948.post-43965944860922085612023-10-24T13:11:00.003-04:002023-10-24T13:11:48.084-04:00Nightshade vs image generative AI<p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhpuNdHW_s-2bRFlvNJYXInmg278WHqcBF2fsCc5ScoTiOFO7QHyfgPDPIr8q6EFVrZQ7WiThJXzu0uq8FGG3t0w3ijClNtnBOejoIolp6wcGDNjiQc-Y1GUICGT9AgezNU3BkBXfkPMgWuR_UULOWstRqT4e-WdVgUaAXA8H7aYB3bnRBLhtiQd6FKlPA" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="" data-original-height="309" data-original-width="620" height="159" src="https://blogger.googleusercontent.com/img/a/AVvXsEhpuNdHW_s-2bRFlvNJYXInmg278WHqcBF2fsCc5ScoTiOFO7QHyfgPDPIr8q6EFVrZQ7WiThJXzu0uq8FGG3t0w3ijClNtnBOejoIolp6wcGDNjiQc-Y1GUICGT9AgezNU3BkBXfkPMgWuR_UULOWstRqT4e-WdVgUaAXA8H7aYB3bnRBLhtiQd6FKlPA" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Example of art theft Midjourney on right<br /></td></tr></tbody></table> I have had a problem with image-generating AI models, such as DALL-E, Midjourney, and Stable
<br />Diffusion for a while. They are registered as research companies and as such are not required to pay artists for use of their work nor give credit or ask consent. Yet they charge for use of their programs. So this is my perspective from perhaps a different angle. When I began in art school (OCAD) I was quite an awful artist. But they saw potential in me. One of the things an artist learns to do over a long period of time is to bring forth, from deep inside them, an emotion or message perhaps. Something they know intimately and try to put on a 2d surface (in the case of painting) for others to see and hopefully pick up the emotion. As an artist you have to learn techniques and methods to allow your emotions to be translated from inside you onto the canvas using things like paint or drawing etc. So imagine you wanted to show a childhood trauma, abuse or perhaps the loss of a loved one. Suppose you created an image and when people saw it they felt ... nothing. They could not detect in any way this emotion of yours. So you study, you experiment and learn and over time you begin to understand aspects of art such as colour theory or composition which help you translate your emotions onto a canvas. For example understanding that the shape of strokes affect emotion. If you create a composition mostly of oval or rounded shapes it is soothing to the eye whereas a composition of sharp triangle shapes can create anxiety. Then combining colour will also affect this.. cold blues or warm orange subconsciously leave an impression which the artist figures out. When an artist creates an image it is not just a month of painting but a lifetime of learning to paint it so it works. AI steals this lifetime of effort from the artist and uses it without payment or credit. It is not "inspired" by the artists but merely using their work to train itself. </p><p> I have tried Midjourney and it is impressive. With five words (prompts) or so I said... castle, winding road, girl in red jacket, stormy skies.. something like that and I got, not what i pictured in my mind, but a very finished impressive scene.. all done in a few seconds. Essentially I got a happy accident, not something I envisioned but rather something unexpected but great looking. I "settled" for the image. Some artists take quite a long time to make their art, not mere minutes and the cost of that time and effort is reflected in the price they sell it for, my worry is that the simplification of art creation by these inexpensive tools will eventually remove the long artist and thus remove the art that takes time to do in order to transfer the soul onto the canvas for others to see and feel. It is already difficult to survive as an artist and losing commissions or sales will quickly have them drop out of that career in order to just pay basic bills.</p><p> Anyway, I am not against technology and progress.. I work in a virtual world after all, but I would like it to be fair to artists. I have a friend who uses Midjourney to quickly create images he uses for reference in his art or to show the players of his Dungeons and Dragons game the scenes they are in. In the past people have got hot and bothered by the invention of the camera, the appearance of the drum machine, auto tune and so on all feeling these will destroy the related medium and they didn't. I think this is fundamentally different though in that it is seismic far beyond art. I think it just makes sense to figure things out before releasing them to the wild. It is out of the box now and wont go back in but lets make it so huge swaths of the population are not devastated. Big companies just get bigger, wealthier and more powerful and for the most part the individuals can't stand up to them. They can pay artists a small % when their work is used.. but they won't until the have to. AI companies will now have to consider that their entire models can be ruined by their practice of stealing artists work without their consent. We can't appeal to them morally so lets fuck up their wallet.<br /></p><p> Below is an portion from MIT review about Nightshade.<br /></p><div><div class="gutenbergContent__content--109b03a769a11e8ae3acbab352a64269 html_0"> <p> A
new tool lets artists add invisible changes to the pixels in their art
before they upload it online so that if it’s scraped into an AI training
set, it can cause the resulting model to break in chaotic and
unpredictable ways. </p> <p>The tool, called Nightshade, is intended as
a way to fight back against AI companies that use artists’ work to
train their models without the creator’s permission. Using it to
“poison” this training data could damage future iterations of
image-generating AI models, such as DALL-E, Midjourney, and Stable
Diffusion, by rendering some of their outputs useless—dogs become cats,
cars become cows, and so forth. </p> </div></div> <p>AI companies such as OpenAI, Meta, Google, and Stability AI are facing a slew of lawsuits from artists who claim that their <a href="https://www.technologyreview.com/2022/09/16/1059598/this-artist-is-dominating-ai-generated-art-and-hes-not-happy-about-it/">copyrighted material</a> and <a href="https://www.technologyreview.com/2022/08/31/1058800/what-does-gpt-3-know-about-me/">personal information</a> was scraped without consent or compensation. the hope is that it will help tip the power balance back from AI
companies towards artists, by creating a powerful deterrent against
disrespecting artists’ copyright and intellectual property. </p> <p> <a href="https://www.nytimes.com/2023/02/13/technology/ai-art-generator-lensa-stable-diffusion.html">Glaze</a>,
a tool that allows artists to “mask” their own personal style to
prevent it from being scraped by AI companies. It works in a similar way
to Nightshade: by changing the pixels of images in subtle ways that are
invisible to the human eye but manipulate machine-learning models to
interpret the image as something different from what it actually shows. </p><p>The team intends to integrate Nightshade into <a href="https://www.technologyreview.com/2023/08/01/1077072/these-new-tools-could-help-protect-our-pictures-from-ai/">Glaze</a>,
and artists can choose whether they want to use the data-poisoning tool
or not. The team is also making Nightshade open source, which would
allow others to tinker with it and make their own versions. The more
people use it and make their own versions of it, the more powerful the
tool becomes, Zhao says. The data sets for large AI models can consist
of billions of images, so the more poisoned images can be scraped into
the model, the more damage the technique will cause. </p> <p>Nightshade exploits a <a href="https://www.technologyreview.com/2023/04/03/1070893/three-ways-ai-chatbots-are-a-security-disaster/">security vulnerability</a>
in generative AI models, one arising from the fact that they are
trained on vast amounts of data—in this case, images that have been
hoovered from the internet. Nightshade messes with those images. </p><p>Artists who want to upload their work online but don’t want their
images to be scraped by AI companies can upload them to Glaze and choose
to mask it with an art style different from theirs. They can then also
opt to use Nightshade. Once AI developers scrape the internet to get
more data to tweak an existing AI model or build a new one, these
poisoned samples make their way into the model’s data set and cause it
to malfunction. </p> <p>Poisoned data samples can manipulate models
into learning, for example, that images of hats are cakes, and images of
handbags are toasters. The poisoned data is very difficult to remove,
as it requires tech companies to painstakingly find and delete each
corrupted sample. </p> <p>The researchers tested the attack on Stable
Diffusion’s latest models and on an AI model they trained themselves
from scratch. When they fed Stable Diffusion just 50 poisoned images of
dogs and then prompted it to create images of dogs itself, the output
started looking weird—creatures with too many limbs and cartoonish
faces. With 300 poisoned samples, an attacker can manipulate Stable
Diffusion to generate images of dogs to look like cats. </p><p>Generative AI models are excellent at making connections between words,
which helps the poison spread. Nightshade infects not only the word
“dog” but all similar concepts, such as “puppy,” “husky,” and “wolf.”
The poison attack also works on tangentially related images. For
example, if the model scraped a poisoned image for the prompt “fantasy
art,” the prompts “dragon” and “a castle in <em>The Lord of the Rings</em>” would similarly be manipulated into something else. </p><br /><p></p><p></p><p><br /></p><p></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-4462415152339706152023-09-15T10:41:00.003-04:002023-09-15T10:41:36.663-04:00Brittle Epoch on Steam and Lobby Cam wins award<p></p><div class="separator" style="clear: both; text-align: right;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7SCUvtXRXobj0hI6DhZLnwSLdeXA0cXoF-JCrJY0g_jv181N_VuimQDAfEWxZSrunr8ZIvLXlBBzZMoLKgbyagFxp-v2Nee5NFAFdah-1FVYRT--zgmUqTnZPksvkdKlcTbaiTEYpNKs7xytF8UdyXbthySMqfQYBCeOADjn9fjG7N531LmrpjBcw-w/s1807/lobby%20cam%20touchstone.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1807" data-original-width="1445" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU7SCUvtXRXobj0hI6DhZLnwSLdeXA0cXoF-JCrJY0g_jv181N_VuimQDAfEWxZSrunr8ZIvLXlBBzZMoLKgbyagFxp-v2Nee5NFAFdah-1FVYRT--zgmUqTnZPksvkdKlcTbaiTEYpNKs7xytF8UdyXbthySMqfQYBCeOADjn9fjG7N531LmrpjBcw-w/s320/lobby%20cam%20touchstone.jpg" width="256" /></a></div> <a href="https://store.steampowered.com/app/2529910/The_Brittle_Epoch/" target="_blank">The Brittle Epoch is now available on Steam</a>. Special thanks to the Ontario Arts Council for their <br />support. Over the past year I have been learning Unreal Engine in order to recreate my Second Life work in a format that is not so ephemeral. Often my artworks created in Second Life must shut down as it is quite expensive to host them, so with that in mind I wanted another way to preserve my work outside the machinima format. Speaking of.. the machinima for Brittle Epoch is coming soon! Actually I have other news on machinima too. I am pleased to have won best Machinima award at the Touchstone Independent Film Festival for my Lobby Cam machinima (<a href="https://store.steampowered.com/app/2235620/Lobby_Cam_by_Bryn_Oh/">which is also on Steam</a>) and thanks to the Canada Council for the Arts for their support in that one.<br /><p></p><p>You know what? I am just going to post it below because why not. I don't post on my blog lots anymore so why not shoehorn the whole pantload of stuff into one post?!! People tell me.. Bryn you need to be efficient with your posting so it's not so much work for you... pfft like I can be organized the sillies.<br /></p><p></p><p></p><p></p><p></p><p></p><p><iframe frameborder="0" height="190" src="https://store.steampowered.com/widget/2529910/" width="646"></iframe></p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/RMIy41-eyro?si=YhbjwJhli-uOWgwE" title="YouTube video player" width="560"></iframe>
Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-3096566938366974222023-08-20T09:47:00.003-04:002023-08-20T09:47:43.550-04:00Bryn Oh .. Steam games and Anna's Many Murders<p><iframe frameborder="0" height="190" src="https://store.steampowered.com/widget/2529910/" width="646"></iframe> </p><p> I have been very lax in posting on my blog, so much so that I realize I have not mentioned a handful of things I have been up to. So over a year ago I received a Canada Council for the Arts grant to build one of my artworks called Lobby Cam in Unreal Engine for the game sharing platform Steam. It was very exciting and scary because while, in my proposal I said I would build it in Unreal Engine, I didn't actually mention that I didn't know how to use Unreal Engine.. yet. So I had a year to learn Unreal and build Lobby Cam as a "game" for lack of a better word. It is not really a game but whatever. So below you can get Lobby Cam free. Next bit of news is that I then received an Ontario Arts Council grant to build The Brittle Epoch in Unreal Engine for Steam as well. I am happy to say that I have just finished that and it is currently in "coming soon". If you would like to play it then simply go to steam and put it in your wishlist for when it comes out. And leaving a review would be great too as it helps with the algorithms to get it noticed. Anyway so that is the news for Steam stuff. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-PUxEsfcf32kTLNuAD0j_fUFBwL1IZwdixbz0dTef_E-fXlPcTn6QswigvPIAUyUURt8E-5JW_nfSeOrpsY1VP2y11xdXTFuHFo5wEQtvrUZtesqKtLVgvzFjMO8v4zhbYT1aZobH2PS9PDOJtzvkaqWCOJLdqFxXg4RYU4besPkKPfyEMJxH1-Y84o/s1024/anna%20and%20the%20judge.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="547" data-original-width="1024" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR-PUxEsfcf32kTLNuAD0j_fUFBwL1IZwdixbz0dTef_E-fXlPcTn6QswigvPIAUyUURt8E-5JW_nfSeOrpsY1VP2y11xdXTFuHFo5wEQtvrUZtesqKtLVgvzFjMO8v4zhbYT1aZobH2PS9PDOJtzvkaqWCOJLdqFxXg4RYU4besPkKPfyEMJxH1-Y84o/w400-h214/anna%20and%20the%20judge.png" width="400" /></a></div> I have also released a Second Life build called Anna's Many Murders and here is the SLURL should you like to explore that one. <a href="http://maps.secondlife.com/secondlife/Bryn%20Oh/52/213/102">http://maps.secondlife.com/secondlife/Bryn%20Oh/52/213/102</a><br /><p></p><p> I will attempt to post more to my blog as it is a place where you can actually put down more in depth thoughts as opposed to tweets or .. umm.. X's? It is hard though as there are just too many things to post to. From Facebook to Instagram to whatever. I think of them as hungry little mouths that you have to keep feeding which takes away from the creating part. I actually get ennui when I am faced with a day where I decide to post to them all to keep up. Things have been really busy and I hope you will like some of these new things.<br /></p><p> </p><iframe frameborder="0" height="190" src="https://store.steampowered.com/widget/2235620/" width="646"></iframe>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-30171530383300526952023-03-02T08:22:00.001-05:002023-03-02T08:22:24.324-05:00<!-- Begin Second Life Destination Link --><div id="sl-dg-widget" style="background-image: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(44, 46, 48); border-right-color: rgb(44, 46, 48); border-bottom-color: rgb(44, 46, 48); border-left-color: rgb(44, 46, 48); margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; height: auto; width: 450px; display: block; background-color: rgb(248, 248, 248); "><a href="http://secondlife.com/destination/bryn-oh-jane-eloise?sourceid=dgw1" style="border:none;color: #5CB192;display: block;margin:0;padding: 5px;text-decoration: none;"><img src="https://lecs-destinations-secondlife-com.s3.amazonaws.com/img/30319/63ff6e3516b26838217957.png" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; width: 440px; display: inline; "><h1 style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; color: rgb(92, 177, 146); display: block; font-family: Helvetica, Arial, sans-serif; font-style: normal; font-weight: bold; margin-top: 3px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 6px; padding-right: 0px; padding-bottom: 3px; padding-left: 2px; text-decoration: none; font-size: 20px; line-height: 22px; overflow-wrap: break-word;">Bryn Oh's Jane and Eloise</h1><p style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; display: block; font-family: Helvetica, Arial, sans-serif; font-style: normal; font-weight: normal; margin-top: 0px; margin-right: 7px; margin-bottom: 5px; margin-left: 0px; padding-top: 2px; padding-right: 0px; padding-bottom: 3px; padding-left: 3px; font-size: 12px; line-height: 17px; color: rgb(34, 34, 34); overflow-wrap: break-word;">Jane and Eloise is a maze that randomly rebuilds itself every hour. It is a tortured dream with monsters to avoid, mouse holes you can sneak through to avoid them, and safe rooms to hide in. Use the settings and do it with friends for best results.</p><span id="sl-dg-widget-btn" style="-webkit-box-shadow: rgba(0, 0, 0, 0.496094) 0px 1px 3px 0px;background-color: #FF5C00;background-image: -webkit-gradient(linear, 0% 0%, 0% 100%, from(#FFB23F), to(#FF9A03));border-bottom-color: rgba(0, 0, 0, 0.246094);border-bottom-left-radius: 5px;border-bottom-right-radius: 5px;border-bottom-style: solid;border-bottom-width: 0px;border-left-width: 0px;border-right-width: 0px;border-top-left-radius: 5px;border-top-right-radius: 5px;border-top-width: 0px;cursor: pointer;color: white;display: inline-block;font-family: Arial, Helvetica, sans-serif;font-size: 13px;font-style: normal;font-weight: bold;min-height: 20px;line-height: 20px;margin:none;outline-color: white;outline-style: none;outline-width: 0px;padding: 3px 0 5px 0;position: relative;text-align: center;text-decoration: none;text-shadow: rgba(0, 0, 0, 0.246094) 0px -1px 1px;vertical-align: baseline;width: 100%; overflow-wrap: break-word;">Visit in Second Life</span></a></div><span id="dgw-pix"></span><!-- End Second Life Destination Link -->Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-84264696996996200972022-12-22T09:27:00.003-05:002022-12-22T09:28:30.278-05:00Lobby Cam in Unreal Engine on Steam<p> </p><p></p><p></p><p><iframe frameborder="0" height="190" src="https://store.steampowered.com/widget/2235620/" width="646"></iframe></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-49367749569005137992022-08-20T09:01:00.002-04:002022-08-20T09:01:22.156-04:00Brittle bryn bronze sculpture<p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkzK2DYUR9t_7c0uR7W8YJzJ6SN7VpJI4u2LOSuxv8L7lPJK3_nkbKcs5e9Kr1y68SpZ-T1Go67rgwAuiU1360w5-Z3c2KokDDKmpR7SM8urYUCBI0eT9WyvRIcveY0Aa2IfUl4wTNj4jnmlvUqsPwqaLvLkTF4WPm9SXF4r9-j7sJI8VCiurqerm/s4160/2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="3120" data-original-width="4160" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkzK2DYUR9t_7c0uR7W8YJzJ6SN7VpJI4u2LOSuxv8L7lPJK3_nkbKcs5e9Kr1y68SpZ-T1Go67rgwAuiU1360w5-Z3c2KokDDKmpR7SM8urYUCBI0eT9WyvRIcveY0Aa2IfUl4wTNj4jnmlvUqsPwqaLvLkTF4WPm9SXF4r9-j7sJI8VCiurqerm/w400-h300/2.jpg" width="400" /></a> </div><div style="text-align: left;"> So the bronze is complete and I am so very happy with how it turned
out. I am afraid they are all sold already except for one which I will
put in gallery shows, but here is the 12 inch bronze in pictures. This first one is in my very messy studio where they stayed just a short time as my two cats were very interested in them and determined to wrestle beside them when possible. They have all been flown across the world to the various collectors now. If you are interested in upcoming projects like this or want to know things that are happening please consider joining my Patreon group which helps to finance various things including this bronze project. Here is my patreon link if you are interested. <a href="https://www.patreon.com/brynoh">https://www.patreon.com/brynoh</a></div><div style="text-align: left;"> </div><div style="text-align: left;"><div class="separator" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" data-original-height="4032" data-original-width="3024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixscjuU5lHe8ncF8iki7jfd_tyuhgXfD0hZIlOLlgimSDzLy4G7_d8Mu8Z3ATd4Ox154h7Ke98phnqEWP_zUGUaDPhvACaeVaGT4FlOfdEd0rmuvO0SjyWKklnAWjpAym7calk_2Rk86Vpp0Uctlu7ex7VEVD_aR8sE3wrMUH22fNpJKfN-F8bTn7_/w300-h400/bryn%20oh%20bronze%203.jpg" width="300" /></div> My Canada Council for the Arts grant is progressing nicely, well after losing four months progress in Unreal Engine after I moved a folder from one hard drive to another. But a very generous person came to my aid and helped me recover it. I don't know how to compare that feeling of losing so much work. The closest I can get is when I would write essays and have my computer crash or something before I saved them. Oh I was bad for that. I would write for hours without saving. I mean it takes two seconds to save.. wtf bryn. Anyhoo it was a bit like that but if your computer also punched you in the teeth after erasing your essay. Maybe even more than that really. After I lost it and couldn't get it back for a few days I became lethargic and full of ennui. I lay around moaning and if there were any cliffs nearby me I would have stood on the edge with the back of my hand to my forehead looking all forlorn. You get the overly dramatic picture. But yes it is all back and just a little corrupted which I am repairing and back on track. I will do a post just on the unreal engine project soon I really really love that program. </div><div style="text-align: left;"><br /></div><div style="text-align: left;"> I also have some wonderful news which I will share as soon as all the paperwork goes through.<br /></div><div style="text-align: left;"> </div><div style="text-align: left;"> <br /></div></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PskudQFESRYi-UAKAi1q-jYB7M18huQBZMKYZDEgrc6EfDzKVnwfVAs_tEeFfy0FO8tO-VoGAtEcZ8XvyPCxIMW-ac5EjDriXsgbKSwyTS_ybbXAsydYuxsJmEhvEyKe4UUoYs_wOmZ3gP4E_Mkg0fVHsXTCY6CgR1dTMQWoRfwrQx-5U7Ff8p8X/s3918/IMG_20220713_100207855~2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3918" data-original-width="3451" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9PskudQFESRYi-UAKAi1q-jYB7M18huQBZMKYZDEgrc6EfDzKVnwfVAs_tEeFfy0FO8tO-VoGAtEcZ8XvyPCxIMW-ac5EjDriXsgbKSwyTS_ybbXAsydYuxsJmEhvEyKe4UUoYs_wOmZ3gP4E_Mkg0fVHsXTCY6CgR1dTMQWoRfwrQx-5U7Ff8p8X/w564-h640/IMG_20220713_100207855~2.jpg" width="564" /></a></div><br /></div><br /><br /><p></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-20368281660431170232022-06-25T14:15:00.000-04:002022-06-25T14:15:03.634-04:00Unreal engine test for Lobby Cam<iframe frameborder="0" height="270" src="https://youtube.com/embed/chz0TmfBOCA" style="background-image: url(https://i.ytimg.com/vi/chz0TmfBOCA/hqdefault.jpg);" width="480"></iframe>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-40459864417138880312022-04-27T13:21:00.003-04:002022-04-28T12:28:39.199-04:00Thoughts on Meta and the Metaverse<p></p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWphqSLClt93cFtl3ZzoQSFa9Vi2tSVw3VF3KRtjKm30y-0XgvBH5_2bjld-rNdG-Cxt57YBruSUqKDfivYTMIIH2savDP-k7qCbHwvy_L4F7JjbhEi5i7pIbJvV8CeGOOelXc7DbwzKFMQ5XlOyDFWYULCco8hcKYMlIDsaBsSn5rfuQOHXpGDyli/s602/unicorn%20tattoo.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="351" data-original-width="602" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWphqSLClt93cFtl3ZzoQSFa9Vi2tSVw3VF3KRtjKm30y-0XgvBH5_2bjld-rNdG-Cxt57YBruSUqKDfivYTMIIH2savDP-k7qCbHwvy_L4F7JjbhEi5i7pIbJvV8CeGOOelXc7DbwzKFMQ5XlOyDFWYULCco8hcKYMlIDsaBsSn5rfuQOHXpGDyli/w400-h234/unicorn%20tattoo.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>"So the metaverse will look like this right?" "Yep"</i><br /></td></tr></tbody></table> People have been asking me what my view on Facebook.. er Meta and the VR metaverse is. That is<br /> sadly like someone saying "hey Bryn you are a big nerd what do you think?" Anyway. So this is what I think about one part since you kind of asked.<p></p><p> I have to build up to what I think by kind of showing where we are as I see it. Right now we have massive companies making record profits using algorithms to make money through advertising. <span class="ILfuVd NA6bn"><span class="hgKElc">In 2020, about 97.9
percent of Facebook's global revenue was generated from advertising, Facebook ad revenue stood at close to 86 billion U.S. dollars.<b> </b></span></span>Advertising accounts for the majority of Google's revenue, which amounted to a total of 256.73 billion U.S. dollars in 2021. Now lets look at how that is done. </p><p><span class="ILfuVd NA6bn"><span class="hgKElc"> When someone puts an ad in a newspaper they are hoping someone, who wants to buy their product, is reading the paper and sees the ad.. then spends the time to call or visit. They cant click the ad seeing as its paper, and they may also decide not to read the paper that day or just simply not notice it etc. Same with if someone paid to put paper fliers in mailboxes. Most of us toss them right in the trash and if not the person who paid for that method of advertising has to hope that the home which got it really does want their vacuum cleaner or has a lawn to cut despite living in an apartment building. It is hope for the best advertising. It reminds me a bit of nature where schools of tadpoles swim about with many being eaten by predators, but through sheer numbers some survive or when dandelions fill the sky with seeds with many going in the lake or on the pavement, but enough find soil.<br /></span></span></p><p><span class="ILfuVd NA6bn"><span class="hgKElc"> With Facebook and Google they watch everything you do and their goal is to put an advertisement in your view for something you actually want. And they pay attention to everything you do so they have a good idea of what you are interested in... even if its not healthy. Like say... fucked up conspiracy theories.</span></span> So they keep track of the content you read, things you “like”, click and even hover your mouse pointer over without clicking. </p><p><span class="ILfuVd NA6bn"><span class="hgKElc"> Once I was talking in my house and said to someone that I wanted a ironing board that fits on the back of a door so its not in the way. Kind of obscure thing, but I got an advertisement for an ironing board that fits on the back of a door a short time later, and that was just too much of a coincidence. I am guessing my Google nest was listening and told Facebook or something like that..actually they probably don't play together. Then again that could just be my own conspiracy theory I guess. Anyway somehow I got an advert for the thing I wanted.. and so the company that makes ironing boards that fit on the back of doors which I will now shorten and call IBTFOBODoors, so these people pay Facebook / Google to put the advert on the page to someone who actually wants it. They don't pay someone else to put fliers in mailboxes hoping someone wants a </span></span><span class="ILfuVd NA6bn"><span class="hgKElc">IBTFOBODoors, because it is too random. Facebook and Google get paid if I click that advert and so they want to make it as likely as possible that I do click it. They would say they are giving us what we want and removing the chance.</span></span></p><p><span class="ILfuVd NA6bn"><span class="hgKElc"> One of the things they would like to do is change our behaviour ever so slightly. Changing behaviour adds up to a huge amount of money. </span></span></p><p><span class="ILfuVd NA6bn"><span class="hgKElc">So for example.</span></span></p><p> Michael Jordan, when he entered the NBA was looking for an athlete endorsement
deal with Adidas. Nike was a long-distance running shoes company. They offered Jordan a deal far more
lucrative than the bigger sports apparel companies such as Adidas. Nike created the Air Jordan in red, black and white but the NBA only allowed for white sneakers. They fined Jordan $5,000 every time he wore them but Nike paid the fines and the shoes stood out from all the rest. The hope was to sell $3 million of the shoes in the first year and they instead sold $126 million. They also became the mainstream shoe and the most recognized brand in the world at the time. </p><p>This was from changing behaviour. </p><p> Look up the Diamonds are forever slogan and how it changed behaviour. <br /></p><p> But it is hard to change behaviour because you can not control everything around people. For every Pepsi ad you see there is a Coke. Because there is competition.<br /></p><p> Well unless... you created a virtual world where people used VR headsets to be inside that world and saw only what was paid for and permitted to see in this 360 degree place. Not a desktop where you eyes can wander off the screen to real life.. but a place where you are inside and all the tricks are used to keep you from logging out. If, in this virtual world, a brand paid a huge sum to be the exclusive visual representation they can change behaviour, but more importantly, the owners of the virtual space can do something exponentially more powerful... they can change our reality. Because really the next step after changing behaviour is changing reality. When you are in a virtual world, especially using VR headsets, you are fully embedded in that world. You only see that world and everything in it influences you, and all things absent have no say. And despite being a virtual world it feels like reality to many. If you are going to work there it is reality. If you are making purchases that come to your physical home then it is reality. Even if you are purchasing virtual goods it is reality because you are purchasing experiences much like paying to hear music at a concert. You are not holding the music in your hand at the end but rather it is ephemeral. Will people want this type of reality? Well sure we do it all the time. When you watch a movie you sit on a couch in reality and watch a movie with events that are not reality. "Han shot first" is the call of those who care about non reality.<br /></p><p> If we spend a great deal of time inhabiting a virtual world created by a company, then they can shape and control how we see in that world far more than they can in the "real" world. If we think about what percentage of the real world is controlled by Human marketing and promotion we might say.. hmm ok in the countryside? very little well under 1% Tthen in the City we may be tempted to say a very high number, but it would likely be much less than we think. For example advertising generally is done in shop windows, billboards and so on but the houses, alleyways, the sidewalk and trees.. the sky... ok except when those planes fly by with long streamers. You can just imagine the thought process "hey the last untapped advertising space is the sky! lets fly planes up there with signs!". Yeah didn't work sorry guys. So in the end, with the amount of power you get when you can advertise unrestricted and everywhere, and if a single entity controls this power then all will depend on its moral compass or enforced moral compass.<br /></p><p> Do I think it will work? I think companies will make the same mistakes as before. Giant companies will throw huge amounts of money into it only to discover that nobody wants a Ford truck in a virtual world nor Nike shoes. They want a flying car that shoots unicorns. When a region can hold 50,000 people at once it will become our reality.<br /></p><p><br /></p><span class="ILfuVd NA6bn"><span class="hgKElc"></span></span><span class="ILfuVd NA6bn"><span class="hgKElc"></span></span>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-83334181365369811092022-02-24T11:51:00.001-05:002022-02-24T11:51:26.456-05:00Bronze sculpture orders - Brittle<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh817kUN-iuu-Ym1fn0X9cleMxrg8Hja3Rz-Mknd66hzT2T7O44aVIieUxPlQ3SS9DXmIaG1i1zzfZTtbXn1tTJBgzurCoR8PmK3EM4sZKuppuWnz9dNrnQ9R6oHySjm_scAgtyfEU8fzimoCdKYRm0vcZskTZtGaELa0HdOw8M0tbmrYBXeOsX9QLu=s1852" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="941" data-original-width="1852" height="306" src="https://blogger.googleusercontent.com/img/a/AVvXsEh817kUN-iuu-Ym1fn0X9cleMxrg8Hja3Rz-Mknd66hzT2T7O44aVIieUxPlQ3SS9DXmIaG1i1zzfZTtbXn1tTJBgzurCoR8PmK3EM4sZKuppuWnz9dNrnQ9R6oHySjm_scAgtyfEU8fzimoCdKYRm0vcZskTZtGaELa0HdOw8M0tbmrYBXeOsX9QLu=w601-h306" width="601" /></a></div><p></p><p></p><p></p><p></p><p></p><p></p><p> I am preparing to begin production of this model (plus a round base) in Bronze. This time the sculpture needs to be 12 inches tall so that the molten bronze can fit through the narrow areas in the horns and wings within the mould. With the increased size it becomes more expensive to make so I have decided to only make the exact amount ordered. <b>The bronze will cost $1500 USD plus shipping.</b><br />and will likely take a few months to make. I am going to give it a week for people to decide if they wish to order one. The price is actually great but I also understand we all don't have that kind of money to spend right now. I am expecting to only make a handful so they will be quite rare in the future should they be resold. This figure is the centrepiece of the Brittle Epoch virtual narrative. It is also what the Bryn Oh avatar in the virtual space looks like. Many years ago when I had the idea to create a recognizable virtual artist who would be the anonymous face to deal with real life galleries and museums.. this is the design I chose. So if you are interested email me letting me know <a href="mailto:brynohhh@gmail.com">brynohhh@gmail.com</a> <b>Order by March 4th</b> or so<br /></p><p>or message me through <a href="https://www.instagram.com/bryn_oh/?hl=en">instagram</a>, <a href="https://www.facebook.com/BrynOhh/">facebook</a>, <a href="https://www.patreon.com/brynoh">Patreon</a> or <a href="https://secondlife.com/">second life</a>. <br /></p><p></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgqLT85DJIgflslnDnocnRWo3k93-p4rpFM0NdhRPgBPzAxpk4eDZN8MPGHE64ESX5dLvDBVF4zrDfDR2qT4DVWl5raJIoIVXlNiyggZGoqvajnwXiLTt0IApwIC7ccAkCLNGL9xroZA0Y8_bTkJQy3L3jAsQ2htOImGr6t27echIBS3yaToyPDtM2D=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="551" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/a/AVvXsEgqLT85DJIgflslnDnocnRWo3k93-p4rpFM0NdhRPgBPzAxpk4eDZN8MPGHE64ESX5dLvDBVF4zrDfDR2qT4DVWl5raJIoIVXlNiyggZGoqvajnwXiLTt0IApwIC7ccAkCLNGL9xroZA0Y8_bTkJQy3L3jAsQ2htOImGr6t27echIBS3yaToyPDtM2D=w640-h344" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhZQ_40H7DYbg-uEnh4wVy9GcowUu2hXy83ktyZSQPhs39TomtX0u4OFoe_D1EA-FwekwqxoX1F8_5Z2uxr4ZK5bmpywXQLEDnxKM0dS6txeYSHlV689dirnSMjtdSTVTwmRybU-ZnJNlgkJ4nBGbT4IKtumWJ21y3NbK9XZoWVzCt3_NdcydnLoOj_=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="551" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/a/AVvXsEhZQ_40H7DYbg-uEnh4wVy9GcowUu2hXy83ktyZSQPhs39TomtX0u4OFoe_D1EA-FwekwqxoX1F8_5Z2uxr4ZK5bmpywXQLEDnxKM0dS6txeYSHlV689dirnSMjtdSTVTwmRybU-ZnJNlgkJ4nBGbT4IKtumWJ21y3NbK9XZoWVzCt3_NdcydnLoOj_=w640-h344" width="640" /></a></div><br /><p></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-65634912215310865642021-12-09T08:09:00.003-05:002021-12-09T09:32:59.342-05:00Kean Kelly <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi1fFWkS7CnFvAezkyLUxu77QRmCpGVvIzfMFyud1z78xgxbuyydY1J16-JhaUHWCe2Tl_1MKYRhP_P7z-gcsbGMaivg93xenCloS7Wd8C6PtZp6Aq2rTDA3rCvTNha9BJ5ROFKE5RNmJKq3EDdBZLpntWS7mbL8WZ4vU1TiJBk4hM3jFtSN5_mTtH7=s2048" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1225" data-original-width="2048" height="239" src="https://blogger.googleusercontent.com/img/a/AVvXsEi1fFWkS7CnFvAezkyLUxu77QRmCpGVvIzfMFyud1z78xgxbuyydY1J16-JhaUHWCe2Tl_1MKYRhP_P7z-gcsbGMaivg93xenCloS7Wd8C6PtZp6Aq2rTDA3rCvTNha9BJ5ROFKE5RNmJKq3EDdBZLpntWS7mbL8WZ4vU1TiJBk4hM3jFtSN5_mTtH7=w400-h239" width="400" /></a></div> Often I will be linked to an article on Second Life and discover it is again written by a reporter who <br />was given an assignment to write about second life and rushed something out to a deadline. The easiest path towards clickbait often revolves around virtual sex, so they write about that. In all fairness they arrive as a noob and have no idea what to do as Second Life is designed for the user to create the world.. they give us the land to stand on and we create the space. It is mildly amusing and perplexing when they confide, almost in a written whisper, to their readers that there is virtual sex. What is I find odd is that they are surprised. The human species might be the horniest species on this planet. Our media is obsessed with it and I read once that the rapid rise of the internet was spurred in large part by people wanting to get faster access to their porn. I would actually be shocked if a free and open virtual space didn't have elements of sex in it. It is everywhere so why on earth would it not be found in a virtual space? Anyway this post isn't about that, it is meant to show a different side of the virtual space that often is not reported.<p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjaHWtXkzRPTUguSlwmg6YBgVjX1CmltoACa1Ps6OsmclLep2exp4In7qJGnkrzWtukMZsTQx9Wjs5hkdjNXyyYWuJuApTeVnuJtZ1haEG2ySlvkTBNl0JRDl4S4ATdegPuRbzuMh4c-0uvww0iPSd2RzS8jx6Ly2DIatAaoTyfNJXvSYQdc8q6VbEG=s2013" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1376" data-original-width="2013" height="274" src="https://blogger.googleusercontent.com/img/a/AVvXsEjaHWtXkzRPTUguSlwmg6YBgVjX1CmltoACa1Ps6OsmclLep2exp4In7qJGnkrzWtukMZsTQx9Wjs5hkdjNXyyYWuJuApTeVnuJtZ1haEG2ySlvkTBNl0JRDl4S4ATdegPuRbzuMh4c-0uvww0iPSd2RzS8jx6Ly2DIatAaoTyfNJXvSYQdc8q6VbEG=w400-h274" width="400" /></a></div> I met Kean Kelly over a decade ago through my friend Colemarie Soleil. If I remember correctly she <br />was from Finland, Cole from the United States and myself from Canada. One of the pleasures of virtual worlds is you meet people, in real time, from all around our planet Earth and broaden your perception of the world through laughter and communication in a very creative space. Kean's creativity could be seen through a store she opened called [ Keke ] where she built small bits of clutter found around ones home. Small quiet things that helped define a space but were comfortable to reside in the background, things that didn't demand your attention ... things that were actually a bit like Kean herself.<p></p><p> A long time ago Kean messaged me to ask if I wanted to see her land which she was building with a close friend. I discovered that Kean was battling breast cancer and she and her friend built a pastoral hilly land for them both to meet in and spend time together. It was an oasis from the cancer treatments and something that helped reduce the ever present fear. I walked through this grassy land to discover beautiful and hard to explain spaces that felt like rooms where someone had just been reading a book only to have left for a moment. Greenhouses with peeling white paint housing plants and a worn out comfy chair. On a nearby vintage table a tea cup still steaming with lemons cut and off to the side on a cutting board. There were letters on tables and little curiosities. At one spot was a grassy hill with a worn out couch on top overlooking a lake. It was a quiet place to sit and listen to the sounds of wind and birds. To talk and feel less alone. To be comforted. </p><p> Often people outside the virtual space will ponder why people buy things that are not "real". To have a virtual home or virtual artwork. They will say we waste our time in an imaginary world and then those same people will go on Facebook or various other social media platforms or they will sit silently in their living room passively watching endless movies and tv shows that they can't interact with. When you go to a concert and the final note of the final song fades away you don't have something you can hold in your hand, you have the experience. And when we talk about what is "real" we talk about it as though its definite, but really all we see clearly is what we are directly looking at. Even our peripheral vision blurs and our brain guesses what is happening there until we look. We create our own realities based on our perceptions. Is the virtual space real? It is a real experience that is immersive.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgeNp_oCp3Px31QzrW7Mob7hGnkRhtbTv8gtP1So_sqQg-YzFg06WJ6hgsR4fHp-ISnDLYRYp6_FwrkoH9o25g8l9sLbT6-xieq9M9OvxUVJuQnvzM-CxKXFu5Ar0kMu6B2lZXMyNCOZhAop281hopYA7A2WsUvgGNtoj1g2bqAjVF3scxC5Ql8B6jj=s2048" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1045" data-original-width="2048" height="204" src="https://blogger.googleusercontent.com/img/a/AVvXsEgeNp_oCp3Px31QzrW7Mob7hGnkRhtbTv8gtP1So_sqQg-YzFg06WJ6hgsR4fHp-ISnDLYRYp6_FwrkoH9o25g8l9sLbT6-xieq9M9OvxUVJuQnvzM-CxKXFu5Ar0kMu6B2lZXMyNCOZhAop281hopYA7A2WsUvgGNtoj1g2bqAjVF3scxC5Ql8B6jj=w400-h204" width="400" /></a></div> Kean fought cancer while her friends supported her for years. She won that battle with breast cancer but sadly she passed a few months ago in a hospice from brain cancer. Kean was a lovely unassuming person who will be missed by many and when I think of Second Life it is not the silly lazy reporting I think of, but rather the beauty of someone like Kean and how she chose to use it.<p><br /></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com2tag:blogger.com,1999:blog-944516208447810948.post-28695023839954728652021-10-20T10:24:00.013-04:002023-11-18T21:01:35.393-05:00Bronze Epoch dancer limited edition<p> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigWps6veAcviDvDIkZ09E-6hnjHOxuZFfbVlWOY_wq6akPVE3yC61h5r35GrXt9z928E-wnyW1W_9-MZul6Iu6VvCGpzbJMjc-DTsndQVb2hBH_ROQVlEBw4bS8SH7rdBbZeKKyulUM3Y/s1024/The+Hand+Dancer.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="616" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigWps6veAcviDvDIkZ09E-6hnjHOxuZFfbVlWOY_wq6akPVE3yC61h5r35GrXt9z928E-wnyW1W_9-MZul6Iu6VvCGpzbJMjc-DTsndQVb2hBH_ROQVlEBw4bS8SH7rdBbZeKKyulUM3Y/w386-h640/The+Hand+Dancer.jpg" width="386" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Brittle Dancer<br /></td></tr></tbody></table><br /><br /><p></p><p> A few years ago I created bronze sculptures for the Rabbicorn and Daughter of gears and after a variety of issues that slowed down casting them they were finally ready... on December 26th. I advertised them and gah was the worst time to release something naturally. Everyone had already bought presents and spent their money. Soooo with that in mind I created a new limited edition series of a variation of the Hand Dancer in bronze. It is available with the opening of the Brittle Epoch on November 1st. If you are interested in purchasing one then message me in world or by email <a href="mailto:brynohhh@gmail.com">brynohhh@gmail.com</a> with the # you wish to purchase. There is one of each and the cost is in US dollars and does not include shipping. They are sent with tracking and generally arrive in a week so plenty of time to arrive before xmas.<br /></p><p> And thank you to my Patreon supporters who help so much with me being able to create the art I do. If you would also like to support my projects then can do so by following this link <a href="https://www.patreon.com/brynoh">https://www.patreon.com/brynoh</a></p><p> There are also a few Rabbicorn and Daughter of Gears bronzes available but the Maskitt and other two series have sold out. All sales for these bronzes will go towards tier and the possible creation of a bronze of Bryn Oh, the giant sculpture in the middle of the Brittle Epoch build. It is also possible I could go forward with this new bronze if there were enough pre-orders.<br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8DMygjDKgZmnhE9QbD4cF9Jl-GvBggqsqIlt_SaMhCzr6joWa193rim8yIxkdQ1BgnSWInpzE99EBiGtlOqraLaUwkzVakhQJZIgKQuQnqnJKHXMA3grdVUnfnhhmVd_bpC_8CYRpGGY/s1852/bryn+brittle+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="941" data-original-width="1852" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8DMygjDKgZmnhE9QbD4cF9Jl-GvBggqsqIlt_SaMhCzr6joWa193rim8yIxkdQ1BgnSWInpzE99EBiGtlOqraLaUwkzVakhQJZIgKQuQnqnJKHXMA3grdVUnfnhhmVd_bpC_8CYRpGGY/w400-h204/bryn+brittle+3.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">possible next bronze<br /></td></tr></tbody></table><p></p><p> <br /></p><p>#1 - $600 <b>SOLD</b>usd + shipping<br />
#2 - $550 <b>SOLD</b><br />
#3 - $500 <b>SOLD</b><br />
#4 - $500 <br />
#5 - $500 <br />
<br />
#6 - $450 <br />
#7 - $450 <br />
#8 - $450 <br />
#9 - $450 <br />
#10 - $450 <br />
<br />
#11 - $400 <b>SOLD</b><br />
#12 - $400 <b>SOLD</b><br />
#13 - $400 <b>SOLD</b><br />
#14 - $400 <br />
#15 - $400 <br /></p><p></p><p>#16 - $350 <br />
#17 - $350 <br />
#18 - $350 <br />
#19 - $350 <br />
#20 - $350<br />
<br />
#21 - $300 <b>SOLD</b><br />
#22 - $300 <b>SOLD</b><br />
#23 - $300 <b>SOLD</b><br />
#24 - $300 <b>SOLD</b><br />
#25 - $300 <b>SOLD</b><br />
<br />
#26 - $250 <b>SOLD</b><br />
#27 - $250 <b>SOLD</b><br />
#28 - $250 <b>SOLD</b><br />
#29 - $250 <b>SOLD</b><br />
#30 - $250 <b>SOLD</b></p><p><b> </b></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8O6nInc0ppHd0vLD0Lb1s2br7plWvhWWvbxno0T_P04GASjaR71bnSicwTeC9dY9IUgIXbErNxPzMIxQN7pkcem0H5JzfZHdUqUiDvxY0i5GEdRtTheS6iK0RgK7YvPafgooZ4Rea2A/s1024/Oh%252CBryn%252CThe+Dancer.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="738" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8O6nInc0ppHd0vLD0Lb1s2br7plWvhWWvbxno0T_P04GASjaR71bnSicwTeC9dY9IUgIXbErNxPzMIxQN7pkcem0H5JzfZHdUqUiDvxY0i5GEdRtTheS6iK0RgK7YvPafgooZ4Rea2A/w462-h640/Oh%252CBryn%252CThe+Dancer.jpg" width="462" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Brittle Dancer<br /></td></tr></tbody></table><p><b> </b></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-78702125648322553532021-10-17T10:56:00.000-04:002021-10-17T10:56:09.561-04:00The Brittle Epoch<p> After several months and many two weeks the Brittle Epoch will be opening on November 1st 2021. The Brittle epoch is a narrative based build and is the second part to the Hand trilogy. My work is a long continuous narrative that began over a decade ago and as it starts reaching its conclusion there are some stories that need to be revisited in order to understand the Brittle Epoch. I am listing the machinima movies you should be aware of before exploring the Brittle Epoch to make the experience more enjoyable. Many of you already know these previous stories but to those who don't I am afraid it may feel like homework... but you will enjoy it more!<br /><br /><br />"Hand" can be either explored in world by following the story or can be seen as a machinima<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/TYPCB2N2U58" title="YouTube video player" width="560"></iframe><br /><br /><a href="http://maps.secondlife.com/secondlife/Bryn%20Oh/44/211/22">http://maps.secondlife.com/secondlife/Bryn%20Oh/44/211/22</a><br /><br />Hand Machinima <br /><br /><a href="https://www.youtube.com/watch?v=TYPCB2N2U58">https://www.youtube.com/watch?v=TYPCB2N2U58</a><br /><br /><br />Standby is no longer in world as a story but can be seen as a machinima.<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/q8RgAuhcBOw" title="YouTube video player" width="560"></iframe></p><p></p><p></p><p></p><p></p><p><br /><br /><a href="https://www.youtube.com/watch?v=q8RgAuhcBOw">https://www.youtube.com/watch?v=q8RgAuhcBOw</a><br /><br /><br />The Singularity of Kumiko can be seen in world as well as by machinima<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/MTxT8fN0SjI" title="YouTube video player" width="560"></iframe><br /><br /><br /><br /><br />Singularity of Kumiko machinima <a href="https://www.youtube.com/watch?v=MTxT8fN0SjI">https://www.youtube.com/watch?v=MTxT8fN0SjI</a><br /><br /><br />Optional shorts<br /><br />Juniper <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/urmhu0jAZD8" title="YouTube video player" width="560"></iframe><a href="https://www.youtube.com/watch?v=urmhu0jAZD8">https://www.youtube.com/watch?v=urmhu0jAZD8</a><br /><br />Lady Carmagnolle<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/vTRVfoi7zFw" title="YouTube video player" width="560"></iframe> <a href="https://www.youtube.com/watch?v=vTRVfoi7zFw">https://www.youtube.com/watch?v=vTRVfoi7zFw</a><br /><br /><br />And if you are really a keener then here is an art talk I did on creating immersive virtual art as a new medium for York University.<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/UxdfJb7-AMY" title="YouTube video player" width="560"></iframe><br /></p><p><br /><a href="https://www.youtube.com/watch?v=UxdfJb7-AMY">https://www.youtube.com/watch?v=UxdfJb7-AMY</a><br /><br /><br />And finally here is a image timeline if you are curious where all the stories and character fit in over the 130 year story arc.</p><p><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFg9m45MXFJQgmFh5mBZj6cIGsscaC1-2uKkizQxgtcbBmDlAq0Hokq3iIpm2gitf1wB8mpHrXbbR8Wnkz7QLOzzQoCUi6wqseN7knXVhpnQPi6VVkE4uoieAPo9LZHD839Ixhiya5t-o/s2048/timeline+for+bryn+oh+stories.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1325" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFg9m45MXFJQgmFh5mBZj6cIGsscaC1-2uKkizQxgtcbBmDlAq0Hokq3iIpm2gitf1wB8mpHrXbbR8Wnkz7QLOzzQoCUi6wqseN7knXVhpnQPi6VVkE4uoieAPo9LZHD839Ixhiya5t-o/w414-h640/timeline+for+bryn+oh+stories.png" width="414" /></a></div><br />Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-30308470041821304402021-07-25T11:59:00.001-04:002021-07-25T11:59:40.171-04:00Aural sound exhibit and Parallel worlds rl exhibit.<p> First I have to apologize for not posting as often as I should. I have increasingly found social media stuff like Instagram, Facebook, Flickr and this blog to be a bit overwhelming sometimes. It feels like I have to update all these things so regularly that I don't get any actual creating done. I will try to post more!</p><p>So news. I opened an exhibit called "Aural" as a collaboration with Morlita Quan a sound artist for Feint and Bone art sim. Essentially Morlita created a layered sound which was broken down into parts that added up to that final sound. I was then given these sounds and would contemplate how they made me feel in order to express them. The idea being to create a space where the sound element was not overpowered by the visual one. I wanted to create it so that the sounds of Morlita were more the focal point that the visual aspect that I created and hopefully it worked. Below you can see the machinima and decide for yourself if I did justice to the wonderful sounds of Morlita.</p><p> </p><p> <iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/69_xTBjPaMw" title="YouTube video player" width="560"></iframe> </p><p> </p><p> This machinima for Aural is also now part of a group exhibit called Parallel Worlds being shown in Portugal. Opening on the 24th, at 4 pm, at Casa Municipal da Cultura de Estarreja, Portugal. As part of the 2021 Avanca International Film Festival. Aural is open in the virtual space of Second Life until August 1st. It is a group exhibit showing some of the talented artists who work in virtual spaces.<br /> <br /><br />Bryn Oh<br />CapCat Ragu<br />Elif Ayiter<br />Eupalinos Ugajin<br />Iono Allen<br />Livio Korobase<br />Meilo Minotaur<br />Morlita Quan<br />Silvestre Pestana<br />Theda Tammas<br />Tizzy Canucci AKA Tess Baxter <br />Tutsy Navarathna AKA Basile Vignes<br />Venus Adored<br /><br />Psst what is machinima? <br /> <br /> It is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. So for example in the machinima I make for my youtube channel I will create all the models in Zbrush, write the story and compose the environment then film the desktop, later editing the recordings in software. While it does not allow for the same freedom of the virtual space which I create, it does compliment it and allow for an ephemeral space to be remembered.</p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-15584013740532506182021-02-10T13:20:00.001-05:002021-02-10T13:22:27.577-05:00Good news update<p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMfVPw9_AePok2F-bv0f7vPdPPCCaPOX37Wnzs2z4zgaThQYCraj-CrG2VyVhdzsNQUPOJJ7AHf1Xsjtu_pPslCnCvIdfGJVJmd9lTB8EqUfzFgKoXCTBOmifppR5Wjx9vHv8tHpYxQec/s1024/IMG_1381.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMfVPw9_AePok2F-bv0f7vPdPPCCaPOX37Wnzs2z4zgaThQYCraj-CrG2VyVhdzsNQUPOJJ7AHf1Xsjtu_pPslCnCvIdfGJVJmd9lTB8EqUfzFgKoXCTBOmifppR5Wjx9vHv8tHpYxQec/w400-h300/IMG_1381.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">York University student exploring Hand in VR<br /></td></tr></tbody></table> Hello everyone I have some good news! <i>"Pfft good news during 2020? what do you take us for Bryn? we <br /><br />are not so gullible!"</i> Hey its 2021! things are going to look up! Ok pretend conversation over and now lets get to the yay of it all. I will preface though. Over a year ago I spoke to Dr Carolyn Steele about a course that would be taught at York University and it would have a large part on the artwork of Bryn Oh. One thing needed though was to have "Hand" the current exhibit on Immersiva, available for five years so the students could go see it in both second life and Sansar. The problem, in hindsight, was that I didn't have a place to build new things anymore. I built Mythical creatures and then later White Veil with Cica but they were smaller creations. So the good news is I approached Linden Lab with my dilemma to see if they had any ideas and they are giving me two Gateway regions. A gateway region is a place that new users to second life go after registering. </p><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR3_T993VM-JxusYXwIEsiFYlvqhWiwieMqulLAzpld0P7_OT3U0PqUPBYcdPrzqXu-mKDdoTcTOJqUF_8fOP8cdNyoJ9ySmg1xNwNAZVBdHAN_dtnQETgwNB0_HTEiDEHic-Ym0LcoNM/s1024/IMG_1379.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="1024" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR3_T993VM-JxusYXwIEsiFYlvqhWiwieMqulLAzpld0P7_OT3U0PqUPBYcdPrzqXu-mKDdoTcTOJqUF_8fOP8cdNyoJ9ySmg1xNwNAZVBdHAN_dtnQETgwNB0_HTEiDEHic-Ym0LcoNM/w400-h300/IMG_1379.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">York University students exploring Hand in VR</td></tr></tbody></table>So here is the plan. "Hand" will move to one of the Gateway regions and as part of the agreement I will create a tutorial area for new users, I am thinking as they walk down the subway line to the start of the story, and new users will have a first experience of exploring an immersive narrative. The second region will have rotating exhibitions of both my older work and new things. I am thinking to maybe put out Anna's many murders or Condos in Heaven, Singularity of Kumiko, Imogen and the pigeons and so on. People are actually voting on what they want to see first through my group and if there is something you really liked or was not able to see just message me and I will add it to the requests. This now also frees up Immersiva so I can create new artwork there which is great because I have almost finished writing up the next chapter in my art narrative. In other news I have begun shipping out the Bronze Dancer from Hand so all of you who have ordered are beginning to get emails from me with your tracking numbers. If you are interested in the bronze there are a few left just go to this blog post <a href="http://brynoh.blogspot.com/2020/11/restarting-bronze-dancer-from-hand.html">http://brynoh.blogspot.com/2020/11/restarting-bronze-dancer-from-hand.html</a> and pick a number that is left and send me an email requesting it. Brynohhh@gmail.com</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UKEFAiH3UagjPP8axyLHQPEQDp53I9cUDiLGdC5bOdWKbY-_7SIEOdXFayWOJN4TaAZjnPEBwlqhcGyOqlpEWkPa-HqHIlpQ7iF_BEkiW3xDnxQTwvYe82PG2g-76_MgZA2tlrDQbT8/s2048/Hand+Dancer+bronze.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1476" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UKEFAiH3UagjPP8axyLHQPEQDp53I9cUDiLGdC5bOdWKbY-_7SIEOdXFayWOJN4TaAZjnPEBwlqhcGyOqlpEWkPa-HqHIlpQ7iF_BEkiW3xDnxQTwvYe82PG2g-76_MgZA2tlrDQbT8/w462-h640/Hand+Dancer+bronze.jpg" width="462" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Hand Dancer<br /></td></tr></tbody></table><p></p><p><br /></p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1eCzf-GU5LLJt8X32JHSklxE80_f7OHSxl3yWavXw1twEKQDyAhmTjbdZ9QRqwTHXA1skmYr6301Akso6VOAhoqvnGABrTz2N48ujI1rgJqSBCAvyJyltDlr7ZmS3upGs5JAnaKS3hFs/s1024/sansar+apartment+building.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="550" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1eCzf-GU5LLJt8X32JHSklxE80_f7OHSxl3yWavXw1twEKQDyAhmTjbdZ9QRqwTHXA1skmYr6301Akso6VOAhoqvnGABrTz2N48ujI1rgJqSBCAvyJyltDlr7ZmS3upGs5JAnaKS3hFs/w640-h344/sansar+apartment+building.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Hand Dancer in Sansar<br /></td></tr></tbody></table><br /><p><br /></p><p><br /></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com5tag:blogger.com,1999:blog-944516208447810948.post-60486640393589355732020-12-09T15:57:00.003-05:002020-12-09T15:57:54.419-05:00White Veil by Bryn Oh and Cica Ghost<p> Open now is a new artwork called White Veil which I created with Cica Ghost. <a href="http://maps.secondlife.com/secondlife/Kimkeat%20Lane/207/13/25">http://maps.secondlife.com/secondlife/Kimkeat%20Lane/207/13/25</a> <br /></p><p>
</p><p></p><p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/ZQAPIQLW7cQ" width="560"></iframe></p><p> Cica made some really adorable penguins and trees and I spent my time building a large tower and balls that squish you, cubes that attack and so on. And many of you who are reading this post are saying... yes naturally you did Bryn. And also, because I can't seem to resist, I inserted a little narrative into the work. And again you are saying.. .yes of course you did Bryn you little weirdo. Well hear me out. This was actually an interesting experiment artistically for me. The overall theme of my portion of the artwork is the idea that Cica's poor penguins are being spied upon and manipulated from above by my additions. So for example at the top of the tower is a man in a penguin costume being filmed relaying messages to the trusting penguins, while showing a backdrop of him far away from the cold of their land on a tropical beach. And in the communities of Cica's penguins I made a few humans hidden and spying. There are drones observing and the tower is well protected from unwanted people with various traps. But what I also wanted to do was to gamify the concept. Why gamify (to turn into a game) for this topic? wouldn't that detract from the work? No because to me there is a danger affecting our society that is not really talked about a great deal yet I personally feel that it is disproportionally responsible for many of the current problems in our world. And taking this topic and gamifying, hiding, making more palatable with cute sounds and fun.. represents what that problem is to us. <br /></p><p> Now what are you on about Bryn? you might be saying. First let me post the poem it is based upon.</p><p><b>Social</b></p><p> <!--[if gte mso 9]><xml>
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</p><p class="MsoNormal"><i><b>An algorithm of eyes</b></i></p><p class="MsoNormal"><i><b>Above is watching
</b></i></p><p class="MsoNormal"><i><b>Your likes it spies</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Digitally notching</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Personality boxing</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Wrapped in bows</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Adverts are knocking</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Because it knows.</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b> </b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Late and weary</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Reinforcing thoughts</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Conspiracy theory</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Connect the dots</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>then caught in knots</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>nation divided</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>from robots</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>information one sided</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b> </b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>They’re not casting lots</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>You are being guided</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Curated thoughts</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>A battle lopsided</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b> </b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>Brittle popularity</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>And marketed polarity</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>If you didn’t pay for the product</b></i></p><i><b>
</b></i><p class="MsoNormal"><i><b>You are the product.</b></i></p>
<p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ekl5RQAc0PVxnC_Kpxa22GB_YL5lFFBroS-zsGeH2zvbF6eqKqvcll61k5zxclg5TBlEM1sS59ny-vnWSoFlzjxA5At9CpIPBxETxZXthdstMQnhgXk5Z7ezdcSRRU3-v3ovQqhAQoQ/s1024/penguin+man.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="555" data-original-width="1024" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6ekl5RQAc0PVxnC_Kpxa22GB_YL5lFFBroS-zsGeH2zvbF6eqKqvcll61k5zxclg5TBlEM1sS59ny-vnWSoFlzjxA5At9CpIPBxETxZXthdstMQnhgXk5Z7ezdcSRRU3-v3ovQqhAQoQ/w400-h216/penguin+man.png" width="400" /></a></div> When I look at the United States right now, from the vantage point of being Canadian, one thing that<br /> stands out for me is the sheer divide between people over various issues ranging from mask wearing to Donald Trump. I never seem to meet someone whose views are grey or mixed. Many of the topics are black and white with very firm angry sides to them. This to me seems very strange as, over my lifetime, I come across so few things that really have no middle ground. It feels as though the middle view, which naturally should exist, is somehow absent. And I believe that absence is caused by algorithms. Now I am not saying algorithms are evil, they are merely doing what they were programmed to do. To create engagement and to essentially give you things you are interest in with the hope that marketing can sway you to do something. So for example, if you watch a cat video on Facebook it is cataloging information based on how long you watch the video, whether you "like" it and a multitude of other bits of data that help them build your identity so they can understand you and how to engage with you specifically. If you like cat videos they will suggest more cat videos. If you like classical music they will send you more of that, but also perhaps cat videos which have a classical music soundtrack. And so on. <p></p><p> So here is a story. I have a google nest in my living room. I talk to it and it will play music for me or tell me the weather report and news. It is always listening, just in case I need it. You say, Hey Google! and its wee lights come on and it says hi Bryn!. What is fun to do is whisper hey google... and sometimes it wont hear, but other times if you are close enough just the lights go on.. and it doesn't say hi Bryn. It just listens. When I first got my nest it said my name as Bryn, sounding like Brynnnn in a definitive way with the N lilting downwards. The nest is by the front door so over time as people came to visit, often they would call out to the studio hey Bryn?? and over time Google began pronouncing my name as a question because all those times it was listening and wanted to pronounce my name correctly. So when I say hey google it now says hi Bryn? Also once I mentioned, out loud, that I needed an ironing board that hangs on the back of a door and folds down. Well later that day I got an email from a store selling ironing boards that hang on the back of doors. So yes google was listening again and told an advertiser what I was looking for. It wasn't a coincidence. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLI240RiH1u8cO8rJzRXj6JY07StGrtLx4f8naOIShghFyZsX7KQvVa_D7adStZYMvAUX1fQInDm1vajJ9BHSF_N14NK48-8wM-0gbZMmrVFImQcpNIY2eGDdJFUYSecOXurHQausWmOk/s1024/penguin+spy.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="555" data-original-width="1024" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLI240RiH1u8cO8rJzRXj6JY07StGrtLx4f8naOIShghFyZsX7KQvVa_D7adStZYMvAUX1fQInDm1vajJ9BHSF_N14NK48-8wM-0gbZMmrVFImQcpNIY2eGDdJFUYSecOXurHQausWmOk/w400-h216/penguin+spy.png" width="400" /></a></div><br /> So where am I going with all this? If you like Donald Trump or Biden and read a positive article on them then it (algorithms) notice. If you read a negative article and then stop reading, it notices that too. Negative = bad so lets send another positive article. And another. We are being fed that which we already agree with and like. We are being reinforced with views, whether right or wrong, which, I think, creates a situation where people have seen such indisputable masses of evidence focused and solidifying their currently held view that when they talk to another person with a different view it seems like they must be a complete fool to believe that contrasting view based on the overwhelming evidence you have seen. And that other person also has been reading an avalanche of information that supports just one side of the conversation too. So you have two people who have not seen the same things as each other but they don't know that. They think that they have both seen the same information the same evidence of corruption or whatever and the other has chosen to be on the side of the corrupt one. An almost unbelievable decision based on what you have been fed by the algorithms and it makes them easier to hate. Now this isn't a huge problem if its related to Nerf guns and Minecraft but when it divides a nation and creates deep anger on both sides then to me, and hopefully I am wrong, it feels like a very dangerous situation which could get out of control. Dehumanize the other side and create, perhaps unintentionally, an existential threat to defend. To me this seems like extremely powerful implemented technology with unexpected results that could be catastrophic. We are currently testing a covid vaccine to see if it is safe, but then why don't we test technologies before we implement them? <br /><p></p><p> Now if you combine an algorithm with a product we get for free, a product which is designed and packaged to be addictive and fun then it really doesn't seem dangerous or alarming. So my portion of this artwork was gamified because I wanted to show a dark idea but then paint it pleasant. Hide the message behind cute things and funny noises. Does this artistic method work? I am not sure but that is the experiment I had with this artwork and I hope you enjoy it.<br /></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com9tag:blogger.com,1999:blog-944516208447810948.post-37000913784446114562020-11-06T11:46:00.019-05:002022-04-02T12:15:25.319-04:00Restarting the bronze dancer from Hand
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSJ_3uA3PMS2C81DHAOxd8aaXZzeTF_MH07uT2iDbTZZkrgOHnvSFTRhIcdzGFBAXZtJd8TzZc-sUAP50v7l14CfPdojnbwAf3_wIMF4JP9VD6XFqtcCatl1p9iwoNpYarEaasFNoHtfw/s2048/38.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1108" data-original-width="2048" height="346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSJ_3uA3PMS2C81DHAOxd8aaXZzeTF_MH07uT2iDbTZZkrgOHnvSFTRhIcdzGFBAXZtJd8TzZc-sUAP50v7l14CfPdojnbwAf3_wIMF4JP9VD6XFqtcCatl1p9iwoNpYarEaasFNoHtfw/w640-h346/38.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Hand dancer<br /></td></tr></tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; float: left; margin-bottom: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9IVqniA9X765NMMqs4KJwTld75N5gTMXa4Cy0B2f-nvvkF8r5dJrKG6_G_2nOiKeCM98naBURy7Ox7sw6IHZYBRYTjT88-b0uvw98K32eS_e7uBVSh10Nmhx2aGHsSpwbGMEcRrwYHY/s1600/Hand+dancer+side1.png" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="994" data-original-width="1600" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9IVqniA9X765NMMqs4KJwTld75N5gTMXa4Cy0B2f-nvvkF8r5dJrKG6_G_2nOiKeCM98naBURy7Ox7sw6IHZYBRYTjT88-b0uvw98K32eS_e7uBVSh10Nmhx2aGHsSpwbGMEcRrwYHY/s640/Hand+dancer+side1.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Proposed bronze - side</td></tr>
</tbody></table><p>
Hello Immersivists!<br />
<br />
Several months ago I planned to create a new bronze sculpture of this ballet dancer which is seen in my artwork Hand. I was taking pre orders when the pandemic arrived, and the project was put on hold. Over time I have been talking to some people who were asking how they could help in my art career during the dumpster fire also known as 2020, and an idea was to restart the bronze project. As with the first bronze dancer there
will be different price points based on when the cast was created. The
first cast being #1 with the last being #30. If you would like to
reserve a six inch bronze sculpture then contact me by email <a href="mailto:brynohhh@gmail.com">brynohhh@gmail.com</a>
and I will put your name down for the number you are interested in. The cost
does not include shipping and the turn around to make 30 will be between
2-3 months. These two images are guides as to how they will look, but
look at the finished bronze of the original dancer below to see the proper
patina colouring. And if you did like to help support me but was not sure how I also have a Patreon site. And thank you to my Patreon members whose donations have helped get this project started again!</p><p><a href="https://www.patreon.com/brynoh">https://www.patreon.com/brynoh </a><br />
<br />
<br />
</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP6aTN7mSecCrp0vPg5SiY2ID3YG64L-ZxYyfKs-oQAYha01bvpMBwGeyMGCE0kHvTkSCAPC9l7JRs6glqFb6dcLURn7otLEdU9GNUmR5AA5Pg_9CIlvA1LiEB2hlJw8smVEKQoVhYv4/s1600/Hand+dancer+side+front1.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="994" data-original-width="1600" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP6aTN7mSecCrp0vPg5SiY2ID3YG64L-ZxYyfKs-oQAYha01bvpMBwGeyMGCE0kHvTkSCAPC9l7JRs6glqFb6dcLURn7otLEdU9GNUmR5AA5Pg_9CIlvA1LiEB2hlJw8smVEKQoVhYv4/s640/Hand+dancer+side+front1.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">proposed bronze - front</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRGngPOBwRnDfKdSVtSmDIe88KuWyJFB6iCaSmm9WDitAQUEcQkGwcR9OPiKOqg2CSyyo-JyVenkIK1Yvq7hgq_NolBtkbaCFs-i_8-56bqSoYajPW0oqpbKpWiON_okbB33C7bgnzU0/s1600/bine+sculpture2.jpeg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRGngPOBwRnDfKdSVtSmDIe88KuWyJFB6iCaSmm9WDitAQUEcQkGwcR9OPiKOqg2CSyyo-JyVenkIK1Yvq7hgq_NolBtkbaCFs-i_8-56bqSoYajPW0oqpbKpWiON_okbB33C7bgnzU0/s400/bine+sculpture2.jpeg" width="300" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Photo courtesy of Bine Rodenberger</td></tr>
</tbody></table><p>
So as you can see the bronze will be quite different<br />
from the model I created above but you get the<br />
idea. If you are interested tell me the price<br />
and number from the list below. All prices are in USD.<br />
<br />
#1 - $600 usd <b>sold</b><br />
#2 - $550 <b>sold</b><br />
#3 - $500 <b>sold</b><br />
#4 - $500 <b>sold</b><br />
#5 - $500 <b>sold</b><br />
<br />
#6 - $450 <b>sold</b><br />
#7 - $450 <b>sold</b><br />
#8 - $450 <b>sold</b><br />
#9 - $450 <b>sold</b><br />
#10 - $450 <b>sold</b><br />
<br />
#11 - $400 <b>sold</b><br />
#12 - $400 <b>sold</b><br />
#13 - $400 <b>sold</b><br />
#14 - $400 <b>sold</b><br />
#15 - $400 <b>sold</b><br /></p><p></p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrdC5ieu4grYwpXORMH59aistwuBwGnbuW3nTq4weZXRt1yj7DuuXSWX1NpvUKqepAG3UMpb0Yy7KINgBK1Hebj_Q60b_oPy_qecIXZwuaAKUosK9a7k77RRH1xe-NU960PmD0siicTEk/s1600/Bryn+Oh+Dancer+21024.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="683" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrdC5ieu4grYwpXORMH59aistwuBwGnbuW3nTq4weZXRt1yj7DuuXSWX1NpvUKqepAG3UMpb0Yy7KINgBK1Hebj_Q60b_oPy_qecIXZwuaAKUosK9a7k77RRH1xe-NU960PmD0siicTEk/s640/Bryn+Oh+Dancer+21024.jpg" width="425" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Picture courtesy of Venus Adored</td></tr></tbody></table>#16 - $350 <b>sold</b><br />
#17 - $350 <b>sold</b><br />
#18 - $350 <b>sold</b><br />
#19 - $350 <b>sold</b><br />
#20 - $350<br />
<br />
#21 - $300 <b>sold</b><br />
#22 - $300 <b>sold</b><br />
#23 - $300 <b>sold</b><br />
#24 - $300 <b>sold</b><br />
#25 - $300 <b>sold</b><br />
<br />
#26 - $250 <b>sold</b><br />
#27 - $250 <b>sold</b><br />
#28 - $250 <b>sold</b><br />
#29 - $250 <b>sold</b><br />
<br />
#30 - not for sale <br /><br /><p></p><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><br /></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><p></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/TYPCB2N2U58" width="560"></iframe> Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-25660798419296394462020-10-13T11:53:00.001-04:002020-10-13T13:14:49.760-04:00Bryn Oh at Dutch Design Week<p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNAn2ADTTo0zwfO-GgqGllhb0d99JJiEuj_tY4P_eK18-cIz-5UIL4_hu7oH9308WsuTQ1mgeye51NFIiPKq7YuM0fFXJACKClzDPjPBgKXW7Si4q9np3SRjRPq3fBSLAuJDd5OaBVQf8/s1024/subway+with+flutter1024.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="550" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNAn2ADTTo0zwfO-GgqGllhb0d99JJiEuj_tY4P_eK18-cIz-5UIL4_hu7oH9308WsuTQ1mgeye51NFIiPKq7YuM0fFXJACKClzDPjPBgKXW7Si4q9np3SRjRPq3fBSLAuJDd5OaBVQf8/w640-h344/subway+with+flutter1024.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Flutter in the subway<br /></td></tr></tbody></table><br /></p><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ62YP-gNaloPiqUUKXOw0zVbtYHHhJb2cfwidPy7BoE4sWTe-N3LJQ4zxKb3lfreiLSeGn4EBfIoJmnKaVx9r82RxisUHxlngIO91h_mRjhJTAaJt4CyJDHcQcuVwDqX4vGoHSJ5QAtM/s1024/milkdrop+and+flutter1024.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="550" data-original-width="1024" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ62YP-gNaloPiqUUKXOw0zVbtYHHhJb2cfwidPy7BoE4sWTe-N3LJQ4zxKb3lfreiLSeGn4EBfIoJmnKaVx9r82RxisUHxlngIO91h_mRjhJTAaJt4CyJDHcQcuVwDqX4vGoHSJ5QAtM/w400-h215/milkdrop+and+flutter1024.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Milkdrop and Flutter<br /></td></tr></tbody></table> I will be part of an event called <a href="https://ddw.nl/">Dutch Design Week</a> that runs from the 17th-25th of October in <br />Eindhoven. I am presenting my virtual reality work "Hand" in both Second Life and in Sansar and there will also be a live stream exploring first Second Life as a 2d virtual artwork and then in Sansar as a 3D virtual reality contemporary artwork. The walkthrough streaming event will be at the start of the festival for Saturday the 17th at 11am PDT for SL and then 11:30am PDT for Sansar. </p><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXYMqbsuvLFf2cS8coGQ7T-jD-ud-IhUeTDXlGDW_8nT6s4LAcJbQmdKt4yPrZoaD4I3SLtM3s_EBCS-75BpCY8TCUK5K2CcY-p13q6Kdq3MWYzv-pKNdi69UaqEousvsHRrqcPFlwe7Q/s1024/Hand+flutter+1024.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="550" data-original-width="1024" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXYMqbsuvLFf2cS8coGQ7T-jD-ud-IhUeTDXlGDW_8nT6s4LAcJbQmdKt4yPrZoaD4I3SLtM3s_EBCS-75BpCY8TCUK5K2CcY-p13q6Kdq3MWYzv-pKNdi69UaqEousvsHRrqcPFlwe7Q/w400-h215/Hand+flutter+1024.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Flutter<br /></td></tr></tbody></table><br />Second life slurl if you want to come.<br /></p><p> <a href="http://maps.secondlife.com/secondlife/Immersiva/17/108/24">http://maps.secondlife.com/secondlife/Immersiva/17/108/24</a></p><p>livestream by Chantal Harvey</p><p><a href="https://www.youtube.com/c/ChantalHarveySCISSORES">https://www.youtube.com/c/ChantalHarveySCISSORES </a><br /></p><p> </p><p> </p><p> Den Tadsio will stream from Sansar with his VR </p><p><a href="https://www.twitch.tv/dentadsio">https://www.twitch.tv/dentadsio</a><br /></p><p>and if you want to explore with us...</p><p>Sansar </p><p><a href="https://atlas.sansar.com/experiences/brynoh/hand">https://atlas.sansar.com/experiences/brynoh/hand </a></p><p> </p><p>Program</p><p><a href="https://ddw.nl/en/programme/4541/bryn-oh">https://ddw.nl/en/programme/4541/bryn-oh</a></p><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEuNdsoAITLMVbqbWtSp6xWwiFDqbIlTkgZWw8GOWIzmiy-LQLL7HyvzejkD1O41NWu20GPLjh-IwgAKcc26DUjkcZsTB9RFiFbaa-j1J-gITtEpSS23HKR9zChVhx1ujRr6IgVGhTmqw/s1024/seahorse.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="576" data-original-width="1024" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEuNdsoAITLMVbqbWtSp6xWwiFDqbIlTkgZWw8GOWIzmiy-LQLL7HyvzejkD1O41NWu20GPLjh-IwgAKcc26DUjkcZsTB9RFiFbaa-j1J-gITtEpSS23HKR9zChVhx1ujRr6IgVGhTmqw/w640-h360/seahorse.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">steampunk seahorse<br /></td></tr></tbody></table><br /><br /> <table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibXBT9GH-PwxM73gvGB0Mzh75hWtgofXCR7bA1AuN8zKiM8qjj8-LWteCxhU6pj9uI1qm5JEtGlLtBFRnIJ7hO1edQihmiSLN6Ocytn-2PT8zU6GtaqqtoSNcelgiCxyCi7rH0zXTlQfs/s1920/obese+man+1920.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1032" data-original-width="1920" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibXBT9GH-PwxM73gvGB0Mzh75hWtgofXCR7bA1AuN8zKiM8qjj8-LWteCxhU6pj9uI1qm5JEtGlLtBFRnIJ7hO1edQihmiSLN6Ocytn-2PT8zU6GtaqqtoSNcelgiCxyCi7rH0zXTlQfs/w640-h344/obese+man+1920.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The obese man<br /></td></tr></tbody></table></p><p> <br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6Zlivw4zuGMVzcZ-8YBK2Lbe_WiRjqZK22PYnIqQzYx8Bpm7P53-i2US68NeOCI6foJ7afWvyMXSKHNr1vAPI-ErnKq5JN6P4RYPxNnyUlWQSytYiqRkwoWJwgJ_ErZmOou68NmKDG4/s1080/2015+OAC+logo+RGB+JPG.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="1080" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO6Zlivw4zuGMVzcZ-8YBK2Lbe_WiRjqZK22PYnIqQzYx8Bpm7P53-i2US68NeOCI6foJ7afWvyMXSKHNr1vAPI-ErnKq5JN6P4RYPxNnyUlWQSytYiqRkwoWJwgJ_ErZmOou68NmKDG4/s320/2015+OAC+logo+RGB+JPG.jpg" width="320" /></a></div><br /> Hand was created with financial support from a grant by the Ontario Arts Council. You can also watch me going through Hand using VR in this video I made for York University students. Pretty much I act weird while following the story. I added a few bits of text here and there explaining my process but didn't want to over burden it with text to read. <p></p><p><br /></p><p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/fk9Vhlj9_so" width="560"></iframe> </p><p> </p><p>I don't know all the details for the event, we do have personal vr pages but I think they are not open to the public yet. There is also a discord page </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMXHnYBOvApkb4dddjuAPFZXK4zkfkVLdPCsulH1FMhU2s5UYb6cJ-OuoYuTrTCmygJYfgzdFKO_bZRYq5e1ONqxcQcOrVetWcHb2UfokFnFQ7n7Iqy1VzFqmvmz9rBhR0lXn5UI9WI8w/s1024/Hand+juniper+1024.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="550" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMXHnYBOvApkb4dddjuAPFZXK4zkfkVLdPCsulH1FMhU2s5UYb6cJ-OuoYuTrTCmygJYfgzdFKO_bZRYq5e1ONqxcQcOrVetWcHb2UfokFnFQ7n7Iqy1VzFqmvmz9rBhR0lXn5UI9WI8w/w640-h344/Hand+juniper+1024.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Juniper and Flutter<br /></td></tr></tbody></table><br /><p><br /></p>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-70527364834964291892020-10-04T16:52:00.000-04:002020-10-04T16:52:06.858-04:00Bryn Oh course at York University<p><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/UxdfJb7-AMY" width="560"></iframe> </p><p> </p><p> Several months ago I spoke to Dr Carolyn Steele about a course she designed at York University with a focus on the artwork of Bryn Oh. The course began in September and will run for five years. So yay that is pretty fun. I was telling someone recently that it is a surreal feeling because I remember being a student in art school at OCAD university and learning about different artists who seemed to be on a very different level than myself. Hearing about the different art movements they were involved in and dreaming about one day somehow being a part of that world. Movements in art are rare and to be part of one at its inception is very unlikely, but when I came to sl as an oil painter I saw the possibility that second life and specifically its feature of allowing the user to create objects which remain after one logs out was potentially the makings of a new art movement. Persistence of objects which, after all this time, is still a rare feature. I decided to put all my energy into focusing on second life and pushing the medium, determining what made it unique over other art forms such as painting or cinema. What can it do that others can not? Identity, interaction, presence, emotion, immersion as just some of the things the virtual spac excels in. We are not a passive observer but an active participant within the art. For me I would look at the cubists, surrealists, impressionists, modernists and saw myself as an immersivist. And the virtual space as a unique medium that could fully immerse the viewer in a much more powerful way than other mediums before it. </p><p> Other than learning about my previous work the students will explore my artwork "Hand" in second life as a 2D virtual space and then contrast that to the same work hosted in Sansar as a virtual reality 3D space. The students will do this through a brand new VR lab. The machinima above is one I created for the students and should you be interested in my thoughts on immersion then please have a look. I will also include the machinima for Hand and a slurl to visit it should you like to. </p><p> <a href="http://maps.secondlife.com/secondlife/Immersiva/17/108/24"> http://maps.secondlife.com/secondlife/Immersiva/17/108/24</a></p><p> <br /></p>
<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/TYPCB2N2U58" width="560"></iframe>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-12760130901668891362020-08-14T13:25:00.016-04:002020-08-14T13:33:43.176-04:00Currents new media festival<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfq9VNegzC3wNDrKIH78lEH2BKJShjG-D03f_RyXDYhiFh1t_UALl8TnU4CHYvsXxyAmOE1DXI1qtUGR6Y2JtCN0bRrygmcb3lzPg7qOYns-nBkM33IEHAoGrErOlOQE8cN1f8PJelLU4/s1500/currentsvirtual.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="845" data-original-width="1500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfq9VNegzC3wNDrKIH78lEH2BKJShjG-D03f_RyXDYhiFh1t_UALl8TnU4CHYvsXxyAmOE1DXI1qtUGR6Y2JtCN0bRrygmcb3lzPg7qOYns-nBkM33IEHAoGrErOlOQE8cN1f8PJelLU4/s640/currentsvirtual.jpg" width="640" /></a></p><p><br /></p><p> I was invited to take part in the Currents new media festival in Santa Fe. <a href="https://currentsnewmedia.org/">https://currentsnewmedia.org/</a></p><p>For this event they will showcase two machinima and a virtual space. The machinima or movie is "Hand" which is currently being exhibited virtually on Immersiva <a href="http://maps.secondlife.com/secondlife/Immersiva/17/110/24">http://maps.secondlife.com/secondlife/Immersiva/17/110/24</a></p><p>and in Sansar as a vr piece. <a href="https://atlas.sansar.com/experiences/brynoh/hand">https://atlas.sansar.com/experiences/brynoh/hand</a> Which was made possible through a grant from the Ontario Arts council. Hand is also now part of a course from York University with an emphasis on the artwork of Bryn Oh. The students will use a VR lab (currently being built) to explore Hand first using Second Life and then will again explore in Sansar. <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizLmjXh-sCjoYOz2eTdRpzX9b2XJ-AyzQ7kDzKkHueX-SqF1vQUa9_vVv8r1NxIsDg7q5Ta16b34re7EHyCpSxqdSJFgNMMIUDtMJELUQolYQcP0Nd07cSf4FOel3pBcW_GgL_jE4an_o/s250/OAC_REVISED_NEWCOLOURS_250x64_RGB.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="64" data-original-width="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizLmjXh-sCjoYOz2eTdRpzX9b2XJ-AyzQ7kDzKkHueX-SqF1vQUa9_vVv8r1NxIsDg7q5Ta16b34re7EHyCpSxqdSJFgNMMIUDtMJELUQolYQcP0Nd07cSf4FOel3pBcW_GgL_jE4an_o/s0/OAC_REVISED_NEWCOLOURS_250x64_RGB.png" /></a></div><p> The second machinima work is called "Imogen and the Pigeons" which was a virtual narrative about the story of Imogen and her desire to bring back her lost child. A year later the prequel was made as a virtual reality experience called "The Singularity of Kumiko" which told the story of Imogens daughter Kumiko and what caused Imogen to go on her quest to find her.</p><p> The final piece is called "Canis" <a href="https://atlas.sansar.com/experiences/brynoh/canis">https://atlas.sansar.com/experiences/brynoh/canis</a> and is being converted into unity by Reilly from Oculus so it can be seen using virtual reality during the event. Canis is a little narrative I created which shows a dog at a table writing notes of loyalty, love and adoration to his owner. He looks over his shoulder and rages at the cat sneaking in for pets. I gave the dog and cat the rather futuristic ability to be housed in humanoid forms to be better pets. It is about love and jealousy about fear and the need to feel wanted. The good and bad within.</p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFJlAhuV3zGOO7XWPWHmwwl9EZgBE3XsV5PmtWatx5e1QjrjH6YCogLyh3EshDofW2dyc2I1Khml4q0NNoMOiMoLwlcR4LjGKFlDOtqco-j0WTPt2g1ORxVMLLNBPpsKLs9iW7NyaIQys/s1920/Canis.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1017" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFJlAhuV3zGOO7XWPWHmwwl9EZgBE3XsV5PmtWatx5e1QjrjH6YCogLyh3EshDofW2dyc2I1Khml4q0NNoMOiMoLwlcR4LjGKFlDOtqco-j0WTPt2g1ORxVMLLNBPpsKLs9iW7NyaIQys/s640/Canis.png" width="640" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHYAC9LXjyduRxRVKd-K6BnfgBduXxHA3LmPfJu5Lv7k2TknPJS6drQUqTj1CIgTCBjlS1r3W2jP94RQaitfnbBIweq_UiubxZL7WwxdwtocUy3MStfPdNwT7UcCvs8L-_KXTSGYsJfIY/s1916/canis4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1013" data-original-width="1916" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHYAC9LXjyduRxRVKd-K6BnfgBduXxHA3LmPfJu5Lv7k2TknPJS6drQUqTj1CIgTCBjlS1r3W2jP94RQaitfnbBIweq_UiubxZL7WwxdwtocUy3MStfPdNwT7UcCvs8L-_KXTSGYsJfIY/s640/canis4.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrY2Tp7mltoG-Ho2pwUF-GSn_38tnDEpEo-VT-Vu5v06KucvqZdkE_ylaOwXVwLLvUIN44eJ96EtLLDfQVMjSy708iM65FR6dh4teufo-5tEQlQ5GHtFTqAIxMZjVvOFqQmQu2hyOx0uA/s1916/canis6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1013" data-original-width="1916" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrY2Tp7mltoG-Ho2pwUF-GSn_38tnDEpEo-VT-Vu5v06KucvqZdkE_ylaOwXVwLLvUIN44eJ96EtLLDfQVMjSy708iM65FR6dh4teufo-5tEQlQ5GHtFTqAIxMZjVvOFqQmQu2hyOx0uA/s640/canis6.png" width="640" /></a></div><br /><p><br /></p><p> <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfq9VNegzC3wNDrKIH78lEH2BKJShjG-D03f_RyXDYhiFh1t_UALl8TnU4CHYvsXxyAmOE1DXI1qtUGR6Y2JtCN0bRrygmcb3lzPg7qOYns-nBkM33IEHAoGrErOlOQE8cN1f8PJelLU4/s1500/currentsvirtual.jpg" style="margin-left: 1em; margin-right: 1em;"> </a></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"> </div>Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-66168746583278060422020-07-16T20:56:00.000-04:002020-07-18T11:27:08.738-04:00Mythical Creatures by Bryn Oh<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtE_eioQYzAM9bULaorIJRngrCwmh8rEl79ET-IdSZzONH7TqDBqpR8pCPG-1bBrL82sszcvxMg3RMzj5iL9z8h5MnogvGxmZXJdelL6UQ35eyPG-4tnWhybdTfcRNZx2R_6H1TiikLo/s1600/mermaid3.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1026" data-original-width="1600" height="409" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtE_eioQYzAM9bULaorIJRngrCwmh8rEl79ET-IdSZzONH7TqDBqpR8pCPG-1bBrL82sszcvxMg3RMzj5iL9z8h5MnogvGxmZXJdelL6UQ35eyPG-4tnWhybdTfcRNZx2R_6H1TiikLo/s640/mermaid3.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mermaid</td></tr>
</tbody></table>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3gZKA_S7qEDe90HsxuZqcUS5YZxZ6q0LzHrmPjceFqGaxhhWIFWcXhg3egExICatEeqlqzhcxfZU3FvyMq3Bv0sLnDr19Rn9tcKa1B4WTJTsG-LI6ueLNpVqD0uPgCaDVPXk95xA5vAU/s1600/mermaid1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1026" data-original-width="1600" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3gZKA_S7qEDe90HsxuZqcUS5YZxZ6q0LzHrmPjceFqGaxhhWIFWcXhg3egExICatEeqlqzhcxfZU3FvyMq3Bv0sLnDr19Rn9tcKa1B4WTJTsG-LI6ueLNpVqD0uPgCaDVPXk95xA5vAU/s320/mermaid1.png" width="320" /></a> On July 19th at 3pm slt or 6pm Eastern time,<br />
I will open my new exhibit called Mythical creatures on Immersiva. <a href="http://maps.secondlife.com/secondlife/Immersiva/17/110/24">http://maps.secondlife.com/secondlife/Immersiva/17/110/24</a><br />
Playing live will be the legendary Skye Galaxy. Playing before skye at 2:30slt is a new talented performer to Second Life named Semina. <br />
<br />
I should preface this with some exciting news which I will elaborate on more later. But yay there will be a course on the art of Bryn Oh offered at York University and taught by Dr Carolyn Steele. It will focus on a variety of things but a portion will look at my virtual artwork called <a href="https://www.youtube.com/watch?v=TYPCB2N2U58">"Hand"</a> in the second life form, and then students will use VR to experience Hand in Sansar. This course is slated to run for five years. This is a bit surreal for me as I recall being in art school at the Ontario College of Art and Design learning about artists and their styles, concepts and movements. I imagined being at the edge of a new art movement like Picasso and the Cubists, the Impressionists, Surrealists, Modernists and so on. So in September students will be learning about a strange artist named Bryn Oh who is an Immersivist.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNJDT5MrDxFsSt5t3aQCHJw1OtrDgpSR1O2IAQcBu-ELJLw4XuIqV0eqtc7OHmx7BHQTFQzH1dIGNS3PZda0cK08yd4tgVvxMQkMGIK-rNOf29NaPFFJvu3K_BweGCTaXyvZMHTmwP6WU/s1600/Jor%25C5%258Dgumo61024.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="656" data-original-width="1024" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNJDT5MrDxFsSt5t3aQCHJw1OtrDgpSR1O2IAQcBu-ELJLw4XuIqV0eqtc7OHmx7BHQTFQzH1dIGNS3PZda0cK08yd4tgVvxMQkMGIK-rNOf29NaPFFJvu3K_BweGCTaXyvZMHTmwP6WU/s320/Jor%25C5%258Dgumo61024.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jarogumo</td></tr>
</tbody></table>
Anyway there will be more about this in another post sometime. But thank all of you whose support kept me creating. What this news means though is that "Hand" will remain on Immersiva for the students to study for a while. Its possible other works such as the <a href="https://www.youtube.com/watch?v=MTxT8fN0SjI">Singularity of Kumiko</a>, <a href="https://www.youtube.com/watch?v=eeDApXfgpoQ">Imogen and the pigeons</a>, <a href="https://www.youtube.com/watch?v=S9L7ck6fQB4">Annas Many Murders</a>, Lobby Cam, <a href="https://www.youtube.com/watch?v=q8RgAuhcBOw">Standby</a>, <a href="https://www.youtube.com/watch?v=UyD1ybNmybc">Virginia Alone</a> and others may appear for different semesters. What likely will happen is I will create projects like Mythical creatures that can fit into larger narrative works.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7yee8Q3nGpWo54jsDfGK8sUMhtasaGMxIxQTniFHlywEhsH-yQgIVr0EM31E6SSaaokju3885XD38oXULLQ_qfSv0qZE2GBGPahvsUKF1AUpGEcx3YCjSATYBvzzDALmcgGc-OdPLVbo/s1600/Jor%25C5%258Dgumo1024.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="656" data-original-width="1024" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7yee8Q3nGpWo54jsDfGK8sUMhtasaGMxIxQTniFHlywEhsH-yQgIVr0EM31E6SSaaokju3885XD38oXULLQ_qfSv0qZE2GBGPahvsUKF1AUpGEcx3YCjSATYBvzzDALmcgGc-OdPLVbo/s320/Jor%25C5%258Dgumo1024.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jarogumo</td></tr>
</tbody></table>
<br />
So back to mythical creatures. This was a fun project where I researched 20 legendary, mythical or creatures of folklore from around the world and reimagined them. Some are well known such as the Dragon or Phoenix, but then there are more obscure ones like the Nariphon or the horrifying Manananngal. For each I have written a description of them but also in a twist, they can be mixed with each other to create new creatures. This part really hurt my brain but I figured out how to write a description of the creature that can split along with the model into two halves. The back half can be mixed with any front half and vice versa. The text should then also successfully describe the new creature. My images below hopefully explain better than I am.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwO2itjoNO1B2bdCLFV22_SrPWJc4SesJfQzPCR7fCg7a5Xn-t3PJH-A-9dLY6xAQLkeFo3ZxL44Bc5PnC4FoHuFh1J1y6f4VFobIk4Mq84URn9uWvEE9ZQI3iS2qRXbgG-GgDmSaLYWw/s1600/mythical+desc+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="554" data-original-width="1024" height="345" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwO2itjoNO1B2bdCLFV22_SrPWJc4SesJfQzPCR7fCg7a5Xn-t3PJH-A-9dLY6xAQLkeFo3ZxL44Bc5PnC4FoHuFh1J1y6f4VFobIk4Mq84URn9uWvEE9ZQI3iS2qRXbgG-GgDmSaLYWw/s640/mythical+desc+1.png" width="640" /></a></div>
<br />
<br />
So the red one represents the lower half of La Sayona, the green two is the front portion. The same goes for the next two models of Baba Yaga and the Capricorn.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJFCasQfKqI5TeronMSdepNPzFdmqmRFU6nHuPMbIFLviQWXMBSg83RcnJHblZJbp7A95evAvVQZMWJZkxYN64iMfjt1LBIEfcnKMVXLwzWw4e5PtYJX8dxZbfyFh_HvPVry6hAU3uFs/s1600/mythical+desc+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="554" data-original-width="1024" height="346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnJFCasQfKqI5TeronMSdepNPzFdmqmRFU6nHuPMbIFLviQWXMBSg83RcnJHblZJbp7A95evAvVQZMWJZkxYN64iMfjt1LBIEfcnKMVXLwzWw4e5PtYJX8dxZbfyFh_HvPVry6hAU3uFs/s640/mythical+desc+2.png" width="640" /> </a></div>
<div class="" style="clear: both; text-align: left;">
So by playing a gacha game you may get a front or back piece. They are scripted to pull together and when they do you have a new creature. In the case above we have mixed La Sayona back part with Baba Yaga front foot and the back of La Sayona with the Capricorn. There are actually 441 possible combinations. </div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: right; float: right; margin-bottom: 1em; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKxxV8i6m5M1l48zD_ju05U7pS_uR0rOk-v-BWGOZOjeNmjpvZWirgsiFvNkTtbJxKXwzPF2ftm2CagsCQzkupO6VWk0gmrgMCdruWz15zN2gYNO-W2PpVPPe28v-FcELYBu7VMsu6FZk/s1600/medusa31024.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="656" data-original-width="1024" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKxxV8i6m5M1l48zD_ju05U7pS_uR0rOk-v-BWGOZOjeNmjpvZWirgsiFvNkTtbJxKXwzPF2ftm2CagsCQzkupO6VWk0gmrgMCdruWz15zN2gYNO-W2PpVPPe28v-FcELYBu7VMsu6FZk/s400/medusa31024.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Medusa</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; float: left; margin-bottom: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDq5WvDoR6aQXEL3e33r7xGfZ6aE6N9QjiUTCok39BloTPfmt8vLvcsl4UqRAvp38LHXNdfIjUP1IglfZqZMb3tMm8LgheN5n_hwQMO019jc0kfx6vX3Td30PtBWNCT3Rgygjm6TnaOJs/s1600/medusa41024.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="656" data-original-width="1024" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDq5WvDoR6aQXEL3e33r7xGfZ6aE6N9QjiUTCok39BloTPfmt8vLvcsl4UqRAvp38LHXNdfIjUP1IglfZqZMb3tMm8LgheN5n_hwQMO019jc0kfx6vX3Td30PtBWNCT3Rgygjm6TnaOJs/s400/medusa41024.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Medusa</td></tr>
</tbody></table>
<br />
Here is a description of the Medusa.<br />
<br />
<b><span style="font-family: "calibri" , sans-serif; font-size: 11.0pt; line-height: 107%;">The
medusa was a beautiful woman who was followed and raped by Poseidon in a temple
to Athena.<span style="mso-spacerun: yes;"> </span>Athena was offended and
cursed the medusa so her hair became snakes, her lower body a serpent and her
gaze would turn all to stone.<span style="mso-spacerun: yes;"> </span>I depicted
her as a sad and lonely victim rather than a monster.<span style="mso-spacerun: yes;"> </span>Perseus beheaded her with Athena putting the
head on her shield.<span style="mso-spacerun: yes;"> </span>Beautifully though,
the Pegasus was born from her severed neck which I like to think was her
spirit.</span></b><br />
<br />
<br />
<b><span style="font-family: "calibri" , sans-serif; font-size: 11.0pt; line-height: 107%;"> </span></b><span style="font-family: "calibri" , sans-serif; font-size: 11.0pt; line-height: 107%;">So hopefully I have explained this well. If you would like to see the exhibit please put on advanced lighting and go to the right side of the subway platform to find the exhibit. There are gacha machines if you would like to play and make your own creatures.</span><br />
<br />
<br />
<span style="font-family: "calibri" , sans-serif; font-size: 11.0pt; line-height: 107%;"> <a href="http://maps.secondlife.com/secondlife/Immersiva/17/110/24">http://maps.secondlife.com/secondlife/Immersiva/17/110/24</a></span><b><span style="font-family: "calibri" , sans-serif; font-size: 11.0pt; line-height: 107%;"> </span></b><!--[if gte mso 9]><xml>
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<![endif]-->Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-62394920659165643852020-03-16T15:22:00.000-04:002020-03-16T15:22:04.691-04:00Virus musings<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikj_AsSfzig7thyphenhyphenV9CZMV6av8XToffH7dgYs4P1SPMSLTEMRm7zLlliRh061T0V4ilaj0wKcCt6oKIyoo1ubCoEfVoQGtQYdyzlYVpD8KKNoRnlnyqvfkJhKKiYFAvWQByQuZDlMVJjUA/s1600/Slinks-breathing-accessory-advert.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1024" data-original-width="768" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikj_AsSfzig7thyphenhyphenV9CZMV6av8XToffH7dgYs4P1SPMSLTEMRm7zLlliRh061T0V4ilaj0wKcCt6oKIyoo1ubCoEfVoQGtQYdyzlYVpD8KKNoRnlnyqvfkJhKKiYFAvWQByQuZDlMVJjUA/s640/Slinks-breathing-accessory-advert.jpg" width="480" /></a></div>
<br />
I am not a doctor. I am an artist who daydreams a lot. So this post is not about how to live through a pandemic. I will say that you shouldn't lick door handles. This post is going to be about how our world might change after the coronavirus. It is just me daydreaming about things that may or may not happen. Oh also don't lick hands. <br />
Speaking of hands. In my latest immersive narrative called <a href="http://maps.secondlife.com/secondlife/Immersiva/17/114/24">"Hand"</a> which you probably have lots of time to explore if, like me, you are planning to go nutty staying home for a few weeks. So yes anyway, in Hand you may have seen this advert to the right on a wall there. I define the world, that all my stories exist in, through various methods with one being the advertisements you come across. I think our society often can be defined by the advertising we are inundated with. I guess this advert is kind of relevant at the moment. In this one I imagined a society where people had to wear masks, but they positioned the product so that it defined the person carrying it, almost as an accessory. You go out with your purse, your hat and your mask. They are fun and trendy and people read you through the type of mask you wear. That is how they hide the fear of having to wear one. The mask no longer says we live in a dangerous environment, but rather it draws people to you socially and fashionably.<br />
But what might change in our world post coronavirus? so if "Fake news" was the popular term before the virus then perhaps "social distancing" will be the new thing. For example, I have just begun a new build for a university. It is for their disaster management course where students will practice dealing with various emergencies. For this course I am building a plane crash at an airport. With the coronavirus and closed schools students are away for a period of time, and they will use second life and my build remotely from home to continue their education. Lots of places are finding ways to allow for remote workers, and once all the time and effort is put into making "remote" work.. well I imagine it will stay around. Will the advent of 5g networks and remote work environments be a boon for second life or other vr spaces? from what I understand 5g networks greatly increase bandwith which would then allow for much larger groups of people to be in one location at a time in sl.. which would be appealing to advertisers and so on. <br />
In 1950 30% of the worlds population lived in urban centers. Currently that number stands at 55% and it is predicted that by 2030 it will jump to 60%. With remote work being possible, the high cost of living in cities and the lingering fear of crowds that this pandemic might instill in people.. could this trend slow or even reverse? Will there be a baby boom? yes I imagine so. Can only play monopoly so many times. Will distance technologies pop up? touch screen at the grocery store?!! hard pass! Please let me just hold up my card from a distance.. thx. In fact I will pay a bit more if you deliver or put my groceries at a drive thru window. Will even entire health systems change such as in the USA where strict testing rules may have allowed coronavirus to spread unchecked. Will Scientiests and thinkers be elected over tv show hosts? Will, finally, man made concepts like "economy" and "capitalism" step back in importance over realities such as climate change and viruses that really are not interested in what humans find important?<br />
In the end perhaps this will make us stronger. A world that works together and one which got practice through a virus that, while scary and dangerous, has a mortality rate on average of around 3% currently. Many have mild reactions and the greatest danger is for those 70+. That is not to say we should relax, because we are protecting those beside us with our precautions, but imagine if the mortality rate were similar to avian bird flu at 60% or untreated rabies at 100%? Glass half full we are learning.<br />
Also at my build called "Hand" stands a robot figure at the top of the subway steps. She is a robot programmed to sing and entertain. In my imaginary world you could hire robot Elvis, Michael Jackson or even Fever Ray for your birthday parties and work functions. The old robot singing to an empty city at the top of the steps is that of Vera Lynn, a popular World War two artist whose songs gave people hope that all their hardships will eventually pass. She sings in her song White cliffs of Dover... <br />
<br />
<i>"<span>The shepherd will tend his sheep</span></i><span></span><br />
<div class="ujudUb">
<i><span>The valley will bloom again</span><br /><span>And Jimmy will go to sleep</span><br /><span>In his own little room again"</span></i></div>
<div class="ujudUb">
<span> </span></div>
<div class="ujudUb">
<span>and then she continues in We'll meet Again with</span></div>
<div class="ujudUb">
<span> </span></div>
<div class="ujudUb">
<span><span><div class="ujudUb">
<i><span>"We'll meet again</span><br /><span>Don't know where</span><br /><span>Don't know when</span><br /><span>But I know we'll meet again some sunny day</span><br /><span>Keep smiling through</span><br /><span>Just like you always do</span><br /><span>'Till the blue skies drive the dark clouds far away"</span></i></div>
<div class="ujudUb">
<span> </span></div>
<div class="ujudUb">
<span>Everyone be safe. </span></div>
</span> </span></div>
<br />
<br />Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1tag:blogger.com,1999:blog-944516208447810948.post-28711019373981161392020-03-04T12:59:00.000-05:002020-03-05T14:14:56.733-05:00Bronze sculpture pre order - Hand Dancer<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxwFiQz7jRtyzfax0G1Ntz_-rO8cNVUdhEZdaUhYKWcJLyfIMwQ87z3ojhFEv9YSjhe1IKE4gXxEgDD20NI_u0rFJLvY2JwiMd2Aim_GTt92yCbRMzDY-kLL0-Tl86VsSFH7lc9FZ3P68/s1600/Hand+dancer.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="551" data-original-width="1024" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxwFiQz7jRtyzfax0G1Ntz_-rO8cNVUdhEZdaUhYKWcJLyfIMwQ87z3ojhFEv9YSjhe1IKE4gXxEgDD20NI_u0rFJLvY2JwiMd2Aim_GTt92yCbRMzDY-kLL0-Tl86VsSFH7lc9FZ3P68/s640/Hand+dancer.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hand Dancer</td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; float: left; margin-bottom: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9IVqniA9X765NMMqs4KJwTld75N5gTMXa4Cy0B2f-nvvkF8r5dJrKG6_G_2nOiKeCM98naBURy7Ox7sw6IHZYBRYTjT88-b0uvw98K32eS_e7uBVSh10Nmhx2aGHsSpwbGMEcRrwYHY/s1600/Hand+dancer+side1.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="994" data-original-width="1600" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc9IVqniA9X765NMMqs4KJwTld75N5gTMXa4Cy0B2f-nvvkF8r5dJrKG6_G_2nOiKeCM98naBURy7Ox7sw6IHZYBRYTjT88-b0uvw98K32eS_e7uBVSh10Nmhx2aGHsSpwbGMEcRrwYHY/s640/Hand+dancer+side1.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Proposed bronze - side</td></tr>
</tbody></table>
Hello everyone,<br />
<br />
I am considering creating a new bronze artwork of the dancer seen at my new artwork called <br />
Hand. It is the giant ballet dancer standing on a building. The cost is prohibitive so I am going to put out the option for people to pre -order one of the 30 to be cast. As with the first bronze dancer there will be different price points based on when the cast was created. The first cast being #1 with the last being #30. If you would like to reserve a six inch bronze sculpture then contact me by email <a href="mailto:brynohhh@gmail.com">brynohhh@gmail.com</a> and I will be your name down for the number you are interested in. If enough are pre sold then I will go forward with the casting. The cost does not include shipping and the turn around to make 30 will be between 2-3 months. These two images are guides as to how they will look but look at the finished bronze of the dancer below to see the proper colouring.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP6aTN7mSecCrp0vPg5SiY2ID3YG64L-ZxYyfKs-oQAYha01bvpMBwGeyMGCE0kHvTkSCAPC9l7JRs6glqFb6dcLURn7otLEdU9GNUmR5AA5Pg_9CIlvA1LiEB2hlJw8smVEKQoVhYv4/s1600/Hand+dancer+side+front1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="994" data-original-width="1600" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQP6aTN7mSecCrp0vPg5SiY2ID3YG64L-ZxYyfKs-oQAYha01bvpMBwGeyMGCE0kHvTkSCAPC9l7JRs6glqFb6dcLURn7otLEdU9GNUmR5AA5Pg_9CIlvA1LiEB2hlJw8smVEKQoVhYv4/s640/Hand+dancer+side+front1.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">proposed bronze - front</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRGngPOBwRnDfKdSVtSmDIe88KuWyJFB6iCaSmm9WDitAQUEcQkGwcR9OPiKOqg2CSyyo-JyVenkIK1Yvq7hgq_NolBtkbaCFs-i_8-56bqSoYajPW0oqpbKpWiON_okbB33C7bgnzU0/s1600/bine+sculpture2.jpeg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRGngPOBwRnDfKdSVtSmDIe88KuWyJFB6iCaSmm9WDitAQUEcQkGwcR9OPiKOqg2CSyyo-JyVenkIK1Yvq7hgq_NolBtkbaCFs-i_8-56bqSoYajPW0oqpbKpWiON_okbB33C7bgnzU0/s400/bine+sculpture2.jpeg" width="300" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Photo courtesy of Bine Rodenberger</td></tr>
</tbody></table>
So as you can see the bronze will be quite different<br />
from the model I created above but you get the<br />
idea. If you are interested tell me the price<br />
and number from the list below. All prices are in USD.<br />
<br />
#1 - $600 usd<br />
#2 - $550<br />
#3 - $500<br />
#4 - $500<br />
#5 - $500<br />
<br />
#6 - $450<br />
#7 - $450<br />
#8 - $450<br />
#9 - $450<br />
#10 - $450<br />
<br />
#11 - $400<br />
#12 - $400 <br />
#13 - $400<br />
#14 - $400<br />
#15 - $400<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrdC5ieu4grYwpXORMH59aistwuBwGnbuW3nTq4weZXRt1yj7DuuXSWX1NpvUKqepAG3UMpb0Yy7KINgBK1Hebj_Q60b_oPy_qecIXZwuaAKUosK9a7k77RRH1xe-NU960PmD0siicTEk/s1600/Bryn+Oh+Dancer+21024.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="683" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrdC5ieu4grYwpXORMH59aistwuBwGnbuW3nTq4weZXRt1yj7DuuXSWX1NpvUKqepAG3UMpb0Yy7KINgBK1Hebj_Q60b_oPy_qecIXZwuaAKUosK9a7k77RRH1xe-NU960PmD0siicTEk/s640/Bryn+Oh+Dancer+21024.jpg" width="425" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture courtesy of Venus Adored</td></tr>
</tbody></table>
<br />
#16 - $350<br />
#17 - $350<br />
#18 - $350<br />
#19 - $350<br />
#20 - $350<br />
<br />
#21 - $300<br />
#22 - $300<br />
#23 - $300<br />
#24 - $300<br />
#25 - $300<br />
<br />
#26 - $250<br />
#27 - $250 <br />
#28 - $250 <br />
#29 - $250<br />
<br />
#30 - not for sale <br />
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</div>
<br />Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-6954920363078415982020-02-20T12:45:00.001-05:002020-02-20T12:45:31.712-05:00"Hand" opening in Second Life<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitDbZ1XZYNlNs9GgCr1VuseOVkognEJsJR1gMBxtADHeUbjMC8NeDmnQ1nM8dREcTmFPC8ciLBwIfKkDkqutIN7EsBhogk0d6czqIxHM9iO8sa0YI3I4QPcdgIkwbSPI0Ivjr_35qG_FM/s1600/Hand+milkdrop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="538" data-original-width="1024" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitDbZ1XZYNlNs9GgCr1VuseOVkognEJsJR1gMBxtADHeUbjMC8NeDmnQ1nM8dREcTmFPC8ciLBwIfKkDkqutIN7EsBhogk0d6czqIxHM9iO8sa0YI3I4QPcdgIkwbSPI0Ivjr_35qG_FM/s640/Hand+milkdrop.jpg" width="640" /></a></div>
I have completed porting over my artwork called "Hand" from Sansar and it will open Saturday February 22nd. The design is different from Sansar and each have their own strengths. Sansar has <br />
virtual reality, so if you have an oculus try that, and Sansar also lets me have really nice lighting. Second life lets me use scripts easier and allows for flying drones taking pics and various other things. When you arrive be sure to accept the experience invite and if possible put your graphics to ultra. For firestorm users the windlight should change automatically as well as with altitude.<br />
<br />
I would like to thank Kurk Mumfuzz for helping me with some annoying scripting issues as well as Avantguarde Frequency for taking a Vera Lynn song I use and editing in some nice effects. Most of all I would like to thank the Ontario arts Council for their generous support in supplying me with a grant to support creation of this work.<br />
<br />
Slurl: <a href="http://maps.secondlife.com/secondlife/Immersiva/17/114/24">http://maps.secondlife.com/secondlife/Immersiva/17/114/24 </a><br />
<br />
Universities and Colleges please contact me by email for tours and students should have a month of experience in Second Life before setting up a talk. Sansar tours should be done using virtual reality.Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com0tag:blogger.com,1999:blog-944516208447810948.post-46270909985048105512020-01-10T11:07:00.000-05:002020-01-10T11:07:02.874-05:002020 the year aheadPeople have been asking what I am doing in the future, am I moving to Sansar to work or staying in SL.. what new projects etc. So here is where things stand now and the plan for the future.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs-qFdeEj9FIA_2DKd-Ta5FPTh4Ec6Wpp88wzkBXFXBHX-xnK_QVKMVKREBlhVqGkKNZigvpndlsRoTVKBDQTk1tRcWHT9PiU0WnOKLAlKUoQEs03jI7TfUHBaSZ_10LIgcW-Fk-aXYxg/s1600/sansar1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="550" data-original-width="1024" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs-qFdeEj9FIA_2DKd-Ta5FPTh4Ec6Wpp88wzkBXFXBHX-xnK_QVKMVKREBlhVqGkKNZigvpndlsRoTVKBDQTk1tRcWHT9PiU0WnOKLAlKUoQEs03jI7TfUHBaSZ_10LIgcW-Fk-aXYxg/s400/sansar1.png" width="400" /></a> I am currently in a mode where I am attempting to get grants to turn projects into film and VR. <br />
SL does not support VR but Sansar does. I wrote a grant to the Canadian government to build a narrative called "Hand" as a virtual space explorable with the Oculus rift headset etc, and to then film the work as a 20 minute movie. I have just opened Hand and I am really pleased with it. There were lots of obstacles to jump over in Sansar and I was fortunate to meet Thoys Pan a very talented C+ scripter who helped me navigate through the scripting issues I was having. The next step was to film the work in Sansar and this has become the sticking point for me returning to Sansar with other projects. The main problem is that Sansar does not support the Spacenavigator mouse which is essential for me when filming. They have some clumsy tools but it really limits what can be done with the machinima. Will the space navigator become compatible? I put out a request for compatibility a few years ago and nothing has been done yet. I went to a recent community meeting with Sansar developers and directly asked if they had any plan to work on it. The answer was there was no plan to look at it. It's unfortunate because machinima is a great free marketing tool for Linden Lab if they embrace it. The movies I make sometimes go in film festivals and many are studied in various schools and universities worldwide as part of their curriculum. The students see the work but they also see the platform they were created in and take note. Marketing for Sansar was another issue, essentially there was none. The work took several months to create and I coudn't detect any effort by Linden Lab to showcase it. Some might <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_F2Pb4_uMi6QRN91qx_srahOqVvEbt027On6A1rULX2tpNvWJm14qarTSi-iGWnv7eltW42YVwfFhWv2m91cUw63JOKajpVIqOXw623iGb3x9Alr4VDaPoHHY-2yFL3j-xfTC7s7WOdk/s1600/daughter+and+rabbicorn1024.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="633" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_F2Pb4_uMi6QRN91qx_srahOqVvEbt027On6A1rULX2tpNvWJm14qarTSi-iGWnv7eltW42YVwfFhWv2m91cUw63JOKajpVIqOXw623iGb3x9Alr4VDaPoHHY-2yFL3j-xfTC7s7WOdk/s400/daughter+and+rabbicorn1024.png" width="246" /></a></div>
say Oh but its not their job to promote, but really it is. They should be approaching Oculus to say hey here is a vr work a user created in our platform come look! They should be reaching out to everyone. What I saw, and I won't say which linden it was, but a Linden came and stood at the beginning of the artwork and took pictures for a feed (which is not discoverable with tags on the internet). I told them they needed to enter the artwork to trigger the dialogue.. that they needed to engage to experience the work. There was no reply and they left 30 minutes later. So optically this says to me that the developers themselves are not particularly interested in exploring. Perhaps they have already looked properly and just returned for images, perhaps they also are trying to market Sansar with user created work in unique ways.. I don't know. But I have to know they are serious if I am going to invest in the platform. I have applied for a new grant and I wrote in it that I would work within Sansar again, but this first experience suggests to me that I should look elsewhere. <br />
So where is elsewhere? Second life is still a good place to create despite the high costs, but another option is creating in Unity engine. Unity supports VR and looks great. It would be a lot of work to learn but within ten minutes I had already brought in a few models and played with lighting. Unity could be used to show my art on phones or as downloadable experiences.<br />
<br />
So the near future involves possibly creating the Standby trilogy in Sansar then filming it as that is part of the grant proposal, Standby stays up in SL until i find out if I get the grant as I may need to film parts in SL. Afterwords I will rebuild Hand for SL and keep applying for various other grants. In between I will make smaller playful builds that don't take several months to create.<br />
<br />
This is where things stand right now and no I am not leaving SL at this time. I enjoy creating here and it still is the best option for art in multi user environments.Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com2tag:blogger.com,1999:blog-944516208447810948.post-12023888288135345052019-12-06T12:14:00.002-05:002019-12-06T12:27:36.561-05:00"Hand" a new virtual reality artwork by Bryn Oh<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8tV0jTK8g8EdStFgKIWvgHGqIbwqtyYB18S8Tx1NFd-N5umhXWytjl1ZIeXvo8davFYTeUw2U2-IBH7WCaDeUJKiAzMUhQls91QdjzEv0ILSjra0s5-34WTgbchya41E_8c7Bz1le5Ss/s1600/sansar+post1024.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="550" data-original-width="1024" height="342" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8tV0jTK8g8EdStFgKIWvgHGqIbwqtyYB18S8Tx1NFd-N5umhXWytjl1ZIeXvo8davFYTeUw2U2-IBH7WCaDeUJKiAzMUhQls91QdjzEv0ILSjra0s5-34WTgbchya41E_8c7Bz1le5Ss/s640/sansar+post1024.png" width="640" /></a></div>
<br />
Hand is now open to the public. It was built for virtual reality using headsets such as the <a href="https://www.oculus.com/">oculus rift </a>or vive, but it can also be navigated by your computer. Just a little side note ... do you remember when you first visited Second Life or another open ended virtual world? How exciting and almost overwhelming it was? For me I had never experienced anything like it before, but over the years that excitement fades as you get used to it and you almost wish it could be fresh like that again. Just to let you know, if you have not used virtual reality before it is similar. It is new and strange and inspiring. Anyway just saying.<br />
<br />
So the first thing you need to do is install Sansar if you don't already have it. <br />
You can do that here... <a href="https://www.sansar.com/">https://www.sansar.com/</a><br />
<br />
Then you can find "hand" by searching for Bryn Oh and it should pop up or try this <a href="https://atlas.sansar.com/experiences/brynoh/hand">https://atlas.sansar.com/experiences/brynoh/hand </a><br />
<br />
Next see the ungainly red markings I put down? They show where to click.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3whv6La2z1M_Uebe1UP-83lCun5oZQZ54_hG_jsZFQPFMRbp1pTLExy_efiTWQpoo4SBmh_DqC22bXr65O4jOfNDOz23K4AceZ-TQsLJym3G5qBJpmmQmQegFZlfDFy9Rnf9X5fk4qA4/s1600/sansar+direction+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="1069" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3whv6La2z1M_Uebe1UP-83lCun5oZQZ54_hG_jsZFQPFMRbp1pTLExy_efiTWQpoo4SBmh_DqC22bXr65O4jOfNDOz23K4AceZ-TQsLJym3G5qBJpmmQmQegFZlfDFy9Rnf9X5fk4qA4/s320/sansar+direction+1.jpg" width="320" /></a></div>
Click the three dot icon<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuN5ReBBilHt_rP52iTzBjPGQoEsmrOClwJe1ZzsRUmZOZP-uk-YBkjpk9hhp7qVMNClM1kMzj34i8l2KFNc4I29E-ZdPvZFFjzCaqyHdPVHPkSnPJK8GqZvOnraCKLcGzFU1GkHSwNXI/s1600/Sansar+directions+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="835" data-original-width="943" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuN5ReBBilHt_rP52iTzBjPGQoEsmrOClwJe1ZzsRUmZOZP-uk-YBkjpk9hhp7qVMNClM1kMzj34i8l2KFNc4I29E-ZdPvZFFjzCaqyHdPVHPkSnPJK8GqZvOnraCKLcGzFU1GkHSwNXI/s320/Sansar+directions+2.jpg" width="320" /></a></div>
Choose settings<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQUmdx06pzSkJ1OJLI7UOfCzt0NhwB32Ofgpttafjc9Z1mh5dPLG50XhW7WovzXwZ6SjrMuWpo9aAuqOGTF2DghY6irrLeaNHL0oYWxrxnPZb4lv123PCPPBthBpjByZnOzOx8MlrN1c/s1600/sansar+directions+3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="883" data-original-width="799" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQUmdx06pzSkJ1OJLI7UOfCzt0NhwB32Ofgpttafjc9Z1mh5dPLG50XhW7WovzXwZ6SjrMuWpo9aAuqOGTF2DghY6irrLeaNHL0oYWxrxnPZb4lv123PCPPBthBpjByZnOzOx8MlrN1c/s320/sansar+directions+3.png" width="289" /></a></div>
Then make a checkmark under VR for shadowed atmostpherics and ambient occlusion. These settings are off by default but add some nice aesthetic effects I worked on if you click them. <br />
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I would also suggest, if you are new to using VR, to not run in this build. Run makes me a wee bit queasy as its too fast and jarring, walking is slow but much more comfortable to me. Also you will need to jump so find that button.<br />
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I am obligated to acknowledge the support of the Ontario Arts Council but I do so quite willingly, furthermore, I would like to explain why their support is so important to an artist in a fringe medium such as myself. This artwork has taken me almost a year to build and I will likely not generate any revenue from it unless it goes into a gallery or museum somewhere. To undertake a project like this with potentially few prospects is, as you can imagine, unwise. The financial support helps but perhaps what is even more important is the psychological support one feels to take on such a large project. They believe in me which is so very encouraging. In my life I have lots of friends and family who are completely indifferent to what I do as an artist. They know I do some kind of computery art thing but some have never even once asked a question or shown any curiosity. And that's fine, I don't want to actually talk about what I do to someone who doesn't care anyway. I don't crave the glazed over eye look. But imagine working so hard on something and then feeling like you are alone and nobody cares, it can be deflating and you question yourself and what you do. Was I insane to abandon a successful oil painting career to jump into immersive virtual environment art. Recognition and support from the OAC, for me, is something that reinvigorates my confidence and says to keep going and striving in this art medium that I truly believe in. So I would like to thank again the OAC and the great work they do.<br />
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<br />Bryn Ohhttp://www.blogger.com/profile/10649767662883786382noreply@blogger.com1